Player Matchup

Mercury
Mercury
Liveforever3883
Mercury
Level 86
God Stats
2W - 9L
1,196 SR
Queue Stats
551W - 589L
1,433 Elo+
Party 1
Amaterasu
Amaterasu
ODoxas
Amaterasu
Level 45
God Stats
5W - 8L
1,485 SR
Queue Stats
147W - 162L
1,450 Elo+
Party 1
Jormungandr
Jormungandr
ShadowsBoo
Jormungandr
Level 14
God Stats
1W - 6L
1,184 SR
Queue Stats
40W - 56L
1,363 Elo+
Party 1
Sol
Sol
Tordom
Sol
Level 64
God Stats
23W - 23L
1,487 SR
Queue Stats
279W - 321L
1,430 Elo+
Solo
Bakasura
Bakasura
ºShadow
Bakasura
Level 62
God Stats
1W - 3L
1,241 SR
Queue Stats
301W - 383L
1,460 Elo+
Party 1
Team Averages
Level 54
1,319 SR
1,427 Elo+

VS

Team Averages
Level 68
1,447 SR
1,497 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
FauxPaladin
Hou Yi
Level 13
God Stats
12W - 13L
1,515 SR
Queue Stats
32W - 35L
1,496 Elo+
Party 3
Jormungandr
Jormungandr
Jaune_Arc
Jormungandr
Level 109
God Stats
79W - 57L
1,572 SR
Queue Stats
253W - 258L
1,450 Elo+
Party 3
Pele
Pele
QBoiiiQ
Pele
Level 29
God Stats
3W - 3L
1,243 SR
Queue Stats
54W - 56L
1,575 Elo+
Party 2
Neith
Neith
vanzs
Neith
Level 54
God Stats
2W - 3L
1,406 SR
Queue Stats
70W - 60L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,174
517
1,551
6,588
2,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
ODoxas
Amaterasu
11
1 / 0 / 1
6,175
618
6,616
9,852
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
ShadowsBoo
Jormungandr
6
0 / 5 / 0
4,515
452
1,996
8,961
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
Tordom
Sol
8
1 / 2 / 0
5,285
529
4,190
5,976
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
ºShadow
Bakasura
10
1 / 2 / 1
5,848
585
4,521
8,318
3,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
2 / 0 / 6
6,429
643
3,398
5,334
3,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
8
5 / 1 / 1
5,418
542
5,170
6,041
2,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Jaune_Arc
Jormungandr
10
3 / 1 / 4
5,802
580
7,302
8,097
3,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
QBoiiiQ
Pele
10
2 / 1 / 3
5,765
577
4,740
7,360
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
vanzs
Neith
9
0 / 0 / 1
5,371
537
6,000
5,220
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
12
12
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
0
6
5
W
Hou Yi
5
1
1
5.5
W
Jormungandr
Jaune_Arc
Jormungandr
3
1
4
5
L
0
3
0
0
L
Amaterasu
ODoxas
Amaterasu
1
0
1
1.5
W
Pele
QBoiiiQ
Pele
2
1
3
3.5
L
Jormungandr
ShadowsBoo
Jormungandr
0
5
0
0
L
Sol
Tordom
Sol
1
2
0
0.5
W
Neith
vanzs
Neith
0
0
1
0.5
L
Bakasura
ºShadow
Bakasura
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,874
Damage
26,610
39,695
Taken
32,052
17,117
Mitigated
14,696
11,627
Healing
9,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,398
1,202
0
1,594
5,334
3,852
0
2,407
2,927
15,569
0
W
Hou Yi
5,170
3,204
0
1,785
6,041
2,292
81
3,293
2,748
0
21,958
W
Jormungandr
Jaune_Arc
Jormungandr
7,302
3,408
0
940
8,097
3,868
0
302
7,092
42,022
0
L
1,551
461
0
500
6,588
2,649
0
4,107
2,481
0
30,772
L
Amaterasu
ODoxas
Amaterasu
6,616
2,593
0
6,459
9,852
5,085
0
581
9,271
0
42,348
W
Pele
QBoiiiQ
Pele
4,740
1,399
0
3,308
7,360
2,451
0
184
7,176
0
34,909
L
Jormungandr
ShadowsBoo
Jormungandr
1,996
1,032
0
1,246
8,961
4,444
0
2,696
6,265
11,170
0
L
Sol
Tordom
Sol
4,190
1,646
0
1,831
5,976
1,660
0
1,199
4,777
28,557
0
W
Neith
vanzs
Neith
6,000
2,595
0
2,091
5,220
2,233
0
0
5,220
0
30,661
L
Bakasura
ºShadow
Bakasura
4,521
2,941
0
1,591
8,318
3,279
0
2,117
6,201
0
41,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,997
Gold Earned
28,785
290
Minions Killed
237
0
Camps Cleared
0
1,064,070
Distance Traveled
1,021,083
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,429
643
18
2
0
195,443
0
W
Hou Yi
5,418
542
41
4
0
197,621
4
W
Jormungandr
5,802
580
63
6
0
190,673
1
L
Mercury
5,174
517
50
5
0
219,315
1
L
Amaterasu
6,175
618
81
8
0
232,308
2
W
Pele
5,765
577
62
6
0
238,266
4
L
Jormungandr
4,515
452
18
2
0
160,155
0
L
Sol
5,285
529
47
5
0
193,354
0
W
Neith
5,371
537
53
5
0
199,080
3
L
Bakasura
5,848
585
94
9
0
258,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role