Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AjLaKaos
Nemesis
Level 122
God Stats
52W - 75L
1,373 SR
Queue Stats
945W - 1,061L
1,424 Elo+
Solo
Cthulhu
Cthulhu
Danishowman
Cthulhu
Level 123
God Stats
2W - 1L
1,740 SR
Queue Stats
45W - 51L
1,354 Elo+
Solo
Khepri
Khepri
GR1M SHoTZz
Khepri
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 122L
1,344 Elo+
Party 3
Xbalanque
Xbalanque
GR1M TRiCKZz
Xbalanque
Level 119
God Stats
6W - 3L
1,753 SR
Queue Stats
206W - 214L
1,412 Elo+
Party 3
Team Averages
Level 116
1,573 SR
1,407 Elo+

VS

Team Averages
Level 104
1,489 SR
1,391 Elo+
Ymir
Ymir
Kurilima
Ymir
Level 128
God Stats
27W - 22L
1,495 SR
Queue Stats
107W - 129L
1,362 Elo+
Party 2
Neith
Neith
LimaxLiu
Neith
Level 129
God Stats
6W - 15L
1,337 SR
Queue Stats
109W - 138L
1,356 Elo+
Party 2
Mulan
Mulan
LongBoungMan
Mulan
Level 88
God Stats
5W - 7L
1,388 SR
Queue Stats
234W - 282L
1,390 Elo+
Solo
Discordia
Discordia
NicolaSturge
Discordia
Level 88
God Stats
5W - 6L
1,537 SR
Queue Stats
131W - 156L
1,423 Elo+
Party 1
Lancelot
Lancelot
weemitch15
Lancelot
Level 85
God Stats
1W - 1L
1,690 SR
Queue Stats
122W - 142L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
6 / 1 / 5
10,796
491
10,184
19,022
10,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
AjLaKaos
Nemesis
15
4 / 7 / 8
9,534
433
12,554
21,384
10,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Danishowman
Cthulhu
18
2 / 0 / 6
11,199
509
14,761
14,008
14,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
14
2 / 0 / 7
10,173
462
5,218
6,019
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Xbalanque
GR1M TRiCKZz
Xbalanque
16
2 / 2 / 5
9,606
437
18,918
13,401
5,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 4 / 3
9,005
409
6,452
25,402
27,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
LimaxLiu
Neith
12
2 / 4 / 3
8,199
373
9,813
13,592
6,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 1
10,069
458
10,459
19,428
14,822
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
NicolaSturge
Discordia
17
2 / 1 / 4
10,533
479
15,591
8,259
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
weemitch15
Lancelot
16
2 / 7 / 4
10,097
459
13,180
18,542
8,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
16
Kills
10
10
Deaths
17
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
1
5
8.5
W
Nemesis
AjLaKaos
Nemesis
4
7
8
1.14
W
Cthulhu
Danishowman
Cthulhu
2
0
6
5
W
Khepri
2
0
7
5.5
W
Xbalanque
GR1M TRiCKZz
Xbalanque
2
2
5
2.25
L
Ymir
2
4
3
0.88
L
Neith
LimaxLiu
Neith
2
4
3
0.88
L
2
1
1
2.5
L
Discordia
NicolaSturge
Discordia
2
1
4
4
L
Lancelot
weemitch15
Lancelot
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,635
Damage
55,495
73,834
Taken
85,223
49,541
Mitigated
60,979
16,202
Healing
18,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,184
818
132
5,526
19,022
10,416
648
7,421
11,601
77,235
0
W
Nemesis
AjLaKaos
Nemesis
12,554
5,241
0
2,738
21,384
10,600
589
6,393
14,991
0
55,639
W
Cthulhu
Danishowman
Cthulhu
14,761
806
377
1,978
14,008
14,425
90
2,580
11,428
92,480
0
W
Khepri
5,218
631
289
1,535
6,019
8,240
184
928
5,091
31,447
0
W
Xbalanque
GR1M TRiCKZz
Xbalanque
18,918
7,877
0
3,627
13,401
5,860
1,436
4,721
8,680
0
97,160
L
Ymir
6,452
1,371
621
4,230
25,402
27,927
0
5,041
20,307
27,872
0
L
Neith
LimaxLiu
Neith
9,813
3,075
839
4,058
13,592
6,260
0
4,850
8,668
0
55,121
L
10,459
1,376
0
7,939
19,428
14,822
795
9,908
8,706
0
71,067
L
Discordia
NicolaSturge
Discordia
15,591
1,136
0
412
8,259
3,586
384
3,532
4,693
98,389
0
L
Lancelot
weemitch15
Lancelot
13,180
3,264
0
0
18,542
8,384
0
5,754
12,686
0
95,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,308
Gold Earned
47,903
549
Minions Killed
542
0
Camps Cleared
0
2,009,252
Distance Traveled
1,986,476
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,796
491
114
5
0
385,036
1
W
Nemesis
9,534
433
65
3
0
415,897
9
W
Cthulhu
11,199
509
182
8
0
430,993
5
W
Khepri
10,173
462
37
2
0
378,149
2
W
Xbalanque
9,606
437
151
7
0
399,177
2
L
Ymir
9,005
409
32
1
0
379,913
1
L
Neith
8,199
373
89
4
0
345,015
9
L
Mulan
10,069
458
135
6
0
433,206
0
L
Discordia
10,533
479
152
7
0
421,956
4
L
Lancelot
10,097
459
134
6
0
406,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role