Player Matchup

Gilgamesh
Gilgamesh
CandyKushCKC
Gilgamesh
Level 38
God Stats
17W - 20L
1,574 SR
Queue Stats
92W - 112L
1,612 Elo+
Solo
Cthulhu
Cthulhu
Fluffy66
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HELPERE
Kukulkan
Level 109
God Stats
0W - 1L
1,367 SR
Queue Stats
157W - 152L
1,544 Elo+
Solo
Charybdis
Charybdis
Virssello
Charybdis
Level 122
God Stats
0W - 1L
1,403 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
jun6ler
Lancelot
Level 31
God Stats
1W - 2L
1,485 SR
Queue Stats
83W - 58L
1,565 Elo+
Solo
Team Averages
Level 66
1,466 SR
1,544 Elo+

VS

Team Averages
Level 105
1,563 SR
1,529 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Gabriich
Bellona
Level 160
God Stats
1W - 3L
1,515 SR
Queue Stats
70W - 65L
1,476 Elo+
Party 1
Aphrodite
Aphrodite
Praharshab
Aphrodite
Level 154
God Stats
4W - 6L
1,740 SR
Queue Stats
201W - 147L
1,614 Elo+
Solo
Sun Wukong
Sun Wukong
alfalfero253
Sun Wukong
Level 27
God Stats
1W - 1L
1,266 SR
Queue Stats
18W - 14L
1,448 Elo+
Party 1
Ishtar
Ishtar
练习两年半の鸡
Ishtar
Level 24
God Stats
8W - 5L
1,792 SR
Queue Stats
327W - 176L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CandyKushCKC
Gilgamesh
13
0 / 1 / 1
7,847
490
7,806
16,418
10,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Fluffy66
Cthulhu
10
1 / 5 / 3
7,253
453
9,196
15,117
9,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
HELPERE
Kukulkan
14
1 / 2 / 3
8,278
517
5,742
9,446
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Virssello
Charybdis
10
2 / 8 / 2
7,047
440
9,647
14,864
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
jun6ler
Lancelot
12
2 / 4 / 3
7,559
472
12,019
15,141
6,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 0 / 2
8,780
549
6,881
9,353
4,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Gabriich
Bellona
15
5 / 1 / 5
8,770
548
11,102
13,111
11,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
Praharshab
Aphrodite
12
3 / 2 / 11
8,162
510
6,288
14,378
11,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
alfalfero253
Sun Wukong
15
3 / 0 / 0
8,995
562
10,986
12,036
11,414
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
5 / 3 / 8
8,011
501
16,111
17,052
7,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
6
Kills
20
20
Deaths
6
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
2
5
L
Gilgamesh
CandyKushCKC
Gilgamesh
0
1
1
0.5
L
Cthulhu
Fluffy66
Cthulhu
1
5
3
0.5
W
Bellona
Gabriich
Bellona
5
1
5
7.5
L
Kukulkan
HELPERE
Kukulkan
1
2
3
1.25
W
Aphrodite
Praharshab
Aphrodite
3
2
11
4.25
L
Charybdis
Virssello
Charybdis
2
8
2
0.38
W
Sun Wukong
alfalfero253
Sun Wukong
3
0
0
3
L
Lancelot
jun6ler
Lancelot
2
4
3
0.88
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,410
Damage
51,368
70,986
Taken
65,930
35,163
Mitigated
44,982
18,231
Healing
28,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,881
646
0
2,500
9,353
4,193
0
3,435
5,918
78,559
0
L
Gilgamesh
CandyKushCKC
Gilgamesh
7,806
2,930
0
5,552
16,418
10,894
0
307
16,111
0
60,374
L
Cthulhu
Fluffy66
Cthulhu
9,196
1,002
782
4,388
15,117
9,660
0
3,901
11,216
34,068
0
W
Bellona
Gabriich
Bellona
11,102
3,468
0
5,230
13,111
11,021
213
2,479
10,632
0
62,260
L
Kukulkan
HELPERE
Kukulkan
5,742
439
0
1,356
9,446
4,082
320
3,389
6,057
77,847
0
W
Aphrodite
Praharshab
Aphrodite
6,288
1,662
6,305
6,107
14,378
11,248
276
5,092
9,286
23,013
0
L
Charybdis
Virssello
Charybdis
9,647
5,211
0
2,183
14,864
4,422
0
3,276
11,588
0
36,658
W
Sun Wukong
alfalfero253
Sun Wukong
10,986
2,299
0
3,262
12,036
11,414
414
438
11,598
0
68,370
L
Lancelot
jun6ler
Lancelot
12,019
3,618
0
3,970
15,141
6,105
0
2,296
12,845
0
58,504
W
16,111
10,221
0
4,661
17,052
7,106
879
3,494
13,558
0
64,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,984
Gold Earned
42,718
444
Minions Killed
493
0
Camps Cleared
0
1,550,078
Distance Traveled
1,613,010
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,780
549
125
8
0
355,091
3
L
Gilgamesh
7,847
490
115
7
0
305,493
9
L
Cthulhu
7,253
453
52
3
0
316,780
4
W
Bellona
8,770
548
111
7
0
354,733
4
L
Kukulkan
8,278
517
135
8
0
301,622
1
W
Aphrodite
8,162
510
35
2
0
293,761
4
L
Charybdis
7,047
440
58
4
0
263,001
1
W
Sun Wukong
8,995
562
134
8
0
317,655
1
L
Lancelot
7,559
472
84
5
0
363,182
5
W
Ishtar
8,011
501
88
6
0
291,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role