Player Matchup

Bacchus
Bacchus
Jhethio
Bacchus
Level 156
God Stats
3W - 5L
1,675 SR
Queue Stats
595W - 615L
1,640 Elo+
Solo
Nemesis
Nemesis
LtScrubbs
Nemesis
Level 122
God Stats
31W - 18L
1,677 SR
Queue Stats
66W - 63L
1,614 Elo+
Solo
Izanami
Izanami
OakLion34371060
Izanami
Level 155
God Stats
74W - 78L
1,568 SR
Queue Stats
208W - 208L
1,583 Elo+
Solo
Nike
Nike
Rayangel92
Nike
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 151L
1,630 Elo+
Solo
Agni
Agni
Your mother9816
Agni
Level 129
God Stats
18W - 20L
1,596 SR
Queue Stats
202W - 190L
1,604 Elo+
Solo
Team Averages
Level 144
1,603 SR
1,614 Elo+

VS

Team Averages
Level 127
1,668 SR
1,572 Elo+
Horus
Horus
Dragonkiller666
Horus
Level 105
God Stats
9W - 3L
1,712 SR
Queue Stats
184W - 147L
1,611 Elo+
Party 1
Yu Huang
Yu Huang
Rahak
Yu Huang
Level 143
God Stats
3W - 2L
1,478 SR
Queue Stats
175W - 186L
1,576 Elo+
Solo
Bacchus
Bacchus
Requirе
Bacchus
Level 103
God Stats
4W - 0L
1,946 SR
Queue Stats
45W - 43L
1,576 Elo+
Solo
Hades
Hades
RogatienQC
Hades
Level 160
God Stats
3W - 8L
1,571 SR
Queue Stats
308W - 337L
1,517 Elo+
Party 1
Izanami
Izanami
knifetrix
Izanami
Level 124
God Stats
26W - 13L
1,631 SR
Queue Stats
427W - 410L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jhethio
Bacchus
13
0 / 3 / 5
8,177
430
7,670
15,134
15,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
LtScrubbs
Nemesis
15
9 / 6 / 2
10,162
535
17,727
20,295
7,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 2 / 0
9,769
514
4,689
11,797
3,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 5 / 1
9,664
509
9,782
15,920
12,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 2 / 1
9,436
497
10,527
10,768
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 5
10,498
553
18,998
16,997
9,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
Rahak
Yu Huang
15
1 / 5 / 3
9,192
484
6,525
11,594
5,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Requirе
Bacchus
15
4 / 1 / 2
9,816
517
4,905
13,834
16,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
16
2 / 4 / 6
10,196
537
8,279
21,066
24,959
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
knifetrix
Izanami
18
3 / 3 / 1
10,723
564
10,609
15,767
6,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
15
Kills
18
18
Deaths
15
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
L
Bacchus
Jhethio
Bacchus
0
3
5
0.83
L
Nemesis
LtScrubbs
Nemesis
9
6
2
1.67
L
2
2
0
1
W
Yu Huang
Rahak
Yu Huang
1
5
3
0.5
L
1
5
1
0.3
W
Bacchus
Requirе
Bacchus
4
1
2
5
W
Hades
2
4
6
1.25
L
3
2
1
1.75
W
Izanami
knifetrix
Izanami
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,395
Damage
49,316
73,914
Taken
79,258
43,560
Mitigated
62,853
15,213
Healing
26,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,998
10,682
2,570
4,226
16,997
9,510
131
4,344
12,653
0
79,288
L
Bacchus
Jhethio
Bacchus
7,670
1,216
0
1,578
15,134
15,995
128
4,059
10,148
33,362
0
L
Nemesis
LtScrubbs
Nemesis
17,727
10,424
0
2,336
20,295
7,474
0
4,105
16,190
0
66,283
L
4,689
2,669
0
5,842
11,797
3,247
0
886
10,911
0
89,208
W
Yu Huang
Rahak
Yu Huang
6,525
1,002
0
1,077
11,594
5,639
253
6,367
5,227
74,774
0
L
9,782
2,377
0
2,386
15,920
12,468
0
5,268
10,652
0
81,049
W
Bacchus
Requirе
Bacchus
4,905
932
458
3,274
13,834
16,023
84
4,169
9,665
35,496
0
W
Hades
8,279
1,223
589
8,217
21,066
24,959
0
1,185
19,881
70,072
0
L
10,527
1,053
0
3,071
10,768
4,376
500
5,391
5,377
87,232
0
W
Izanami
knifetrix
Izanami
10,609
6,263
0
6,560
15,767
6,722
1,076
2,132
13,635
0
114,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,208
Gold Earned
50,425
569
Minions Killed
623
0
Camps Cleared
0
1,761,058
Distance Traveled
1,753,309
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,498
553
101
5
0
406,735
1
L
Bacchus
8,177
430
40
2
0
383,622
2
L
Nemesis
10,162
535
73
4
0
386,539
3
L
Izanami
9,769
514
159
8
0
334,942
8
W
Yu Huang
9,192
484
145
8
0
337,723
4
L
Nike
9,664
509
149
8
0
275,168
1
W
Bacchus
9,816
517
61
3
0
386,674
1
W
Hades
10,196
537
135
7
0
290,520
1
L
Agni
9,436
497
148
8
0
380,787
7
W
Izanami
10,723
564
181
10
0
331,657
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role