Player Matchup

Chronos
Chronos
DarkScorpion93
Chronos
Level 126
God Stats
3W - 0L
1,710 SR
Queue Stats
123W - 58L
1,784 Elo+
Party 1
Shiva
Shiva
FusRoDouch
Shiva
Level 143
God Stats
8W - 9L
1,545 SR
Queue Stats
249W - 135L
1,717 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KingHutch69
Tsukuyomi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 93L
1,694 Elo+
Party 1
Team Averages
Level 125
1,585 SR
1,732 Elo+

VS

Team Averages
Level 100
1,649 SR
1,604 Elo+
Ullr
Ullr
Blactros59
Ullr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,499 Elo+
Solo
Tyr
Tyr
Dio4033
Tyr
Level 105
God Stats
2W - 2L
1,525 SR
Queue Stats
31W - 23L
1,639 Elo+
Party 2
Cthulhu
Cthulhu
Raptor1456
Cthulhu
Level 116
God Stats
3W - 3L
1,923 SR
Queue Stats
270W - 117L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 5
10,242
732
20,888
13,672
7,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shiva
16
4 / 0 / 6
10,975
784
17,175
16,863
23,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
KingHutch69
Tsukuyomi
13
2 / 3 / 3
9,155
654
11,193
12,302
5,942
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,941
639
10,752
16,044
7,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
14
2 / 3 / 1
8,920
637
16,140
22,001
19,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
Raptor1456
Cthulhu
13
1 / 2 / 2
9,568
683
8,251
19,648
25,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
11
Kills
4
4
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
5
1
5
7.5
L
Tyr
2
3
1
0.83
W
Shiva
4
0
6
7
W
Tsukuyomi
KingHutch69
Tsukuyomi
2
3
3
1.17
L
Cthulhu
Raptor1456
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,256
Damage
35,143
42,837
Taken
57,693
36,640
Mitigated
52,505
11,638
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,752
3,863
0
900
16,044
7,360
0
3,616
12,428
0
26,677
W
20,888
11,986
0
5,455
13,672
7,629
100
3,194
10,478
40,503
5,206
L
Tyr
16,140
2,262
0
8,510
22,001
19,324
0
8,410
13,591
57
41,627
W
Shiva
17,175
2,230
466
5,285
16,863
23,069
0
2,476
14,387
0
44,682
W
Tsukuyomi
KingHutch69
Tsukuyomi
11,193
2,740
0
432
12,302
5,942
0
2,820
9,482
0
26,980
L
Cthulhu
Raptor1456
Cthulhu
8,251
771
331
2,331
19,648
25,821
0
6,492
13,156
17,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,372
Gold Earned
27,429
152
Minions Killed
128
6
Camps Cleared
6
848,847
Distance Traveled
845,128
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,941
639
38
3
1
238,935
0
W
Chronos
10,242
732
70
5
3
265,586
0
L
Tyr
8,920
637
69
5
3
311,836
2
W
Shiva
10,975
784
52
4
3
300,596
5
W
Tsukuyomi
9,155
654
30
2
0
282,665
2
L
Cthulhu
9,568
683
21
2
2
294,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role