Player Matchup

Izanami
Izanami
BluntEffectMind
Izanami
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Dream4Dayz
Nu Wa
Level 122
God Stats
108W - 83L
1,692 SR
Queue Stats
165W - 112L
1,653 Elo+
Party 1
Sun Wukong
Sun Wukong
iQuirks
Sun Wukong
Level 127
God Stats
8W - 4L
1,809 SR
Queue Stats
243W - 180L
1,650 Elo+
Party 1
Team Averages
Level 84
1,667 SR
1,601 Elo+

VS

Team Averages
Level 58
1,502 SR
1,284 Elo+
Nu Wa
Nu Wa
Feldsparia
Nu Wa
Level 46
God Stats
3W - 14L
1,489 SR
Queue Stats
79W - 136L
1,359 Elo+
Solo
Mulan
Mulan
ItzLoganDuh1
Mulan
Level 62
God Stats
3W - 4L
1,518 SR
Queue Stats
4W - 8L
1,246 Elo+
Party 2
Zhong Kui
Zhong Kui
Keytha88
Zhong Kui
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
10,110
674
2,833
6,513
2,637
Short Bow

Short Bow

+15%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
17
6 / 3 / 8
11,448
763
17,889
10,182
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
iQuirks
Sun Wukong
16
6 / 2 / 8
11,483
766
16,033
20,729
15,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
2 / 4 / 2
9,229
615
9,622
11,848
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 3 / 3
9,940
663
13,086
16,092
18,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Keytha88
Zhong Kui
13
1 / 7 / 4
9,087
606
6,988
13,979
10,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
14
Kills
6
6
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
Nu Wa
6
3
8
3.33
L
Nu Wa
2
4
2
0.75
L
3
3
3
1.5
L
Zhong Kui
Keytha88
Zhong Kui
1
7
4
0.43
W
Sun Wukong
iQuirks
Sun Wukong
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,755
Damage
29,696
37,424
Taken
41,919
22,745
Mitigated
32,606
10,716
Healing
3,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,833
2,296
0
1,006
6,513
2,637
1,548
2,766
3,659
0
17,093
W
Nu Wa
17,889
6,012
206
1,764
10,182
4,486
1,375
4,239
5,789
63,328
0
L
Nu Wa
9,622
2,536
0
0
11,848
4,051
0
5,916
5,540
46,485
0
L
13,086
1,948
0
1,845
16,092
18,232
0
5,635
10,167
0
35,718
L
Zhong Kui
Keytha88
Zhong Kui
6,988
2,236
315
1,142
13,979
10,323
0
5,513
8,204
25,933
0
W
Sun Wukong
iQuirks
Sun Wukong
16,033
2,981
0
7,740
20,729
15,622
0
10,054
10,077
0
51,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,041
Gold Earned
28,256
203
Minions Killed
167
9
Camps Cleared
4
777,093
Distance Traveled
665,803
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,110
674
26
2
0
269,250
0
W
Nu Wa
11,448
763
102
7
3
239,575
2
L
Nu Wa
9,229
615
58
4
3
220,891
0
L
Mulan
9,940
663
60
4
0
260,150
0
L
Zhong Kui
9,087
606
49
3
1
184,762
0
W
Sun Wukong
11,483
766
75
5
6
268,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role