Player Matchup

Shiva
Shiva
CalaTheDestroyer
Shiva
Level 19
God Stats
13W - 15L
1,365 SR
Queue Stats
25W - 36L
1,312 Elo+
Party 1
Ah Puch
Ah Puch
EldritchMagus
Ah Puch
Level 64
God Stats
10W - 6L
1,603 SR
Queue Stats
89W - 127L
1,416 Elo+
Party 1
Khepri
Khepri
FrostyBarrier
Khepri
Level 59
God Stats
7W - 1L
1,757 SR
Queue Stats
111W - 116L
1,450 Elo+
Party 1
Skadi
Skadi
gabzzzzzzz
Skadi
Level 41
God Stats
2W - 2L
1,325 SR
Queue Stats
53W - 71L
1,367 Elo+
Solo
Tsukuyomi
Tsukuyomi
skeletonbone44
Tsukuyomi
Level 66
God Stats
2W - 2L
1,349 SR
Queue Stats
134W - 154L
1,478 Elo+
Party 1
Team Averages
Level 50
1,480 SR
1,405 Elo+

VS

Team Averages
Level 52
1,490 SR
1,311 Elo+
Ares
Ares
Jheferson_Uchira
Ares
Level 88
God Stats
0W - 1L
1,808 SR
Queue Stats
44W - 46L
1,384 Elo+
Party 3
Bellona
Bellona
Julliss-2
Bellona
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 42L
1,308 Elo+
Party 3
Zeus
Zeus
MLG Hayes
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 55L
1,174 Elo+
Party 2
Mercury
Mercury
Name_Zovisk
Mercury
Level 89
God Stats
1W - 4L
1,321 SR
Queue Stats
244W - 310L
1,431 Elo+
Party 3
Ishtar
Ishtar
SpudJacksonn
Ishtar
Level 40
God Stats
1W - 4L
1,321 SR
Queue Stats
188W - 217L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
9,904
550
13,451
13,096
13,821
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
15
3 / 2 / 2
9,369
521
11,930
12,583
5,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 7
8,017
445
4,688
10,973
11,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
15
3 / 1 / 5
9,259
514
10,960
10,052
4,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
skeletonbone44
Tsukuyomi
15
7 / 1 / 2
9,391
522
11,621
16,239
6,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,512
473
8,140
16,167
15,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Julliss-2
Bellona
14
0 / 3 / 1
8,392
466
6,140
16,773
17,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
14
2 / 6 / 1
8,332
463
7,563
14,227
6,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Name_Zovisk
Mercury
14
2 / 0 / 1
8,312
462
6,317
15,434
6,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
13
0 / 4 / 2
7,950
442
9,980
12,534
4,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
7
7
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Ah Puch
3
2
2
2
W
1
3
7
1.5
L
3
4
1
0.88
L
Bellona
Julliss-2
Bellona
0
3
1
0.17
L
Zeus
2
6
1
0.42
L
Mercury
Name_Zovisk
Mercury
2
0
1
2.5
L
Ishtar
0
4
2
0.25
W
Skadi
3
1
5
5.5
W
Tsukuyomi
skeletonbone44
Tsukuyomi
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,650
Damage
38,140
62,943
Taken
75,135
41,066
Mitigated
50,350
21,744
Healing
16,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,451
4,097
12
2,287
13,096
13,821
370
2,076
11,020
0
72,544
W
Ah Puch
11,930
1,161
0
7,093
12,583
5,523
1,815
4,627
7,956
69,039
0
W
4,688
144
757
3,122
10,973
11,046
292
3,341
7,632
15,405
0
L
8,140
504
0
2,953
16,167
15,290
0
3,277
12,748
23,960
0
L
Bellona
Julliss-2
Bellona
6,140
1,888
0
4,586
16,773
17,213
0
2,092
14,505
0
64,720
L
Zeus
7,563
2,209
0
3,576
14,227
6,062
0
5,832
8,052
50,673
0
L
Mercury
Name_Zovisk
Mercury
6,317
2,302
0
997
15,434
6,983
0
2,584
12,708
0
74,689
L
Ishtar
9,980
6,429
453
3,965
12,534
4,802
0
2,020
10,504
0
65,852
W
Skadi
10,960
5,600
0
1,480
10,052
4,139
2,139
2,752
7,300
0
73,461
W
Tsukuyomi
skeletonbone44
Tsukuyomi
11,621
2,625
0
6,993
16,239
6,537
598
2,907
13,332
0
59,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,940
Gold Earned
41,498
466
Minions Killed
492
0
Camps Cleared
0
1,776,364
Distance Traveled
1,669,275
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,904
550
113
6
0
356,529
1
W
Ah Puch
9,369
521
127
7
0
303,571
1
W
Khepri
8,017
445
22
1
0
375,874
9
L
Ares
8,512
473
24
1
0
328,658
5
L
Bellona
8,392
466
143
8
0
361,066
2
L
Zeus
8,332
463
100
6
0
269,570
3
L
Mercury
8,312
462
116
6
0
416,928
0
L
Ishtar
7,950
442
109
6
0
293,053
2
W
Skadi
9,259
514
112
6
0
327,818
1
W
Tsukuyomi
9,391
522
92
5
0
412,572
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role