Player Matchup

Baron Samedi
Baron Samedi
AwesomeLordy
Baron Samedi
Level 97
God Stats
127W - 92L
1,599 SR
Queue Stats
627W - 698L
1,393 Elo+
Solo
Merlin
Merlin
FROSTYoo
Merlin
Level 36
God Stats
4W - 12L
1,182 SR
Queue Stats
12W - 29L
1,037 Elo+
Party 2
Nemesis
Nemesis
Forsakencrow
Nemesis
Level 44
God Stats
5W - 2L
1,787 SR
Queue Stats
30W - 29L
1,443 Elo+
Party 1
Charybdis
Charybdis
lLeViathaNlx
Charybdis
Level 47
God Stats
2W - 5L
1,500 SR
Queue Stats
40W - 59L
1,377 Elo+
Party 1
Pele
Pele
xHyperV3nomx
Pele
Level 16
God Stats
1W - 6L
1,296 SR
Queue Stats
4W - 10L
1,298 Elo+
Party 2
Team Averages
Level 48
1,473 SR
1,309 Elo+

VS

Team Averages
Level 100
1,441 SR
1,420 Elo+
Charybdis
Charybdis
 
Charybdis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
KenKnight16
Hera
Level 126
God Stats
1W - 1L
1,277 SR
Queue Stats
164W - 222L
1,388 Elo+
Party 3
Amaterasu
Amaterasu
LordZigg
Amaterasu
Level 107
God Stats
9W - 4L
1,621 SR
Queue Stats
310W - 348L
1,439 Elo+
Solo
King Arthur
King Arthur
Zenkami
King Arthur
Level 123
God Stats
16W - 21L
1,392 SR
Queue Stats
252W - 287L
1,383 Elo+
Party 3
Cerberus
Cerberus
khronicplague
Cerberus
Level 48
God Stats
13W - 14L
1,414 SR
Queue Stats
154W - 186L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AwesomeLordy
Baron Samedi
9
1 / 4 / 1
6,286
484
5,629
9,475
4,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
FROSTYoo
Merlin
10
0 / 6 / 0
5,773
444
3,580
8,054
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Forsakencrow
Nemesis
9
0 / 3 / 0
5,932
456
5,076
11,051
4,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
lLeViathaNlx
Charybdis
10
2 / 2 / 1
6,232
479
8,737
7,874
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
2 / 2 / 1
6,118
471
2,940
9,271
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
3 / 2 / 0
7,209
555
4,171
7,301
2,460
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 1 / 4
7,631
587
6,991
6,799
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
LordZigg
Amaterasu
12
4 / 1 / 5
7,674
590
6,943
8,938
4,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Zenkami
King Arthur
13
7 / 0 / 0
8,084
622
10,046
12,380
8,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
khronicplague
Cerberus
10
0 / 2 / 3
6,609
508
2,811
10,928
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
17
17
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
2
0
1.5
L
Baron Samedi
AwesomeLordy
Baron Samedi
1
4
1
0.38
L
Merlin
FROSTYoo
Merlin
0
6
0
0
L
Nemesis
Forsakencrow
Nemesis
0
3
0
0
W
3
1
4
5
W
Amaterasu
LordZigg
Amaterasu
4
1
5
6.5
W
King Arthur
Zenkami
King Arthur
7
0
0
7
W
Cerberus
khronicplague
Cerberus
0
2
3
0.75
L
Charybdis
lLeViathaNlx
Charybdis
2
2
1
1.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,962
Damage
30,962
45,725
Taken
46,346
17,189
Mitigated
25,548
11,127
Healing
13,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,171
2,585
0
1,816
7,301
2,460
1,061
943
6,358
0
50,957
L
Baron Samedi
AwesomeLordy
Baron Samedi
5,629
648
617
3,792
9,475
4,613
0
1,891
7,516
25,128
0
L
Merlin
FROSTYoo
Merlin
3,580
260
0
480
8,054
2,791
114
3,455
4,331
35,144
0
L
Nemesis
Forsakencrow
Nemesis
5,076
1,739
0
3,056
11,051
4,083
0
1,437
9,582
0
31,139
W
6,991
1,745
0
670
6,799
2,565
858
2,494
4,115
47,066
0
W
Amaterasu
LordZigg
Amaterasu
6,943
2,889
0
1,484
8,938
4,498
185
1,173
7,671
0
49,415
W
King Arthur
Zenkami
King Arthur
10,046
1,745
0
5,329
12,380
8,009
211
1,661
10,707
0
48,999
W
Cerberus
khronicplague
Cerberus
2,811
120
0
3,836
10,928
8,016
905
2,586
8,286
24,002
0
L
Charybdis
lLeViathaNlx
Charybdis
8,737
4,425
0
2,395
7,874
2,620
0
1,183
6,691
0
38,994
L
2,940
258
0
787
9,271
3,082
0
1,416
7,803
0
41,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,341
Gold Earned
37,207
297
Minions Killed
431
0
Camps Cleared
0
1,266,633
Distance Traveled
1,293,599
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,209
555
105
8
0
209,393
1
L
Baron Samedi
6,286
484
29
2
0
210,872
4
L
Merlin
5,773
444
51
4
0
225,421
1
L
Nemesis
5,932
456
64
5
0
282,215
3
W
Hera
7,631
587
103
8
0
247,442
4
W
Amaterasu
7,674
590
79
6
0
327,021
6
W
King Arthur
8,084
622
78
6
0
266,686
1
W
Cerberus
6,609
508
66
5
0
243,057
3
L
Charybdis
6,232
479
83
6
0
224,304
4
L
Pele
6,118
471
70
5
0
323,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role