Player Matchup

Geb
Geb
CFD l Bulma 10
Geb
Level 49
God Stats
1W - 2L
1,153 SR
Queue Stats
144W - 100L
1,550 Elo+
Solo
Sol
Sol
ElDexo_
Sol
Level 61
God Stats
1W - 0L
1,252 SR
Queue Stats
23W - 24L
1,376 Elo+
Party 1
Zhong Kui
Zhong Kui
ElGatoRaptor
Zhong Kui
Level 126
God Stats
1W - 0L
1,307 SR
Queue Stats
61W - 60L
1,459 Elo+
Party 1
Ymir
Ymir
el_lentejopodrio
Ymir
Level 65
God Stats
1W - 0L
1,174 SR
Queue Stats
23W - 22L
1,396 Elo+
Party 1
Fenrir
Fenrir
temp-493831
Fenrir
Level 24
God Stats
3W - 3L
1,501 SR
Queue Stats
8W - 12L
1,321 Elo+
Party 1
Team Averages
Level 65
1,277 SR
1,420 Elo+

VS

Team Averages
Level 63
1,569 SR
1,443 Elo+
Amaterasu
Amaterasu
DarkAngel7024
Amaterasu
Level 27
God Stats
4W - 3L
1,386 SR
Queue Stats
69W - 67L
1,309 Elo+
Party 2
Ymir
Ymir
I am RepZz
Ymir
Level 87
God Stats
22W - 19L
1,580 SR
Queue Stats
205W - 216L
1,576 Elo+
Party 2
Gilgamesh
Gilgamesh
JavidAstra187
Gilgamesh
Level 87
God Stats
1W - 1L
1,694 SR
Queue Stats
37W - 47L
1,432 Elo+
Party 3
Rama
Rama
bestofbest828
Rama
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,475 Elo+
Party 3
Agni
Agni
iSynTaX17
Agni
Level 69
God Stats
2W - 2L
1,686 SR
Queue Stats
24W - 34L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 3
10,092
561
8,940
12,162
13,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
15
1 / 1 / 3
9,170
509
7,687
7,855
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
ElGatoRaptor
Zhong Kui
15
6 / 1 / 4
9,691
538
18,370
15,179
11,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 1 / 8
8,839
491
5,013
15,507
15,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
15
5 / 2 / 1
9,513
529
3,516
11,507
5,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DarkAngel7024
Amaterasu
13
0 / 3 / 1
7,885
438
4,903
11,910
8,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 4 / 3
8,078
449
12,074
19,836
12,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
JavidAstra187
Gilgamesh
16
3 / 1 / 2
9,405
523
6,923
15,071
7,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 1 / 2
8,689
483
2,482
10,497
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
14
2 / 5 / 2
8,686
483
12,341
11,177
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
13
Kills
8
8
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
Amaterasu
DarkAngel7024
Amaterasu
0
3
1
0.17
W
Sol
1
1
3
2.5
W
Zhong Kui
ElGatoRaptor
Zhong Kui
6
1
4
8
L
2
4
3
0.88
L
Gilgamesh
JavidAstra187
Gilgamesh
3
1
2
4
L
1
1
2
2
W
0
1
8
4
L
Agni
2
5
2
0.6
W
Fenrir
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,526
Damage
38,723
62,210
Taken
68,491
49,923
Mitigated
38,976
22,831
Healing
17,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,940
1,403
0
2,010
12,162
13,529
0
785
11,325
67,875
0
L
Amaterasu
DarkAngel7024
Amaterasu
4,903
2,405
0
2,342
11,910
8,886
628
5,717
5,773
0
38,737
W
Sol
7,687
4,028
0
5,183
7,855
3,226
2,562
2,500
5,249
63,511
0
W
Zhong Kui
ElGatoRaptor
Zhong Kui
18,370
2,528
0
8,454
15,179
11,904
1,465
8,283
6,064
78,837
0
L
12,074
2,473
0
3,661
19,836
12,959
0
12,974
6,862
49,127
0
L
Gilgamesh
JavidAstra187
Gilgamesh
6,923
2,445
0
4,560
15,071
7,519
686
7,431
7,480
0
84,555
L
2,482
1,835
0
6,081
10,497
4,670
1,008
3,998
6,499
0
55,818
W
5,013
694
0
2,164
15,507
15,959
322
8,547
6,053
31,627
0
L
Agni
12,341
661
0
530
11,177
4,942
0
9,256
1,867
53,372
0
W
Fenrir
3,516
869
0
5,020
11,507
5,305
710
3,011
8,172
0
60,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,305
Gold Earned
42,743
493
Minions Killed
468
0
Camps Cleared
0
1,725,699
Distance Traveled
1,679,997
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,092
561
137
8
0
401,908
2
L
Amaterasu
7,885
438
73
4
0
358,573
4
W
Sol
9,170
509
107
6
0
327,278
2
W
Zhong Kui
9,691
538
108
6
0
309,840
2
L
Ymir
8,078
449
75
4
0
300,759
6
L
Gilgamesh
9,405
523
136
8
0
410,860
3
L
Rama
8,689
483
91
5
0
286,908
3
W
Ymir
8,839
491
49
3
0
338,528
3
L
Agni
8,686
483
93
5
0
322,897
1
W
Fenrir
9,513
529
92
5
0
348,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role