Player Matchup

Cthulhu
Cthulhu
Dimoneye
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
936 Elo+
Party 1
Kukulkan
Kukulkan
Fighterjock1
Kukulkan
Level 23
God Stats
1W - 3L
1,255 SR
Queue Stats
4W - 10L
1,224 Elo+
Party 1
Vulcan
Vulcan
Firebird boy2
Vulcan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 31L
1,202 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ShArKy4680
Tsukuyomi
Level 67
God Stats
6W - 2L
1,557 SR
Queue Stats
19W - 30L
1,323 Elo+
Party 1
Mulan
Mulan
gofetch13
Mulan
Level 107
God Stats
12W - 11L
1,568 SR
Queue Stats
373W - 481L
1,403 Elo+
Solo
Team Averages
Level 48
1,476 SR
1,217 Elo+

VS

Team Averages
Level 56
1,462 SR
1,379 Elo+
Artemis
Artemis
EarthBark151906
Artemis
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 193L
1,340 Elo+
Solo
Nu Wa
Nu Wa
Kawa11 Angel
Nu Wa
Level 64
God Stats
3W - 0L
1,468 SR
Queue Stats
61W - 71L
1,474 Elo+
Party 2
Fenrir
Fenrir
PatrickLost_27
Fenrir
Level 46
God Stats
7W - 9L
1,372 SR
Queue Stats
203W - 245L
1,335 Elo+
Solo
Shiva
Shiva
R1ddelmenick
Shiva
Level 47
God Stats
7W - 5L
1,472 SR
Queue Stats
21W - 32L
1,333 Elo+
Party 2
Thor
Thor
unique-hideaway2
Thor
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 136L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dimoneye
Cthulhu
18
1 / 3 / 1
11,144
619
8,541
18,659
14,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
Fighterjock1
Kukulkan
18
0 / 7 / 1
11,306
628
6,130
15,928
6,730
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

16
0 / 9 / 1
10,381
577
7,070
14,387
5,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
ShArKy4680
Tsukuyomi
20
2 / 6 / 1
13,086
727
15,875
26,324
11,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
gofetch13
Mulan
18
2 / 3 / 1
11,776
654
8,829
22,514
19,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 6
13,743
764
13,494
13,254
7,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
12 / 2 / 9
14,478
804
32,031
14,627
7,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
6 / 1 / 9
13,354
742
11,280
15,442
7,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
5 / 1 / 10
13,043
725
21,532
18,800
19,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 0 / 1
10,156
564
2,090
2,487
972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
5
Kills
28
28
Deaths
5
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dimoneye
Cthulhu
1
3
1
0.5
W
5
1
6
8
L
Kukulkan
Fighterjock1
Kukulkan
0
7
1
0.07
L
0
9
1
0.06
W
12
2
9
8.25
W
6
1
9
10.5
W
5
1
10
10
L
Tsukuyomi
ShArKy4680
Tsukuyomi
2
6
1
0.42
L
Mulan
gofetch13
Mulan
2
3
1
0.83
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,445
Damage
80,427
97,812
Taken
64,610
58,186
Mitigated
42,450
14,692
Healing
23,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dimoneye
Cthulhu
8,541
387
98
302
18,659
14,706
0
6,189
12,204
40,332
0
W
13,494
5,218
0
5,826
13,254
7,312
4,511
3,452
9,802
0
81,150
L
Kukulkan
Fighterjock1
Kukulkan
6,130
508
0
298
15,928
6,730
903
2,355
13,439
55,613
0
L
7,070
2,916
0
0
14,387
5,470
451
4,587
9,506
41,693
0
W
32,031
7,913
153
3,282
14,627
7,125
2,230
3,549
11,078
72,139
0
W
11,280
3,758
0
2,284
15,442
7,994
266
6,732
8,710
0
29,856
W
21,532
2,778
1,107
10,937
18,800
19,047
0
7,287
11,513
0
47,960
L
Tsukuyomi
ShArKy4680
Tsukuyomi
15,875
1,729
0
10,133
26,324
11,805
0
6,781
19,125
0
78,141
L
Mulan
gofetch13
Mulan
8,829
489
0
3,861
22,514
19,475
0
10,521
11,367
0
31,024
W
2,090
132
0
0
2,487
972
0
721
1,766
0
8,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,693
Gold Earned
64,774
352
Minions Killed
323
0
Camps Cleared
0
1,512,458
Distance Traveled
1,638,515
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,144
619
57
3
0
279,436
0
W
Artemis
13,743
764
105
6
0
354,922
5
L
Kukulkan
11,306
628
86
5
0
318,328
4
L
Vulcan
10,381
577
50
3
0
271,805
0
W
Nu Wa
14,478
804
97
5
0
357,044
2
W
Fenrir
13,354
742
46
3
0
417,468
2
W
Shiva
13,043
725
61
3
0
413,318
1
L
Tsukuyomi
13,086
727
118
7
0
340,641
0
L
Mulan
11,776
654
41
2
0
302,248
1
W
Thor
10,156
564
14
1
0
95,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role