Player Matchup

Arachne
Arachne
Klam-Dreng
Arachne
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,508 Elo+
Solo
Ullr
Ullr
Shoepack69
Ullr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,398 Elo+
Party 1
Zeus
Zeus
anotherjohnnyYT
Zeus
Level 88
God Stats
3W - 2L
1,243 SR
Queue Stats
27W - 29L
1,356 Elo+
Party 1
Geb
Geb
craen
Geb
Level 123
God Stats
2W - 2L
1,424 SR
Queue Stats
203W - 204L
1,506 Elo+
Solo
Discordia
Discordia
tvojfotr
Discordia
Level 74
God Stats
4W - 5L
1,429 SR
Queue Stats
60W - 69L
1,384 Elo+
Party 1
Team Averages
Level 92
1,419 SR
1,430 Elo+

VS

Team Averages
Level 132
1,505 SR
1,420 Elo+
Medusa
Medusa
ENj0y1st
Medusa
Level 148
God Stats
6W - 5L
1,459 SR
Queue Stats
202W - 257L
1,416 Elo+
Party 2
Bacchus
Bacchus
Gerarzo
Bacchus
Level 158
God Stats
12W - 12L
1,606 SR
Queue Stats
654W - 696L
1,415 Elo+
Solo
Danzaburou
Danzaburou
OddLookinFella69
Danzaburou
Level 141
God Stats
9W - 6L
1,444 SR
Queue Stats
342W - 371L
1,391 Elo+
Party 3
Freya
Freya
enjoy7c
Freya
Level 106
God Stats
3W - 6L
1,518 SR
Queue Stats
207W - 272L
1,459 Elo+
Party 2
King Arthur
King Arthur
klimqq
King Arthur
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
332W - 311L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Klam-Dreng
Arachne
19
4 / 4 / 16
11,631
684
9,052
17,641
12,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
8 / 3 / 11
12,043
708
15,364
13,126
7,108
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

20
6 / 5 / 14
12,244
720
21,391
11,653
5,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Geb
craen
Geb
19
2 / 4 / 18
11,662
686
11,324
20,666
22,722
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
tvojfotr
Discordia
20
8 / 2 / 15
12,497
735
34,749
13,370
7,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ENj0y1st
Medusa
17
3 / 7 / 8
10,502
618
18,317
19,583
10,472
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Gerarzo
Bacchus
16
2 / 4 / 11
10,759
633
8,995
21,003
29,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
OddLookinFella69
Danzaburou
19
5 / 7 / 8
11,237
661
14,269
20,808
11,345
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Freya
enjoy7c
Freya
16
0 / 5 / 12
10,021
589
11,338
17,028
9,044
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
klimqq
King Arthur
19
6 / 6 / 8
11,661
686
12,902
24,072
28,766
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
63
28
Kills
16
18
Deaths
29
74
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Medusa
ENj0y1st
Medusa
3
7
8
1
L
Bacchus
Gerarzo
Bacchus
2
4
11
1.88
W
Arachne
Klam-Dreng
Arachne
4
4
16
3
L
Danzaburou
OddLookinFella69
Danzaburou
5
7
8
1.29
W
8
3
11
4.5
W
6
5
14
2.6
W
Geb
craen
Geb
2
4
18
2.75
L
Freya
enjoy7c
Freya
0
5
12
1.2
L
King Arthur
klimqq
King Arthur
6
6
8
1.67
W
Discordia
tvojfotr
Discordia
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,880
Damage
65,821
76,456
Taken
102,494
55,418
Mitigated
88,692
31,733
Healing
28,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ENj0y1st
Medusa
18,317
5,135
3,092
3,756
19,583
10,472
1,604
13,146
6,437
0
41,978
L
Bacchus
Gerarzo
Bacchus
8,995
534
1,259
4,590
21,003
29,065
0
12,129
8,874
20,964
0
W
Arachne
Klam-Dreng
Arachne
9,052
6,989
1,933
4,710
17,641
12,680
3,239
7,012
10,629
0
20,413
L
Danzaburou
OddLookinFella69
Danzaburou
14,269
3,767
1,809
4,349
20,808
11,345
741
15,809
4,999
0
36,933
W
15,364
4,012
1,123
2,550
13,126
7,108
2,920
3,650
9,476
0
29,780
W
21,391
2,823
2,181
834
11,653
5,621
1,656
2,879
8,774
37,386
0
W
Geb
craen
Geb
11,324
338
4,163
6,056
20,666
22,722
145
3,727
16,939
25,861
0
L
Freya
enjoy7c
Freya
11,338
4,719
1,262
4,070
17,028
9,044
1,000
11,035
5,993
27,802
0
L
King Arthur
klimqq
King Arthur
12,902
661
1,453
2,707
24,072
28,766
144
15,345
8,727
0
24,077
W
Discordia
tvojfotr
Discordia
34,749
1,335
3,353
4,830
13,370
7,287
620
3,065
10,305
59,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,077
Gold Earned
54,180
158
Minions Killed
178
0
Camps Cleared
0
1,683,769
Distance Traveled
1,540,384
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,502
618
45
3
0
302,668
2
L
Bacchus
10,759
633
19
1
0
357,751
1
W
Arachne
11,631
684
32
2
0
345,683
0
L
Danzaburou
11,237
661
48
3
0
278,954
0
W
Ullr
12,043
708
20
1
0
332,812
0
W
Zeus
12,244
720
39
2
0
291,457
0
W
Geb
11,662
686
26
2
0
370,913
0
L
Freya
10,021
589
44
3
0
287,880
1
L
King Arthur
11,661
686
22
1
0
313,131
3
W
Discordia
12,497
735
41
2
0
342,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role