Player Matchup

Skadi
Skadi
Asteriial
Skadi
Level 12
God Stats
3W - 0L
1,430 SR
Queue Stats
4W - 0L
1,577 Elo+
Party 2
Bakasura
Bakasura
Excend
Bakasura
Level 149
God Stats
3W - 0L
1,830 SR
Queue Stats
65W - 45L
1,679 Elo+
Party 2
Cerberus
Cerberus
fireballmt
Cerberus
Level 129
God Stats
2W - 3L
1,612 SR
Queue Stats
55W - 43L
1,684 Elo+
Party 2
Team Averages
Level 97
1,624 SR
1,647 Elo+

VS

Team Averages
Level 127
1,514 SR
1,514 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Rekvirezz
Ra
Level 67
God Stats
0W - 1L
1,302 SR
Queue Stats
6W - 7L
1,326 Elo+
Solo
Artemis
Artemis
hwaryûn
Artemis
Level 160
God Stats
3W - 1L
1,741 SR
Queue Stats
145W - 110L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Asteriial
Skadi
13
1 / 3 / 10
7,968
724
6,434
6,408
2,693
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Excend
Bakasura
16
14 / 3 / 3
10,752
977
12,144
12,607
7,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
fireballmt
Cerberus
13
3 / 2 / 11
8,549
777
10,932
16,862
17,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 4 / 4
8,212
747
3,502
14,045
16,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 9 / 5
8,449
768
8,037
10,267
3,696
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
hwaryûn
Artemis
12
4 / 5 / 4
8,439
767
13,552
9,325
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
18
Kills
8
8
Deaths
18
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
4
4
0.75
W
Skadi
Asteriial
Skadi
1
3
10
2
W
Bakasura
Excend
Bakasura
14
3
3
5.17
L
3
9
5
0.61
W
Cerberus
fireballmt
Cerberus
3
2
11
4.25
L
Artemis
hwaryûn
Artemis
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,510
Damage
25,091
35,877
Taken
33,637
27,194
Mitigated
23,996
8,122
Healing
4,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,502
1,427
0
2,229
14,045
16,073
0
4,098
9,413
11,116
0
W
Skadi
Asteriial
Skadi
6,434
3,588
0
75
6,408
2,693
1,291
2,703
3,705
0
20,667
W
Bakasura
Excend
Bakasura
12,144
7,154
0
3,722
12,607
7,420
1,297
2,741
9,866
0
44,894
L
8,037
765
927
823
10,267
3,696
0
4,661
4,890
22,038
0
W
Cerberus
fireballmt
Cerberus
10,932
705
0
4,325
16,862
17,081
75
7,070
9,792
25,691
0
L
Artemis
hwaryûn
Artemis
13,552
6,719
0
211
9,325
4,227
0
2,317
5,923
0
29,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,269
Gold Earned
25,100
167
Minions Killed
92
11
Camps Cleared
0
598,958
Distance Traveled
544,943
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,212
747
14
1
0
212,347
8
W
Skadi
7,968
724
32
3
1
188,431
0
W
Bakasura
10,752
977
88
8
8
225,394
3
L
Ra
8,449
768
36
3
0
166,241
2
W
Cerberus
8,549
777
47
4
2
185,133
2
L
Artemis
8,439
767
42
4
0
166,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role