Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Tippfehlre
Tyr
Level 115
God Stats
81W - 50L
1,700 SR
Queue Stats
798W - 527L
1,643 Elo+
Party 2
Nu Wa
Nu Wa
Zucketii
Nu Wa
Level 127
God Stats
18W - 7L
1,653 SR
Queue Stats
768W - 457L
1,698 Elo+
Party 2
Team Averages
Level 128
1,618 SR
1,614 Elo+

VS

Team Averages
Level 76
1,480 SR
1,480 Elo+
Ishtar
Ishtar
 
Ishtar
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Slaveyourbuts
Nike
Level 42
God Stats
6W - 3L
1,626 SR
Queue Stats
102W - 115L
1,497 Elo+
Party 1
Zeus
Zeus
undisputedturbo
Zeus
Level 68
God Stats
0W - 2L
1,313 SR
Queue Stats
92W - 112L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
3 / 1 / 7
8,592
716
9,249
7,771
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

15
9 / 2 / 3
9,823
819
12,279
10,819
8,912
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Zucketii
Nu Wa
14
1 / 1 / 11
8,864
739
8,648
6,559
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 2 / 4
7,106
592
3,776
7,490
2,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 2
8,374
698
9,705
16,528
14,836
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 8 / 1
7,183
599
4,385
10,686
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
3
4
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
1
7
6.5
L
Ishtar
 
Ishtar
0
2
4
1
L
2
3
2
1
W
9
2
3
5.25
W
Nu Wa
Zucketii
Nu Wa
1
1
11
6.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,176
Damage
17,866
25,149
Taken
34,704
14,851
Mitigated
21,104
7,276
Healing
8,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
9,249
5,335
0
3,034
7,771
3,419
820
1,565
6,206
0
37,152
L
Ishtar
 
Ishtar
3,776
2,609
0
1,435
7,490
2,754
0
2,354
5,136
0
16,301
L
9,705
1,769
1,475
4,923
16,528
14,836
0
4,757
11,771
0
17,228
W
12,279
1,706
0
2,559
10,819
8,912
629
1,982
8,676
0
18,908
W
Nu Wa
Zucketii
Nu Wa
8,648
3,098
0
1,683
6,559
2,520
1,330
1,104
5,455
45,184
0
L
4,385
629
87
742
10,686
3,514
0
1,672
9,014
23,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,279
Gold Earned
22,663
145
Minions Killed
84
8
Camps Cleared
2
688,607
Distance Traveled
527,556
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,592
716
54
5
3
209,402
1
L
Ishtar
7,106
592
35
3
0
131,268
0
L
Nike
8,374
698
14
1
1
217,515
1
W
Tyr
9,823
819
16
1
2
258,241
3
W
Nu Wa
8,864
739
75
6
3
220,964
2
L
Zeus
7,183
599
35
3
1
178,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role