Player Matchup

King Arthur
King Arthur
AvengingDevil01
King Arthur
Level 32
God Stats
0W - 3L
1,089 SR
Queue Stats
8W - 20L
1,183 Elo+
Party 1
Nu Wa
Nu Wa
KazuTheWhiteWolf
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,220 Elo+
Party 1
Khepri
Khepri
Killer_Cash05
Khepri
Level 61
God Stats
7W - 14L
1,345 SR
Queue Stats
110W - 133L
1,363 Elo+
Party 1
Team Averages
Level 40
1,311 SR
1,255 Elo+

VS

Team Averages
Level 80
1,439 SR
1,321 Elo+
Izanami
Izanami
E82charlie
Izanami
Level 62
God Stats
199W - 253L
1,454 SR
Queue Stats
244W - 330L
1,359 Elo+
Solo
King Arthur
King Arthur
IntegralWizardd
King Arthur
Level 55
God Stats
5W - 7L
1,406 SR
Queue Stats
46W - 60L
1,323 Elo+
Solo
Freya
Freya
Thehiddenfriend9
Freya
Level 123
God Stats
3W - 3L
1,458 SR
Queue Stats
131W - 210L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AvengingDevil01
King Arthur
11
3 / 7 / 0
7,282
662
4,080
13,467
6,944
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 1
6,573
598
5,900
6,563
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 2 / 3
8,404
764
4,241
14,877
13,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
E82charlie
Izanami
13
6 / 1 / 5
9,190
835
12,748
10,030
4,070
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
IntegralWizardd
King Arthur
11
0 / 3 / 8
7,464
679
6,279
11,369
9,484
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 0 / 6
8,877
807
8,701
8,765
3,983
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
11
11
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AvengingDevil01
King Arthur
3
7
0
0.43
W
Izanami
E82charlie
Izanami
6
1
5
8.5
W
King Arthur
IntegralWizardd
King Arthur
0
3
8
1.33
L
0
2
1
0.25
L
1
2
3
1.25
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,221
Damage
27,728
34,907
Taken
30,164
22,829
Mitigated
17,537
4,631
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AvengingDevil01
King Arthur
4,080
889
0
1,030
13,467
6,944
0
3,233
10,234
0
19,441
W
Izanami
E82charlie
Izanami
12,748
6,865
276
3,872
10,030
4,070
1,825
3,851
6,179
0
48,546
W
King Arthur
IntegralWizardd
King Arthur
6,279
678
0
0
11,369
9,484
78
3,296
8,073
0
13,468
L
5,900
2,220
0
307
6,563
2,729
0
2,290
4,273
22,145
0
L
4,241
60
0
3,294
14,877
13,156
0
4,438
10,439
15,996
0
W
8,701
2,622
848
4,069
8,765
3,983
735
3,201
5,564
32,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,259
Gold Earned
25,531
77
Minions Killed
130
4
Camps Cleared
5
530,392
Distance Traveled
570,651
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,282
662
31
3
1
162,597
1
W
Izanami
9,190
835
67
6
0
160,889
1
W
King Arthur
7,464
679
18
2
1
205,479
0
L
Nu Wa
6,573
598
30
3
2
161,801
0
L
Khepri
8,404
764
16
1
1
205,994
0
W
Freya
8,877
807
45
4
4
204,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role