Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
AnnY0078
Eset
Level 143
God Stats
18W - 6L
1,681 SR
Queue Stats
159W - 129L
1,569 Elo+
Party 1
Horus
Horus
Dugrey
Horus
Level 47
God Stats
15W - 5L
1,687 SR
Queue Stats
113W - 84L
1,577 Elo+
Party 1
Atlas
Atlas
JJHistory
Atlas
Level 127
God Stats
18W - 17L
1,547 SR
Queue Stats
700W - 643L
1,564 Elo+
Solo
Team Averages
Level 110
1,583 SR
1,542 Elo+

VS

Team Averages
Level 121
1,584 SR
1,520 Elo+
Horus
Horus
CH1EFAchan
Horus
Level 104
God Stats
9W - 5L
1,640 SR
Queue Stats
288W - 289L
1,541 Elo+
Solo
Janus
Janus
Scalper586
Janus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,312 Elo+
Party 2
Lancelot
Lancelot
hanje
Lancelot
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,458 Elo+
Party 2
Atlas
Atlas
kawasaki5743
Atlas
Level 129
God Stats
1W - 1L
1,728 SR
Queue Stats
54W - 45L
1,588 Elo+
Party 3
Neith
Neith
quixoticl3gend
Neith
Level 105
God Stats
0W - 1L
1,553 SR
Queue Stats
8W - 5L
1,699 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
5 / 0 / 3
10,153
846
11,491
6,720
3,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
 
Shiva
16
1 / 3 / 12
9,417
785
10,077
14,556
9,891
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Eset
16
2 / 1 / 8
9,208
767
8,353
9,475
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Dugrey
Horus
14
1 / 1 / 11
9,035
753
6,126
13,783
14,875
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
JJHistory
Atlas
17
9 / 2 / 5
10,318
860
13,820
11,250
6,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 4 / 4
8,281
690
5,077
13,058
13,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
14
1 / 2 / 2
7,902
659
5,269
6,064
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
hanje
Lancelot
14
2 / 6 / 3
8,338
695
7,672
14,774
7,079
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 2 / 4
8,910
743
7,699
13,085
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 4 / 4
8,784
732
8,058
10,420
5,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
18
Kills
7
7
Deaths
18
39
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
0
3
6.5
W
Shiva
 
Shiva
1
3
12
2.33
W
Eset
2
1
8
6
L
Horus
1
4
4
0.75
W
Horus
Dugrey
Horus
1
1
11
6.5
W
Atlas
JJHistory
Atlas
9
2
5
5.75
L
Janus
1
2
2
1
L
Lancelot
hanje
Lancelot
2
6
3
0.58
L
1
2
4
1.5
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,867
Damage
33,775
55,784
Taken
57,401
39,615
Mitigated
40,192
17,031
Healing
9,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
11,491
8,127
0
2,525
6,720
3,688
4,129
2,010
4,645
0
54,708
W
Shiva
 
Shiva
10,077
1,642
786
3,640
14,556
9,891
1,123
1,487
12,851
0
28,882
W
Eset
8,353
582
1,094
1,801
9,475
4,564
1,832
2,525
6,870
27,978
0
L
Horus
5,077
2,358
340
3,025
13,058
13,533
0
3,987
8,771
0
17,525
W
Horus
Dugrey
Horus
6,126
2,916
3,130
3,407
13,783
14,875
905
3,831
9,909
0
11,464
W
Atlas
JJHistory
Atlas
13,820
3,742
0
648
11,250
6,597
566
3,115
8,009
36,800
0
L
Janus
5,269
167
0
1,417
6,064
2,359
107
2,133
3,849
24,315
0
L
Lancelot
hanje
Lancelot
7,672
678
0
2,038
14,774
7,079
0
4,623
9,933
0
19,185
L
7,699
3,563
0
2,212
13,085
11,372
0
5,009
7,730
23,080
0
L
8,058
3,085
0
840
10,420
5,849
0
5,222
4,945
0
24,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,131
Gold Earned
42,215
238
Minions Killed
169
0
Camps Cleared
0
1,342,815
Distance Traveled
1,048,915
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,153
846
88
7
0
255,829
5
W
Shiva
9,417
785
41
3
0
295,039
2
W
Eset
9,208
767
45
4
0
269,235
3
L
Horus
8,281
690
27
2
0
181,352
2
W
Horus
9,035
753
7
1
0
282,605
2
W
Atlas
10,318
860
57
5
0
240,107
2
L
Janus
7,902
659
51
4
0
181,175
3
L
Lancelot
8,338
695
26
2
0
225,811
0
L
Atlas
8,910
743
23
2
0
237,999
2
L
Neith
8,784
732
42
4
0
222,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role