Player Matchup

Vamana
Vamana
Nexusbossx
Vamana
Level 66
God Stats
5W - 4L
1,369 SR
Queue Stats
307W - 323L
1,454 Elo+
Party 1
Ra
Ra
Nexusgirlx
Ra
Level 63
God Stats
2W - 0L
1,765 SR
Queue Stats
258W - 274L
1,469 Elo+
Party 1
Baba Yaga
Baba Yaga
darkblaster99
Baba Yaga
Level 129
God Stats
11W - 2L
1,886 SR
Queue Stats
438W - 471L
1,461 Elo+
Solo
Zeus
Zeus
namechanged9868
Zeus
Level 107
God Stats
3W - 0L
1,767 SR
Queue Stats
101W - 106L
1,498 Elo+
Solo
Agni
Agni
w0tash0ck3r
Agni
Level 126
God Stats
3W - 3L
1,405 SR
Queue Stats
512W - 546L
1,422 Elo+
Solo
Team Averages
Level 98
1,638 SR
1,461 Elo+

VS

Team Averages
Level 112
1,481 SR
1,538 Elo+
Izanami
Izanami
LieutenantAhole
Izanami
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,478 Elo+
Party 2
Terra
Terra
SF I 19
Terra
Level 154
God Stats
6W - 3L
1,899 SR
Queue Stats
488W - 458L
1,585 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TheGreatOMighty
Ah Muzen Cab
Level 98
God Stats
4W - 4L
1,359 SR
Queue Stats
300W - 271L
1,531 Elo+
Party 2
Medusa
Medusa
ajthurgill1
Medusa
Level 141
God Stats
0W - 2L
1,191 SR
Queue Stats
83W - 79L
1,568 Elo+
Party 3
Arachne
Arachne
avocadobabas
Arachne
Level 109
God Stats
2W - 4L
1,455 SR
Queue Stats
133W - 142L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Nexusbossx
Vamana
19
6 / 7 / 15
12,037
752
20,502
31,008
49,561
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
9 / 1 / 11
13,428
839
11,136
16,138
9,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
darkblaster99
Baba Yaga
19
2 / 1 / 15
11,567
723
16,234
15,178
8,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 6 / 13
11,878
742
27,876
18,025
10,531
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 3 / 13
11,229
702
10,851
11,500
6,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 9
10,614
663
10,171
17,953
9,357
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
SF I 19
Terra
18
2 / 4 / 9
9,748
609
6,898
23,351
32,351
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
TheGreatOMighty
Ah Muzen Cab
20
7 / 3 / 7
11,292
706
28,214
17,731
9,944
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
17
3 / 6 / 7
9,990
624
15,504
16,997
9,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
avocadobabas
Arachne
16
2 / 5 / 9
9,483
593
11,789
20,060
15,703
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
59
25
Kills
18
18
Deaths
25
67
Assists
41
Player
Kills
Deaths
Assists
KDA
L
4
7
9
1.21
W
Vamana
Nexusbossx
Vamana
6
7
15
1.93
W
9
1
11
14.5
L
Terra
SF I 19
Terra
2
4
9
1.63
L
Ah Muzen Cab
TheGreatOMighty
Ah Muzen Cab
7
3
7
3.5
L
Medusa
3
6
7
1.08
L
Arachne
avocadobabas
Arachne
2
5
9
1.3
W
Baba Yaga
darkblaster99
Baba Yaga
2
1
15
9.5
W
5
6
13
1.92
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,599
Damage
72,576
91,849
Taken
96,092
84,116
Mitigated
76,664
43,941
Healing
42,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,171
4,138
1,284
2,269
17,953
9,357
172
14,557
3,396
0
28,551
W
Vamana
Nexusbossx
Vamana
20,502
9,123
766
8,577
31,008
49,561
612
2,138
28,870
0
39,458
W
11,136
572
9,793
8,572
16,138
9,679
2,262
1,400
14,738
44,669
0
L
Terra
SF I 19
Terra
6,898
692
10,738
7,889
23,351
32,351
0
13,869
9,482
11,473
0
L
Ah Muzen Cab
TheGreatOMighty
Ah Muzen Cab
28,214
6,525
1,668
5,420
17,731
9,944
222
14,097
3,634
0
59,717
L
Medusa
15,504
4,644
2,315
1,996
16,997
9,309
0
12,091
4,906
0
29,741
L
Arachne
avocadobabas
Arachne
11,789
9,390
3,387
5,970
20,060
15,703
0
11,483
8,577
0
16,027
W
Baba Yaga
darkblaster99
Baba Yaga
16,234
1,009
2,541
6,110
15,178
8,328
1,734
1,095
14,083
36,539
0
W
27,876
1,061
1,309
2,420
18,025
10,531
1,919
1,219
16,806
50,222
0
W
10,851
581
2,636
1,217
11,500
6,017
1,254
1,046
10,454
33,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,139
Gold Earned
51,127
305
Minions Killed
154
0
Camps Cleared
0
1,434,260
Distance Traveled
1,489,705
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,614
663
41
3
0
258,986
1
W
Vamana
12,037
752
35
2
0
280,309
0
W
Ra
13,428
839
95
6
0
324,353
0
L
Terra
9,748
609
8
1
0
304,224
1
L
Ah Muzen Cab
11,292
706
58
4
0
321,727
0
L
Medusa
9,990
624
31
2
0
299,269
1
L
Arachne
9,483
593
16
1
0
305,499
0
W
Baba Yaga
11,567
723
62
4
0
314,839
0
W
Zeus
11,878
742
61
4
0
231,175
5
W
Agni
11,229
702
52
3
0
283,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role