Player Matchup

Arachne
Arachne
 
Arachne
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Dark X Bearr
Artio
Level 96
God Stats
2W - 0L
1,475 SR
Queue Stats
37W - 33L
1,448 Elo+
Party 2
Neith
Neith
Nezuko Blade
Neith
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 87L
1,360 Elo+
Party 2
Ullr
Ullr
T0nsnap
Ullr
Level 76
God Stats
1W - 1L
1,149 SR
Queue Stats
10W - 16L
1,210 Elo+
Party 2
Nox
Nox
eG patroticset
Nox
Level 48
God Stats
11W - 16L
1,389 SR
Queue Stats
39W - 53L
1,414 Elo+
Party 2
Team Averages
Level 95
1,403 SR
1,386 Elo+

VS

Team Averages
Level 55
1,416 SR
1,381 Elo+
Medusa
Medusa
CGExAdDexsxX
Medusa
Level 107
God Stats
6W - 9L
1,503 SR
Queue Stats
480W - 502L
1,330 Elo+
Solo
Odin
Odin
G3tSh0tGh0st3
Odin
Level 74
God Stats
1W - 1L
1,510 SR
Queue Stats
9W - 12L
1,367 Elo+
Party 1
Arachne
Arachne
J_Pi33le
Arachne
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,371 Elo+
Party 1
Cthulhu
Cthulhu
dr0pk1ck33
Cthulhu
Level 5
God Stats
1W - 2L
1,284 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
xlittleDILLAx
Merlin
Level 20
God Stats
1W - 2L
1,284 SR
Queue Stats
2W - 4L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
8 / 1 / 8
11,828
623
17,003
18,527
8,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
1 / 0 / 11
10,570
556
4,638
15,618
19,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 1 / 6
10,712
564
6,769
6,129
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
T0nsnap
Ullr
15
1 / 2 / 2
10,125
533
5,282
11,878
7,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
7 / 1 / 3
11,372
599
9,184
9,813
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 5 / 2
8,407
442
6,338
12,127
5,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 2
8,417
443
5,991
12,498
5,275
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
J_Pi33le
Arachne
16
4 / 3 / 1
9,878
520
8,807
14,818
6,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
dr0pk1ck33
Cthulhu
13
0 / 5 / 1
8,040
423
3,929
15,540
19,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 5 / 0
7,921
417
4,475
8,889
3,710
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
22
Kills
5
5
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
1
8
12
L
Medusa
1
5
2
0.4
W
1
0
11
6.5
L
0
4
2
0.25
L
Arachne
J_Pi33le
Arachne
4
3
1
1.5
W
5
1
6
8
W
Ullr
T0nsnap
Ullr
1
2
2
1
L
Cthulhu
dr0pk1ck33
Cthulhu
0
5
1
0.1
W
7
1
3
8.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,876
Damage
29,540
61,965
Taken
63,872
43,460
Mitigated
40,038
18,605
Healing
10,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
17,003
12,315
0
5,837
18,527
8,606
230
2,140
16,387
0
109,080
L
Medusa
6,338
2,506
0
2,994
12,127
5,244
0
927
11,200
0
70,070
W
4,638
580
473
6,140
15,618
19,478
84
4,933
10,685
36,806
0
L
5,991
1,243
0
3,320
12,498
5,275
876
290
12,208
0
51,334
L
Arachne
J_Pi33le
Arachne
8,807
6,670
0
3,391
14,818
6,778
0
1,772
13,046
0
69,366
W
6,769
2,119
0
2,316
6,129
3,360
3,504
1,746
4,383
0
79,699
W
Ullr
T0nsnap
Ullr
5,282
2,716
0
1,615
11,878
7,121
2,945
822
11,056
0
57,690
L
Cthulhu
dr0pk1ck33
Cthulhu
3,929
568
0
853
15,540
19,031
0
5,524
10,016
19,905
0
W
9,184
870
0
2,224
9,813
4,895
644
1,999
7,814
97,074
0
L
4,475
955
0
61
8,889
3,710
288
5,309
3,580
57,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,607
Gold Earned
42,663
568
Minions Killed
430
0
Camps Cleared
0
1,848,540
Distance Traveled
1,723,445
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,828
623
140
7
0
447,986
10
L
Medusa
8,407
442
103
5
0
330,757
3
W
Artio
10,570
556
41
2
0
395,852
3
L
Odin
8,417
443
101
5
0
323,370
5
L
Arachne
9,878
520
108
6
0
425,852
3
W
Neith
10,712
564
138
7
0
331,533
7
W
Ullr
10,125
533
112
6
0
297,170
1
L
Cthulhu
8,040
423
25
1
0
350,642
0
W
Nox
11,372
599
137
7
0
375,999
7
L
Merlin
7,921
417
93
5
0
292,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role