Player Matchup

Ishtar
Ishtar
BSaturn
Ishtar
Level 149
God Stats
3W - 1L
1,616 SR
Queue Stats
69W - 63L
1,462 Elo+
Solo
Mulan
Mulan
ShayCZ
Mulan
Level 128
God Stats
48W - 33L
1,634 SR
Queue Stats
584W - 526L
1,607 Elo+
Party 2
Vulcan
Vulcan
VepřoKnedloZelo
Vulcan
Level 128
God Stats
17W - 8L
1,868 SR
Queue Stats
615W - 549L
1,600 Elo+
Party 2
Team Averages
Level 135
1,706 SR
1,556 Elo+

VS

Team Averages
Level 113
1,562 SR
1,586 Elo+
Achilles
Achilles
Dragonaria15
Achilles
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 203L
1,613 Elo+
Party 1
Neith
Neith
Flaxo
Neith
Level 31
God Stats
1W - 3L
1,504 SR
Queue Stats
6W - 11L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
RatChet C07
Baron Samedi
Level 153
God Stats
13W - 2L
1,681 SR
Queue Stats
214W - 142L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BSaturn
Ishtar
16
2 / 5 / 7
12,922
646
16,268
21,577
10,478
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
ShayCZ
Mulan
20
8 / 4 / 3
14,545
727
15,789
27,184
45,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 4 / 8
14,715
736
32,479
13,036
6,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dragonaria15
Achilles
19
5 / 2 / 8
13,726
686
22,222
35,792
61,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Flaxo
Neith
18
7 / 5 / 5
13,495
675
17,338
20,329
10,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
RatChet C07
Baron Samedi
17
1 / 8 / 10
12,456
623
14,478
23,562
26,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
36
15
Kills
13
13
Deaths
15
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ishtar
BSaturn
Ishtar
2
5
7
1.1
L
Achilles
Dragonaria15
Achilles
5
2
8
4.5
L
Neith
Flaxo
Neith
7
5
5
1.9
L
Baron Samedi
RatChet C07
Baron Samedi
1
8
10
0.75
W
Mulan
ShayCZ
Mulan
8
4
3
2.38
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,536
Damage
54,038
61,797
Taken
79,683
62,126
Mitigated
98,888
11,032
Healing
19,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
BSaturn
Ishtar
16,268
9,777
0
4,552
21,577
10,478
1,705
3,641
17,432
0
46,109
L
Achilles
Dragonaria15
Achilles
22,222
2,904
0
8,552
35,792
61,449
208
12,991
22,801
412
48,425
L
Neith
Flaxo
Neith
17,338
5,450
0
3,098
20,329
10,445
771
8,350
11,979
0
73,566
L
Baron Samedi
RatChet C07
Baron Samedi
14,478
610
2,090
5,592
23,562
26,994
170
11,710
11,852
59,042
0
W
Mulan
ShayCZ
Mulan
15,789
2,125
895
4,835
27,184
45,080
258
7,223
19,127
0
33,864
W
32,479
10,043
0
750
13,036
6,568
1,199
4,201
8,600
83,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,182
Gold Earned
39,677
213
Minions Killed
242
8
Camps Cleared
8
1,083,231
Distance Traveled
989,702
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
12,922
646
77
4
2
324,955
6
L
Achilles
13,726
686
48
2
0
376,407
4
L
Neith
13,495
675
116
6
5
316,083
5
L
Baron Samedi
12,456
623
78
4
3
297,212
5
W
Mulan
14,545
727
32
2
2
362,956
3
W
Vulcan
14,715
736
104
5
4
395,320
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role