Player Matchup

Fenrir
Fenrir
K1ngDiddy
Fenrir
Level 121
God Stats
1W - 1L
1,356 SR
Queue Stats
26W - 10L
1,636 Elo+
Party 2
Bacchus
Bacchus
KingTman12
Bacchus
Level 81
God Stats
2W - 0L
1,989 SR
Queue Stats
28W - 7L
1,751 Elo+
Party 2
Anubis
Anubis
THeeJMeister10
Anubis
Level 15
God Stats
17W - 6L
1,714 SR
Queue Stats
20W - 8L
1,626 Elo+
Party 2
Team Averages
Level 72
1,686 SR
1,671 Elo+

VS

Team Averages
Level 89
1,396 SR
1,312 Elo+
Anubis
Anubis
Foul Humanity
Anubis
Level 104
God Stats
12W - 22L
1,366 SR
Queue Stats
39W - 54L
1,292 Elo+
Solo
Terra
Terra
Nezzera
Terra
Level 34
God Stats
0W - 1L
1,463 SR
Queue Stats
117W - 211L
1,324 Elo+
Party 1
Fenrir
Fenrir
ok im a beast
Fenrir
Level 128
God Stats
8W - 12L
1,359 SR
Queue Stats
269W - 388L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
K1ngDiddy
Fenrir
18
12 / 0 / 7
12,145
810
17,589
17,144
16,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
KingTman12
Bacchus
16
2 / 1 / 17
10,489
699
9,455
9,184
9,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 12
11,126
742
11,887
10,365
6,120
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
8,772
585
3,369
6,392
2,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Terra
Nezzera
Terra
14
0 / 5 / 2
9,319
621
6,281
19,105
19,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 10 / 1
9,252
617
9,184
21,653
7,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
20
Kills
3
4
Deaths
20
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Fenrir
K1ngDiddy
Fenrir
12
0
7
15.5
W
Bacchus
KingTman12
Bacchus
2
1
17
10.5
L
Terra
Nezzera
Terra
0
5
2
0.2
W
6
3
12
4
L
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,931
Damage
18,834
36,693
Taken
47,150
32,268
Mitigated
30,335
10,966
Healing
6,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,369
39
0
177
6,392
2,782
0
3,024
3,368
17,711
0
W
Fenrir
K1ngDiddy
Fenrir
17,589
8,356
0
6,731
17,144
16,515
843
4,455
11,169
94
49,343
W
Bacchus
KingTman12
Bacchus
9,455
1,893
0
500
9,184
9,633
698
3,339
5,356
22,227
0
L
Terra
Nezzera
Terra
6,281
34
614
3,350
19,105
19,728
0
8,375
10,730
19,438
0
W
11,887
1,347
0
3,735
10,365
6,120
1,182
2,140
8,225
41,833
0
L
9,184
1,938
140
2,340
21,653
7,825
0
10,837
10,816
0
28,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,760
Gold Earned
27,343
162
Minions Killed
107
7
Camps Cleared
3
808,800
Distance Traveled
613,455
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,772
585
37
2
1
117,410
0
W
Fenrir
12,145
810
67
4
5
280,109
3
W
Bacchus
10,489
699
25
2
1
280,659
2
L
Terra
9,319
621
26
2
0
263,746
1
W
Anubis
11,126
742
70
5
1
248,032
0
L
Fenrir
9,252
617
44
3
2
232,299
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role