Player Matchup

Medusa
Medusa
 
Medusa
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Jonbomb44
King Arthur
Level 88
God Stats
16W - 13L
1,215 SR
Queue Stats
247W - 222L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
Montesballer24
Kukulkan
Level 88
God Stats
9W - 16L
1,216 SR
Queue Stats
282W - 299L
1,399 Elo+
Party 1
Arachne
Arachne
OgHashbrownies
Arachne
Level 122
God Stats
27W - 15L
1,635 SR
Queue Stats
366W - 331L
1,504 Elo+
Party 1
Sylvanus
Sylvanus
OmZeepMan
Sylvanus
Level 126
God Stats
4W - 6L
1,461 SR
Queue Stats
28W - 40L
1,427 Elo+
Solo
Team Averages
Level 104
1,405 SR
1,456 Elo+

VS

Team Averages
Level 45
1,642 SR
1,450 Elo+
Atlas
Atlas
Danjiro
Atlas
Level 64
God Stats
10W - 8L
1,607 SR
Queue Stats
75W - 59L
1,542 Elo+
Party 2
King Arthur
King Arthur
GoofyClown
King Arthur
Level 23
God Stats
3W - 4L
1,686 SR
Queue Stats
26W - 21L
1,528 Elo+
Party 2
Heimdallr
Heimdallr
Kajjjj
Heimdallr
Level 20
God Stats
1W - 1L
1,817 SR
Queue Stats
18W - 23L
1,424 Elo+
Party 2
Mercury
Mercury
Stiiizyy
Mercury
Level 27
God Stats
1W - 1L
1,775 SR
Queue Stats
23W - 27L
1,405 Elo+
Party 2
Scylla
Scylla
Tannnyy
Scylla
Level 93
God Stats
12W - 22L
1,327 SR
Queue Stats
510W - 690L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 3 / 4
6,218
478
9,249
12,449
5,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
Jonbomb44
King Arthur
13
2 / 0 / 1
7,941
611
5,080
6,982
6,827
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
13
1 / 2 / 1
7,682
591
5,897
5,888
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 1 / 0
8,174
629
6,122
9,873
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
OmZeepMan
Sylvanus
11
2 / 2 / 4
7,446
573
6,748
9,982
6,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Danjiro
Atlas
10
1 / 1 / 3
6,620
509
5,467
10,839
10,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
GoofyClown
King Arthur
9
0 / 3 / 0
5,899
454
1,779
9,572
7,007
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Kajjjj
Heimdallr
10
3 / 4 / 2
6,657
512
7,813
10,174
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Stiiizyy
Mercury
10
2 / 2 / 5
6,486
499
4,289
8,993
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Tannnyy
Scylla
11
1 / 2 / 1
6,027
464
2,728
7,491
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
12
Kills
7
8
Deaths
12
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
3
4
1
L
Atlas
Danjiro
Atlas
1
1
3
2.5
L
King Arthur
GoofyClown
King Arthur
0
3
0
0
W
King Arthur
Jonbomb44
King Arthur
2
0
1
2.5
L
Heimdallr
Kajjjj
Heimdallr
3
4
2
1
W
Kukulkan
1
2
1
0.75
W
6
1
0
6
W
Sylvanus
OmZeepMan
Sylvanus
2
2
4
2
L
Mercury
Stiiizyy
Mercury
2
2
5
2.25
L
Scylla
Tannnyy
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,096
Damage
22,076
45,174
Taken
47,069
27,272
Mitigated
27,555
18,101
Healing
7,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,249
3,976
0
2,064
12,449
5,996
318
2,658
9,791
0
36,607
L
Atlas
Danjiro
Atlas
5,467
2,351
0
1,542
10,839
10,358
0
3,694
7,145
26,378
0
L
King Arthur
GoofyClown
King Arthur
1,779
204
0
1,220
9,572
7,007
0
0
9,572
0
31,391
W
King Arthur
Jonbomb44
King Arthur
5,080
436
0
542
6,982
6,827
253
0
6,982
0
53,170
L
Heimdallr
Kajjjj
Heimdallr
7,813
3,829
0
1,806
10,174
4,022
515
2,719
7,455
0
34,790
W
Kukulkan
5,897
303
0
727
5,888
2,884
491
2,063
3,825
56,591
0
W
6,122
4,276
0
5,939
9,873
4,902
0
744
9,129
0
69,013
W
Sylvanus
OmZeepMan
Sylvanus
6,748
1,604
3,901
4,928
9,982
6,663
0
2,730
7,252
33,127
0
L
Mercury
Stiiizyy
Mercury
4,289
2,467
0
340
8,993
3,308
0
2,844
6,149
0
34,242
L
Scylla
Tannnyy
Scylla
2,728
483
0
2,110
7,491
2,860
0
3,388
4,103
31,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,461
Gold Earned
31,689
425
Minions Killed
257
0
Camps Cleared
0
1,344,190
Distance Traveled
1,291,368
23
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,218
478
51
4
0
273,876
4
L
Atlas
6,620
509
32
2
0
267,639
0
L
King Arthur
5,899
454
57
4
0
256,847
0
W
King Arthur
7,941
611
113
9
0
266,811
4
L
Heimdallr
6,657
512
66
5
0
227,730
0
W
Kukulkan
7,682
591
110
8
0
243,855
5
W
Arachne
8,174
629
119
9
0
326,456
9
W
Sylvanus
7,446
573
32
2
0
233,192
1
L
Mercury
6,486
499
53
4
0
290,121
0
L
Scylla
6,027
464
49
4
0
249,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role