Player Matchup

Sol
Sol
DaRealFunkyMonky
Sol
Level 103
God Stats
22W - 18L
1,685 SR
Queue Stats
243W - 247L
1,617 Elo+
Party 1
Thanatos
Thanatos
Gregorant
Thanatos
Level 2
God Stats
2W - 1L
1,780 SR
Queue Stats
3W - 2L
1,513 Elo+
Party 1
Charybdis
Charybdis
Smance
Charybdis
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
257W - 221L
1,616 Elo+
Party 1
Ne Zha
Ne Zha
Smant
Ne Zha
Level 118
God Stats
20W - 6L
1,868 SR
Queue Stats
390W - 374L
1,614 Elo+
Party 1
Loki
Loki
braydendull
Loki
Level 76
God Stats
132W - 102L
1,659 SR
Queue Stats
294W - 289L
1,578 Elo+
Party 1
Team Averages
Level 81
1,699 SR
1,588 Elo+

VS

Team Averages
Level 63
1,335 SR
1,501 Elo+
Izanami
Izanami
Atriox9
Izanami
Level 107
God Stats
0W - 1L
1,227 SR
Queue Stats
4W - 5L
1,501 Elo+
Party 2
Bastet
Bastet
Kinkada
Bastet
Level 65
God Stats
1W - 2L
1,429 SR
Queue Stats
4W - 5L
1,501 Elo+
Party 2
Guan Yu
Guan Yu
Ulvendus
Guan Yu
Level 64
God Stats
1W - 1L
1,251 SR
Queue Stats
4W - 5L
1,501 Elo+
Party 2
Ganesha
Ganesha
VVCruz
Ganesha
Level 65
God Stats
1W - 2L
1,268 SR
Queue Stats
5W - 8L
1,501 Elo+
Party 2
Baron Samedi
Baron Samedi
Wukiki
Baron Samedi
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 7
9,102
506
6,638
10,457
4,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
Gregorant
Thanatos
15
10 / 3 / 6
10,585
588
15,020
15,221
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Smance
Charybdis
16
3 / 1 / 8
10,626
590
13,113
15,470
5,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Smant
Ne Zha
15
5 / 2 / 8
9,237
513
11,702
14,727
8,031
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
7 / 1 / 7
10,482
582
11,975
13,819
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Atriox9
Izanami
14
3 / 4 / 1
8,678
482
7,846
11,783
4,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
Kinkada
Bastet
12
2 / 7 / 3
7,849
436
8,178
16,985
5,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Ulvendus
Guan Yu
13
2 / 4 / 4
8,076
449
11,888
20,693
22,444
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ganesha
VVCruz
Ganesha
11
0 / 3 / 4
7,492
416
4,889
14,611
14,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Wukiki
Baron Samedi
11
1 / 7 / 1
6,701
372
6,750
12,216
4,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
25
Kills
8
8
Deaths
25
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
Atriox9
Izanami
3
4
1
0.88
W
0
1
7
3.5
W
Thanatos
Gregorant
Thanatos
10
3
6
4.33
L
Bastet
Kinkada
Bastet
2
7
3
0.5
W
Charybdis
Smance
Charybdis
3
1
8
7
W
Ne Zha
Smant
Ne Zha
5
2
8
4.5
L
Guan Yu
Ulvendus
Guan Yu
2
4
4
1
L
Ganesha
VVCruz
Ganesha
0
3
4
0.67
L
Baron Samedi
Wukiki
Baron Samedi
1
7
1
0.21
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,448
Damage
39,551
69,694
Taken
76,288
29,577
Mitigated
52,450
36,122
Healing
19,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Atriox9
Izanami
7,846
4,280
0
3,746
11,783
4,761
300
1,046
10,737
0
72,690
W
6,638
888
0
5,063
10,457
4,280
399
2,302
8,155
52,030
10,434
W
Thanatos
Gregorant
Thanatos
15,020
4,340
0
14,069
15,221
6,149
1,615
3,602
11,619
0
54,099
L
Bastet
Kinkada
Bastet
8,178
2,581
0
4,185
16,985
5,922
0
366
16,619
0
36,268
W
Charybdis
Smance
Charybdis
13,113
8,927
0
8,018
15,470
5,176
4,950
1,240
14,230
0
96,787
W
Ne Zha
Smant
Ne Zha
11,702
1,338
433
1,358
14,727
8,031
47
3,861
10,866
64
46,682
L
Guan Yu
Ulvendus
Guan Yu
11,888
1,110
1,717
5,347
20,693
22,444
203
1,705
18,988
0
48,840
L
Ganesha
VVCruz
Ganesha
4,889
308
0
1,783
14,611
14,874
0
3,248
11,363
24,954
0
L
Baron Samedi
Wukiki
Baron Samedi
6,750
951
935
1,520
12,216
4,449
0
69
12,147
28,574
0
W
11,975
6,097
0
7,181
13,819
5,941
0
634
13,185
0
90,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,032
Gold Earned
38,796
519
Minions Killed
354
0
Camps Cleared
0
1,863,548
Distance Traveled
1,727,943
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,678
482
151
8
0
353,182
4
W
Sol
9,102
506
92
5
0
356,702
0
W
Thanatos
10,585
588
82
5
0
386,734
2
L
Bastet
7,849
436
75
4
0
315,104
6
W
Charybdis
10,626
590
159
9
0
314,176
5
W
Ne Zha
9,237
513
54
3
0
385,931
0
L
Guan Yu
8,076
449
75
4
0
369,793
7
L
Ganesha
7,492
416
19
1
0
362,441
5
L
Baron Samedi
6,701
372
34
2
0
327,423
6
W
Loki
10,482
582
132
7
0
420,005
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role