Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold II
Causing__Havok
Ah Muzen Cab
Gold II
Level 160
God Stats
10W - 9L
1,553 SR
Queue Stats
285W - 295L
1,463 MMR
Party 2
Jormungandr
Jormungandr
Gold III
gageman21
Jormungandr
Gold III
Level 149
God Stats
0W - 1L
1,268 SR
Queue Stats
126W - 140L
1,560 MMR
Party 2
Nu Wa
Nu Wa
Silver III
pleased_whale0
Nu Wa
Silver III
Level 109
God Stats
1W - 3L
1,539 SR
Queue Stats
14W - 16L
1,430 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,453 SR
1,484 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,523 SR
1,552 MMR
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold V
Aikadei
Chaac
Gold V
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,732 MMR
Party 1
Kukulkan
Kukulkan
Gold III
MigeruSensei
Kukulkan
Gold III
Level 119
God Stats
11W - 12L
1,570 SR
Queue Stats
186W - 231L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Causing__Havok
Ah Muzen Cab
17
7 / 4 / 2
11,616
726
16,959
17,479
7,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
gageman21
Jormungandr
14
2 / 6 / 5
10,287
643
10,532
23,417
19,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 6 / 6
9,801
613
10,069
12,987
5,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ShivaBastetAresArtemisBaron Samedi

VS

Bans
VulcanAtlasGilgameshMedusaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 2 / 9
12,230
764
13,178
13,797
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
Aikadei
Chaac
16
4 / 4 / 9
11,380
711
16,392
21,476
19,114
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
MigeruSensei
Kukulkan
17
8 / 4 / 6
12,489
781
17,722
10,393
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
10
Kills
16
16
Deaths
10
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
9
4.25
W
Chaac
Aikadei
Chaac
4
4
9
2.13
L
Ah Muzen Cab
Causing__Havok
Ah Muzen Cab
7
4
2
2
W
Kukulkan
MigeruSensei
Kukulkan
8
4
6
2.75
L
Jormungandr
gageman21
Jormungandr
2
6
5
0.75
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,560
Damage
47,292
53,883
Taken
45,666
32,643
Mitigated
30,386
9,475
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,178
3,620
0
4,769
13,797
6,584
1,511
6,889
6,546
0
44,383
W
Chaac
Aikadei
Chaac
16,392
2,250
0
6,454
21,476
19,114
124
9,766
11,267
1,612
46,615
L
Ah Muzen Cab
Causing__Havok
Ah Muzen Cab
16,959
5,295
0
4,914
17,479
7,994
62
6,494
10,985
0
56,044
W
Kukulkan
MigeruSensei
Kukulkan
17,722
1,373
0
2,124
10,393
4,688
975
3,474
6,737
53,072
0
L
Jormungandr
gageman21
Jormungandr
10,532
3,982
705
2,224
23,417
19,549
16
8,759
14,658
30,432
0
L
10,069
2,184
0
1,632
12,987
5,100
0
3,058
9,929
23,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,704
Gold Earned
36,099
184
Minions Killed
227
8
Camps Cleared
6
832,682
Distance Traveled
855,591
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,230
764
80
5
1
274,252
3
W
Chaac
11,380
711
50
3
3
301,621
2
L
Ah Muzen Cab
11,616
726
89
6
3
310,201
1
W
Kukulkan
12,489
781
97
6
2
279,718
3
L
Jormungandr
10,287
643
43
3
2
269,563
3
L
Nu Wa
9,801
613
52
3
3
252,918
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role