Player Matchup

Merlin
Merlin
Diamond V
Maskking
Merlin
Diamond V
Level 127
God Stats
14W - 11L
1,194 SR
Queue Stats
157W - 142L
2,117 MMR
Solo
Sol
Sol
Diamond V
RootyCat
Sol
Diamond V
Level 147
God Stats
2W - 2L
1,826 SR
Queue Stats
176W - 156L
2,023 MMR
Solo
Nox
Nox
Platinum V
Skullishh
Nox
Platinum V
Level 126
God Stats
2W - 8L
1,479 SR
Queue Stats
139W - 143L
1,811 MMR
Solo
Heimdallr
Heimdallr
Masters
YouAreAllMuted
Heimdallr
Masters
Level 143
God Stats
255W - 210L
1,746 SR
Queue Stats
354W - 339L
2,912 MMR
Solo
Lancelot
Lancelot
Platinum I
sl0bbydobby
Lancelot
Platinum I
Level 129
God Stats
2W - 3L
1,669 SR
Queue Stats
123W - 125L
2,140 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,583 SR
2,201 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 100
1,594 SR
2,146 MMR
Geb
Geb
Platinum III
 
Geb
Platinum III
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Diamond V
AllSeer
Charybdis
Diamond V
Level 160
God Stats
10W - 11L
1,449 SR
Queue Stats
742W - 755L
1,969 MMR
Solo
Poseidon
Poseidon
Platinum III
SarinSauce
Poseidon
Platinum III
Level 123
God Stats
3W - 3L
1,755 SR
Queue Stats
39W - 39L
1,949 MMR
Solo
Medusa
Medusa
Masters
Sellouts
Medusa
Masters
Level 59
God Stats
3W - 2L
1,573 SR
Queue Stats
128W - 115L
2,635 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Tempperr
Gilgamesh
Masters
Level 109
God Stats
25W - 19L
1,694 SR
Queue Stats
181W - 182L
2,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Maskking
Merlin
12
1 / 3 / 0
6,844
570
5,928
8,313
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 1
5,792
483
5,278
6,687
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 3 / 2
5,781
482
3,085
9,403
6,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
YouAreAllMuted
Heimdallr
12
1 / 3 / 0
7,161
597
6,632
8,907
3,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
sl0bbydobby
Lancelot
11
2 / 2 / 1
6,476
540
5,277
10,017
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
CupidAh Muzen CabKaliFreya

VS

Bans
CabrakanKing ArthurNemesisKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 0 / 8
7,029
586
4,076
7,652
5,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
AllSeer
Charybdis
13
1 / 1 / 3
7,224
602
6,319
9,518
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Poseidon
SarinSauce
Poseidon
12
3 / 1 / 1
7,460
622
4,939
7,595
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
Sellouts
Medusa
13
4 / 2 / 2
7,914
660
6,249
7,683
3,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Tempperr
Gilgamesh
12
5 / 0 / 2
7,562
630
8,119
8,544
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
14
14
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
8
5
W
Charybdis
AllSeer
Charybdis
1
1
3
2.5
L
Merlin
Maskking
Merlin
1
3
0
0.33
L
0
3
1
0.17
W
Poseidon
SarinSauce
Poseidon
3
1
1
3.5
W
Medusa
Sellouts
Medusa
4
2
2
2.5
L
0
3
2
0.33
W
Gilgamesh
Tempperr
Gilgamesh
5
0
2
6
L
Heimdallr
YouAreAllMuted
Heimdallr
1
3
0
0.33
L
Lancelot
sl0bbydobby
Lancelot
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,200
Damage
29,702
43,327
Taken
40,992
18,609
Mitigated
18,421
12,118
Healing
14,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,076
907
0
1,997
7,652
5,276
0
3,588
4,064
13,270
0
W
Charybdis
AllSeer
Charybdis
6,319
3,427
0
5,096
9,518
3,262
0
280
9,235
0
50,234
L
Merlin
Maskking
Merlin
5,928
308
0
699
8,313
2,772
0
2,253
5,900
64,930
0
L
5,278
2,579
0
1,902
6,687
2,116
627
626
6,061
38,394
6,627
W
Poseidon
SarinSauce
Poseidon
4,939
762
0
1,864
7,595
2,786
0
3,904
3,691
51,975
0
W
Medusa
Sellouts
Medusa
6,249
2,751
0
1,909
7,683
3,041
1,590
3,243
4,440
0
71,240
L
3,085
763
1,086
2,324
9,403
6,179
0
4,847
4,442
17,911
0
W
Gilgamesh
Tempperr
Gilgamesh
8,119
3,664
0
3,851
8,544
4,056
0
2,660
5,884
0
48,251
L
Heimdallr
YouAreAllMuted
Heimdallr
6,632
2,471
0
2,126
8,907
3,824
936
110
8,763
0
58,017
L
Lancelot
sl0bbydobby
Lancelot
5,277
548
0
3,981
10,017
3,718
0
795
9,146
34
44,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,054
Gold Earned
37,189
400
Minions Killed
410
0
Camps Cleared
0
1,201,578
Distance Traveled
1,328,710
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,029
586
14
1
0
280,392
4
W
Charybdis
7,224
602
88
7
0
261,988
0
L
Merlin
6,844
570
120
10
0
231,540
7
L
Sol
5,792
483
72
6
0
223,757
1
W
Poseidon
7,460
622
105
9
0
260,473
6
W
Medusa
7,914
660
125
10
0
230,488
1
L
Nox
5,781
482
25
2
0
220,202
4
W
Gilgamesh
7,562
630
78
7
0
295,369
6
L
Heimdallr
7,161
597
95
8
0
243,328
9
L
Lancelot
6,476
540
88
7
0
282,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role