Player Matchup

Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ISMAEL280
Hades
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
206W - 209L
1,531 Elo+
Solo
Terra
Terra
JericaFae
Terra
Level 118
God Stats
5W - 7L
1,183 SR
Queue Stats
686W - 742L
1,470 Elo+
Solo
Arachne
Arachne
Pasmart
Arachne
Level 61
God Stats
7W - 5L
1,513 SR
Queue Stats
135W - 141L
1,500 Elo+
Solo
Medusa
Medusa
diskreet
Medusa
Level 152
God Stats
1W - 0L
1,520 SR
Queue Stats
68W - 70L
1,512 Elo+
Solo
Team Averages
Level 120
1,443 SR
1,503 Elo+

VS

Team Averages
Level 87
1,473 SR
1,471 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
DABOSSMAN567
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 152L
1,342 Elo+
Solo
Kali
Kali
clappasaurusex
Kali
Level 87
God Stats
3W - 3L
1,460 SR
Queue Stats
54W - 66L
1,482 Elo+
Solo
Fenrir
Fenrir
colbuu
Fenrir
Level 69
God Stats
0W - 2L
1,404 SR
Queue Stats
154W - 143L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
2 / 0 / 8
11,049
582
12,934
11,128
6,923
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
ISMAEL280
Hades
18
2 / 0 / 5
11,724
617
10,738
11,124
7,033
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Terra
JericaFae
Terra
15
1 / 1 / 9
10,015
527
5,747
16,213
19,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Pasmart
Arachne
16
5 / 3 / 4
10,108
532
12,173
20,273
11,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
diskreet
Medusa
18
6 / 4 / 2
10,846
571
16,558
15,957
8,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 2 / 1
8,863
466
12,244
11,401
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
13
1 / 3 / 3
8,255
434
7,595
18,678
16,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 4 / 2
8,868
467
7,493
10,692
3,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 3 / 1
10,030
528
7,629
18,571
8,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
colbuu
Fenrir
16
0 / 4 / 1
9,341
492
6,927
21,062
14,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
16
Kills
8
8
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
8
6
L
Merlin
 
Merlin
2
2
1
1.25
L
Geb
 
Geb
1
3
3
0.83
L
2
4
2
0.75
W
Hades
ISMAEL280
Hades
2
0
5
4.5
W
Terra
JericaFae
Terra
1
1
9
5.5
W
Arachne
Pasmart
Arachne
5
3
4
2.33
L
3
3
1
1.17
L
Fenrir
colbuu
Fenrir
0
4
1
0.13
W
Medusa
diskreet
Medusa
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,150
Damage
41,888
74,695
Taken
80,404
53,206
Mitigated
47,135
33,242
Healing
19,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,934
263
0
7,238
11,128
6,923
104
6,154
4,974
102,100
0
L
Merlin
 
Merlin
12,244
377
0
1,200
11,401
4,332
266
6,402
4,999
77,252
0
L
Geb
 
Geb
7,595
927
0
5,008
18,678
16,236
0
6,713
11,965
33,065
0
L
7,493
6,302
0
1,889
10,692
3,256
1,116
1,788
8,904
0
52,143
W
Hades
ISMAEL280
Hades
10,738
2,932
351
6,532
11,124
7,033
462
625
10,040
98,202
0
W
Terra
JericaFae
Terra
5,747
1,158
4,346
5,312
16,213
19,818
241
5,960
10,253
28,542
0
W
Arachne
Pasmart
Arachne
12,173
6,633
0
8,291
20,273
11,098
236
3,915
16,314
0
95,789
L
7,629
4,323
0
3,642
18,571
8,458
0
4,533
14,038
0
108,054
L
Fenrir
colbuu
Fenrir
6,927
1,558
0
7,486
21,062
14,853
94
9,983
11,079
0
78,648
W
Medusa
diskreet
Medusa
16,558
6,487
0
1,172
15,957
8,334
1,826
3,185
12,772
0
112,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,742
Gold Earned
45,357
706
Minions Killed
585
0
Camps Cleared
0
1,849,514
Distance Traveled
1,866,909
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,049
582
186
10
0
372,191
4
L
Merlin
8,863
466
139
7
0
347,670
6
L
Geb
8,255
434
35
2
0
396,120
3
L
Rama
8,868
467
97
5
0
331,486
2
W
Hades
11,724
617
201
11
0
380,820
2
W
Terra
10,015
527
40
2
0
402,843
5
W
Arachne
10,108
532
115
6
0
398,313
1
L
Kali
10,030
528
172
9
0
420,838
8
L
Fenrir
9,341
492
142
7
0
370,795
4
W
Medusa
10,846
571
164
9
0
295,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role