Player Matchup

Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LilBlueReign
Cu Chulainn
Level 127
God Stats
18W - 11L
1,643 SR
Queue Stats
471W - 441L
1,551 Elo+
Party 3
Zeus
Zeus
OrZonX
Zeus
Level 122
God Stats
3W - 1L
1,596 SR
Queue Stats
286W - 277L
1,542 Elo+
Solo
Ganesha
Ganesha
ShieldRat
Ganesha
Level 46
God Stats
39W - 6L
1,994 SR
Queue Stats
73W - 18L
1,885 Elo+
Party 2
Hun Batz
Hun Batz
UNChasGame
Hun Batz
Level 124
God Stats
5W - 2L
1,508 SR
Queue Stats
235W - 227L
1,567 Elo+
Party 3
Team Averages
Level 106
1,648 SR
1,609 Elo+

VS

Team Averages
Level 98
1,549 SR
1,530 Elo+
Pele
Pele
Desequilibre
Pele
Level 95
God Stats
9W - 9L
1,614 SR
Queue Stats
295W - 294L
1,534 Elo+
Party 1
Sol
Sol
Rlab
Sol
Level 49
God Stats
1W - 2L
1,308 SR
Queue Stats
146W - 163L
1,483 Elo+
Party 1
Ares
Ares
drukano3
Ares
Level 133
God Stats
7W - 8L
1,615 SR
Queue Stats
156W - 178L
1,545 Elo+
Solo
Mercury
Mercury
jcmatador1000
Mercury
Level 84
God Stats
13W - 11L
1,710 SR
Queue Stats
161W - 155L
1,508 Elo+
Solo
Cupid
Cupid
tizii1151
Cupid
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
400W - 423L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
5 / 1 / 0
12,425
621
13,568
19,524
15,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
LilBlueReign
Cu Chulainn
19
4 / 2 / 2
12,077
604
20,944
21,887
26,783
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Zeus
OrZonX
Zeus
18
2 / 4 / 2
11,703
585
9,803
13,114
6,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
ShieldRat
Ganesha
15
0 / 0 / 12
10,556
528
4,082
18,942
24,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
UNChasGame
Hun Batz
18
7 / 2 / 3
11,654
583
14,610
16,052
8,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 1
10,578
529
11,627
25,665
20,111
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sol
Rlab
Sol
16
3 / 1 / 1
9,925
496
10,468
10,698
5,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
14
1 / 3 / 4
8,796
440
7,800
16,047
20,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
14
2 / 7 / 3
8,663
433
7,189
18,766
8,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
tizii1151
Cupid
10
1 / 4 / 0
7,352
368
6,009
9,729
2,819
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
18
Kills
9
9
Deaths
18
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
1
0
5
L
2
3
1
0.83
W
Cu Chulainn
LilBlueReign
Cu Chulainn
4
2
2
2.5
W
Zeus
OrZonX
Zeus
2
4
2
0.75
L
Sol
Rlab
Sol
3
1
1
3.5
W
Ganesha
ShieldRat
Ganesha
0
0
12
6
W
Hun Batz
UNChasGame
Hun Batz
7
2
3
4.25
L
Ares
1
3
4
1
L
Mercury
2
7
3
0.5
L
Cupid
tizii1151
Cupid
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,007
Damage
43,093
89,519
Taken
80,905
81,342
Mitigated
56,845
27,038
Healing
20,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
13,568
7,987
0
9,870
19,524
15,854
1,695
3,864
15,660
0
132,292
L
11,627
2,571
0
11,065
25,665
20,111
0
576
25,089
0
105,984
W
Cu Chulainn
LilBlueReign
Cu Chulainn
20,944
2,422
445
5,027
21,887
26,783
351
3,526
18,361
0
106,568
W
Zeus
OrZonX
Zeus
9,803
1,186
0
970
13,114
6,273
120
5,258
7,856
113,335
0
L
Sol
Rlab
Sol
10,468
3,496
0
5,180
10,698
5,195
0
4,810
5,888
81,340
8,944
W
Ganesha
ShieldRat
Ganesha
4,082
792
0
4,860
18,942
24,212
62
6,221
12,721
25,368
0
W
Hun Batz
UNChasGame
Hun Batz
14,610
3,567
0
5,866
16,052
8,220
1,295
2,217
13,835
0
107,900
L
Ares
7,800
648
0
1,668
16,047
20,216
0
3,682
12,365
26,638
0
L
Mercury
7,189
3,403
0
422
18,766
8,504
0
4,148
14,618
0
64,601
L
Cupid
tizii1151
Cupid
6,009
3,663
50
2,388
9,729
2,819
0
669
9,060
0
39,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,415
Gold Earned
45,314
737
Minions Killed
558
0
Camps Cleared
0
2,055,582
Distance Traveled
1,774,919
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,425
621
202
10
0
407,796
3
L
Pele
10,578
529
197
10
0
374,209
4
W
Cu Chulainn
12,077
604
176
9
0
408,725
3
W
Zeus
11,703
585
204
10
0
338,662
4
L
Sol
9,925
496
170
9
0
352,513
1
W
Ganesha
10,556
528
7
0
0
445,541
13
W
Hun Batz
11,654
583
148
7
0
454,858
4
L
Ares
8,796
440
34
2
0
385,973
9
L
Mercury
8,663
433
93
5
0
454,913
4
L
Cupid
7,352
368
64
3
0
207,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role