Player Matchup

Mercury
Mercury
ChazGoDeep
Mercury
Level 93
God Stats
7W - 6L
1,479 SR
Queue Stats
77W - 86L
1,380 Elo+
Party 1
Atlas
Atlas
ItsCedYahuurd
Atlas
Level 13
God Stats
0W - 1L
1,248 SR
Queue Stats
1W - 4L
1,067 Elo+
Party 1
Scylla
Scylla
PactoTheDon_
Scylla
Level 18
God Stats
7W - 21L
1,168 SR
Queue Stats
44W - 56L
1,297 Elo+
Party 1
Team Averages
Level 41
1,298 SR
1,248 Elo+

VS

Team Averages
Level 79
1,434 SR
1,435 Elo+
Zhong Kui
Zhong Kui
Jordan3650
Zhong Kui
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 2
Fenrir
Fenrir
Trigor11
Fenrir
Level 106
God Stats
4W - 7L
1,416 SR
Queue Stats
92W - 97L
1,439 Elo+
Solo
Tyr
Tyr
xKol3057
Tyr
Level 106
God Stats
14W - 12L
1,384 SR
Queue Stats
35W - 28L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChazGoDeep
Mercury
16
0 / 7 / 3
10,898
574
9,702
22,271
10,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 2
10,277
541
9,126
21,645
18,260
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
17
3 / 5 / 0
12,162
640
13,577
11,542
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Jordan3650
Zhong Kui
18
4 / 3 / 9
13,310
701
15,376
18,025
14,299
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Trigor11
Fenrir
19
6 / 0 / 9
14,285
752
13,585
17,849
9,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 0 / 9
13,684
720
16,600
15,363
15,295
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
16
16
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
ChazGoDeep
Mercury
0
7
3
0.21
L
0
4
2
0.25
W
Zhong Kui
Jordan3650
Zhong Kui
4
3
9
2.83
L
Scylla
3
5
0
0.6
W
Fenrir
Trigor11
Fenrir
6
0
9
10.5
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,405
Damage
45,561
55,458
Taken
51,237
33,668
Mitigated
38,815
3,737
Healing
21,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ChazGoDeep
Mercury
9,702
5,619
0
3,001
22,271
10,237
0
6,147
16,124
0
43,030
L
9,126
3,660
0
556
21,645
18,260
0
8,142
13,503
30,889
0
W
Zhong Kui
Jordan3650
Zhong Kui
15,376
4,217
0
8,753
18,025
14,299
1,954
11,482
6,002
57,988
0
L
Scylla
13,577
1,715
0
180
11,542
5,171
0
1,653
9,889
45,132
0
W
Fenrir
Trigor11
Fenrir
13,585
5,062
0
8,516
17,849
9,221
506
4,791
12,962
0
83,735
W
16,600
1,273
0
4,589
15,363
15,295
372
7,106
7,725
0
36,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,337
Gold Earned
41,279
162
Minions Killed
217
3
Camps Cleared
14
934,676
Distance Traveled
1,084,001
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,898
574
64
3
3
346,693
3
L
Atlas
10,277
541
26
1
0
303,408
1
W
Zhong Kui
13,310
701
84
4
0
279,452
0
L
Scylla
12,162
640
72
4
0
284,575
0
W
Fenrir
14,285
752
90
5
14
385,325
3
W
Tyr
13,684
720
43
2
0
419,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role