Player Matchup

Yemoja
Yemoja
DanteDMCMDG
Yemoja
Level 147
God Stats
1W - 8L
1,292 SR
Queue Stats
84W - 112L
1,440 Elo+
Party 2
Odin
Odin
MrMurderNote
Odin
Level 67
God Stats
0W - 1L
1,735 SR
Queue Stats
26W - 49L
1,471 Elo+
Party 2
Anubis
Anubis
RoyalPhantomKM
Anubis
Level 126
God Stats
1W - 1L
1,411 SR
Queue Stats
39W - 52L
1,450 Elo+
Party 2
Thanatos
Thanatos
Silentblade115
Thanatos
Level 44
God Stats
3W - 4L
1,503 SR
Queue Stats
41W - 57L
1,371 Elo+
Solo
Ishtar
Ishtar
SuperAdobo
Ishtar
Level 141
God Stats
23W - 23L
1,455 SR
Queue Stats
323W - 306L
1,408 Elo+
Solo
Team Averages
Level 105
1,479 SR
1,428 Elo+

VS

Team Averages
Level 79
1,512 SR
1,397 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Arizz
Poseidon
Level 61
God Stats
11W - 9L
1,477 SR
Queue Stats
273W - 242L
1,484 Elo+
Solo
Hades
Hades
Itchy the Boss
Hades
Level 95
God Stats
3W - 3L
1,500 SR
Queue Stats
19W - 32L
1,276 Elo+
Party 1
Chernobog
Chernobog
Ix Baka xI
Chernobog
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 32L
1,278 Elo+
Party 1
Odin
Odin
x LoOn3yZ x
Odin
Level 115
God Stats
3W - 1L
1,582 SR
Queue Stats
77W - 80L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 3 / 2
6,361
489
2,895
9,382
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 2 / 0
6,345
488
2,916
6,712
4,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
2 / 3 / 1
6,296
484
5,931
8,362
4,518
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
10
1 / 5 / 1
6,161
474
3,580
11,884
5,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
SuperAdobo
Ishtar
10
1 / 4 / 1
6,039
465
6,711
10,013
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
6 / 1 / 6
8,110
624
6,056
10,617
4,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Arizz
Poseidon
13
4 / 2 / 4
8,016
617
8,638
6,261
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 0
8,471
652
4,605
5,531
4,386
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
Ix Baka xI
Chernobog
9
0 / 0 / 6
5,860
451
3,830
7,330
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 2 / 7
6,835
526
5,339
9,053
5,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
17
17
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
1
6
9
W
Poseidon
Arizz
Poseidon
4
2
4
3
L
Yemoja
1
3
2
0.67
W
4
0
0
4
W
Chernobog
Ix Baka xI
Chernobog
0
0
6
3
L
0
2
0
0
L
2
3
1
0.83
L
Thanatos
1
5
1
0.3
L
Ishtar
SuperAdobo
Ishtar
1
4
1
0.38
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,033
Damage
28,468
46,353
Taken
38,792
24,604
Mitigated
18,203
15,950
Healing
11,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,056
2,290
0
4,390
10,617
4,111
0
1,261
9,287
0
51,388
W
Poseidon
Arizz
Poseidon
8,638
1,307
0
1,016
6,261
2,049
804
3,926
2,335
64,264
0
L
Yemoja
2,895
980
1,033
1,960
9,382
5,449
0
1,762
7,620
17,050
0
W
4,605
1,157
59
2,902
5,531
4,386
912
0
5,237
50,980
0
W
Chernobog
Ix Baka xI
Chernobog
3,830
2,578
0
1,596
7,330
2,092
140
1,022
5,663
0
25,372
L
2,916
947
0
1,991
6,712
4,785
0
3,088
3,624
0
36,012
L
5,931
73
0
2,765
8,362
4,518
0
3,306
5,056
32,699
0
L
Thanatos
3,580
781
0
6,901
11,884
5,668
0
3,675
8,209
0
46,248
L
Ishtar
SuperAdobo
Ishtar
6,711
3,662
0
1,300
10,013
4,184
0
1,412
8,601
0
36,966
W
5,339
1,528
435
1,430
9,053
5,565
259
2,617
6,436
0
21,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,202
Gold Earned
37,292
286
Minions Killed
369
0
Camps Cleared
0
1,190,165
Distance Traveled
1,215,548
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,110
624
93
7
0
279,024
8
W
Poseidon
8,016
617
95
7
0
244,740
2
L
Yemoja
6,361
489
20
2
0
221,137
5
W
Hades
8,471
652
118
9
0
201,355
2
W
Chernobog
5,860
451
33
3
0
232,058
2
L
Odin
6,345
488
80
6
0
250,111
1
L
Anubis
6,296
484
57
4
0
226,119
8
L
Thanatos
6,161
474
76
6
0
267,045
4
L
Ishtar
6,039
465
53
4
0
225,753
2
W
Odin
6,835
526
30
2
0
258,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role