Player Matchup

Ravana
Ravana
JSegura99
Ravana
Level 119
God Stats
1W - 2L
1,208 SR
Queue Stats
130W - 119L
1,475 Elo+
Party 1
Ishtar
Ishtar
Scalper586
Ishtar
Level 112
God Stats
2W - 0L
1,517 SR
Queue Stats
5W - 9L
1,337 Elo+
Party 2
Lancelot
Lancelot
hanje
Lancelot
Level 153
God Stats
4W - 4L
1,314 SR
Queue Stats
47W - 38L
1,510 Elo+
Party 2
Janus
Janus
javiCM_510
Janus
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 76L
1,459 Elo+
Party 1
Cu Chulainn
Cu Chulainn
rep141
Cu Chulainn
Level 148
God Stats
12W - 9L
1,131 SR
Queue Stats
124W - 104L
1,511 Elo+
Party 2
Team Averages
Level 124
1,334 SR
1,458 Elo+

VS

Team Averages
Level 116
1,528 SR
1,498 Elo+
Khepri
Khepri
Agente-Triki
Khepri
Level 151
God Stats
48W - 47L
1,658 SR
Queue Stats
225W - 244L
1,458 Elo+
Solo
Merlin
Merlin
YoutubeCurly
Merlin
Level 109
God Stats
9W - 13L
1,580 SR
Queue Stats
257W - 260L
1,513 Elo+
Solo
Fenrir
Fenrir
esistSzudemA
Fenrir
Level 67
God Stats
17W - 16L
1,562 SR
Queue Stats
123W - 133L
1,474 Elo+
Solo
Ishtar
Ishtar
ingWolFs
Ishtar
Level 105
God Stats
3W - 9L
1,341 SR
Queue Stats
174W - 172L
1,521 Elo+
Solo
Set
Set
ju06v
Set
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
431W - 479L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JSegura99
Ravana
7
1 / 0 / 1
4,612
659
1,159
4,065
2,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
Scalper586
Ishtar
7
0 / 0 / 0
3,935
562
2,221
2,762
857
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
hanje
Lancelot
6
0 / 1 / 1
3,803
543
921
4,928
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
8
1 / 0 / 0
4,467
638
2,404
2,285
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
rep141
Cu Chulainn
8
3 / 0 / 0
5,095
728
5,479
5,945
3,775

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 0 / 0
3,703
529
1,464
3,036
1,205
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
8
0 / 1 / 0
4,398
628
1,728
2,985
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
7
1 / 1 / 0
3,974
568
2,178
5,952
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
ingWolFs
Ishtar
2
0 / 0 / 0
3,033
433
890
1,211
270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
ju06v
Set
6
0 / 3 / 1
3,701
529
2,051
6,181
3,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
5
Kills
1
1
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
0
0
0
W
Ravana
JSegura99
Ravana
1
0
1
1.5
W
Ishtar
Scalper586
Ishtar
0
0
0
0
L
Merlin
0
1
0
0
L
Fenrir
1
1
0
1
W
Lancelot
hanje
Lancelot
0
1
1
0.5
L
Ishtar
ingWolFs
Ishtar
0
0
0
0
W
Janus
1
0
0
1
L
Set
ju06v
Set
0
3
1
0.17
W
Cu Chulainn
rep141
Cu Chulainn
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,184
Damage
8,311
19,985
Taken
19,365
9,235
Mitigated
7,596
7,104
Healing
5,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
1,464
141
250
1,020
3,036
1,205
0
0
3,036
11,933
0
W
Ravana
JSegura99
Ravana
1,159
382
0
2,129
4,065
2,295
50
776
3,289
0
15,926
W
Ishtar
Scalper586
Ishtar
2,221
1,630
0
1,299
2,762
857
0
1,012
1,750
0
20,600
L
Merlin
1,728
36
0
250
2,985
889
0
866
2,001
27,846
0
L
Fenrir
2,178
867
0
2,308
5,952
2,148
0
1,316
4,532
0
17,809
W
Lancelot
hanje
Lancelot
921
126
0
948
4,928
1,559
0
434
4,494
0
12,841
L
Ishtar
ingWolFs
Ishtar
890
752
0
749
1,211
270
0
0
1,211
0
4,964
W
Janus
2,404
255
0
940
2,285
749
0
970
1,315
26,943
0
L
Set
ju06v
Set
2,051
1,199
0
750
6,181
3,084
0
0
6,181
0
15,222
W
Cu Chulainn
rep141
Cu Chulainn
5,479
1,582
0
1,788
5,945
3,775
0
0
5,945
0
34,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,912
Gold Earned
18,809
227
Minions Killed
155
0
Camps Cleared
0
683,181
Distance Traveled
596,877
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
3,703
529
7
1
0
139,546
2
W
Ravana
4,612
659
23
3
0
136,864
2
W
Ishtar
3,935
562
47
7
0
135,470
3
L
Merlin
4,398
628
63
9
0
126,708
2
L
Fenrir
3,974
568
45
6
0
150,651
1
W
Lancelot
3,803
543
35
5
0
156,784
4
L
Ishtar
3,033
433
9
1
0
44,061
0
W
Janus
4,467
638
58
8
0
123,358
1
L
Set
3,701
529
31
4
0
135,911
2
W
Cu Chulainn
5,095
728
64
9
0
130,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role