Player Matchup

Ah Puch
Ah Puch
DimbyFroogal
Ah Puch
Level 122
God Stats
8W - 6L
1,754 SR
Queue Stats
202W - 98L
1,742 Elo+
Party 1
King Arthur
King Arthur
Kingkrul21
King Arthur
Level 94
God Stats
1W - 2L
1,292 SR
Queue Stats
153W - 126L
1,703 Elo+
Solo
Jing Wei
Jing Wei
zartag42
Jing Wei
Level 139
God Stats
1W - 1L
1,764 SR
Queue Stats
277W - 153L
1,768 Elo+
Party 1
Team Averages
Level 118
1,603 SR
1,738 Elo+

VS

Team Averages
Level 135
1,757 SR
1,648 Elo+
Thoth
Thoth
 
Thoth
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DanielMdArc
Ishtar
Level 160
God Stats
10W - 1L
1,905 SR
Queue Stats
354W - 225L
1,704 Elo+
Party 2
Mulan
Mulan
TempusFugi
Mulan
Level 160
God Stats
12W - 2L
1,867 SR
Queue Stats
107W - 61L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DimbyFroogal
Ah Puch
11
2 / 4 / 2
7,159
716
9,520
12,775
5,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Kingkrul21
King Arthur
11
3 / 2 / 2
7,499
750
6,514
12,332
10,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
zartag42
Jing Wei
10
0 / 5 / 3
6,337
634
4,686
11,989
4,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
4 / 0 / 5
8,394
839
16,894
6,485
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
10
1 / 4 / 6
6,900
690
7,139
8,911
3,789
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mulan
13
6 / 1 / 4
8,001
800
10,604
11,536
9,711
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
11
11
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
0
5
6.5
W
Ishtar
1
4
6
1
L
Ah Puch
DimbyFroogal
Ah Puch
2
4
2
0.75
L
King Arthur
Kingkrul21
King Arthur
3
2
2
2
W
Mulan
6
1
4
8
L
Jing Wei
zartag42
Jing Wei
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,720
Damage
34,637
37,096
Taken
26,932
21,071
Mitigated
16,140
8,872
Healing
4,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
16,894
499
0
1,745
6,485
2,640
38
2,420
3,855
38,654
0
W
Ishtar
7,139
4,834
0
833
8,911
3,789
0
3,884
4,757
0
20,199
L
Ah Puch
DimbyFroogal
Ah Puch
9,520
425
58
3,941
12,775
5,575
0
4,862
7,559
31,975
0
L
King Arthur
Kingkrul21
King Arthur
6,514
401
383
3,958
12,332
10,874
0
4,988
6,994
0
12,446
W
Mulan
10,604
1,004
0
1,969
11,536
9,711
0
2,815
8,465
0
22,954
L
Jing Wei
zartag42
Jing Wei
4,686
4,109
0
532
11,989
4,622
0
5,963
5,594
0
17,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,995
Gold Earned
23,295
115
Minions Killed
147
4
Camps Cleared
6
598,751
Distance Traveled
566,111
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,394
839
72
7
2
193,315
4
W
Ishtar
6,900
690
39
4
1
173,614
0
L
Ah Puch
7,159
716
74
7
1
185,874
2
L
King Arthur
7,499
750
10
1
1
201,187
0
W
Mulan
8,001
800
36
4
3
199,182
1
L
Jing Wei
6,337
634
31
3
2
211,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role