Player Matchup

Baba Yaga
Baba Yaga
AssassinBan3304
Baba Yaga
Level 69
God Stats
8W - 3L
1,710 SR
Queue Stats
259W - 267L
1,395 Elo+
Party 1
Da Ji
Da Ji
Meoowington5
Da Ji
Level 118
God Stats
6W - 4L
1,572 SR
Queue Stats
239W - 200L
1,536 Elo+
Party 3
Baron Samedi
Baron Samedi
THG Paranoia
Baron Samedi
Level 122
God Stats
2W - 1L
1,636 SR
Queue Stats
135W - 122L
1,526 Elo+
Party 1
Cerberus
Cerberus
THG Snake0
Cerberus
Level 147
God Stats
4W - 2L
1,666 SR
Queue Stats
520W - 555L
1,451 Elo+
Party 1
Ishtar
Ishtar
itzDOOMguy
Ishtar
Level 103
God Stats
1W - 0L
1,310 SR
Queue Stats
8W - 6L
1,482 Elo+
Party 3
Team Averages
Level 112
1,579 SR
1,478 Elo+

VS

Team Averages
Level 94
1,419 SR
1,430 Elo+
Shiva
Shiva
 
Shiva
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
AllGranVilla
Hun Batz
Level 144
God Stats
1W - 2L
1,310 SR
Queue Stats
55W - 54L
1,402 Elo+
Solo
Agni
Agni
Meatybananahead
Agni
Level 89
God Stats
0W - 1L
1,287 SR
Queue Stats
13W - 12L
1,479 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Snowvember
Ah Muzen Cab
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,266 Elo+
Party 2
Sun Wukong
Sun Wukong
astigboy
Sun Wukong
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AssassinBan3304
Baba Yaga
19
3 / 6 / 20
11,780
654
15,079
21,125
12,395
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
18 / 6 / 15
13,990
777
22,890
25,399
18,719
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
THG Paranoia
Baron Samedi
20
7 / 2 / 25
14,354
797
27,445
21,998
15,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
THG Snake0
Cerberus
20
7 / 6 / 20
14,346
797
12,947
48,059
64,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ishtar
itzDOOMguy
Ishtar
20
6 / 4 / 22
13,107
728
25,157
20,456
12,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
20
6 / 7 / 9
11,636
646
29,529
28,959
36,789
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
AllGranVilla
Hun Batz
16
2 / 11 / 10
10,664
592
12,096
22,346
11,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
9 / 7 / 8
13,612
756
26,278
17,259
11,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
Snowvember
Ah Muzen Cab
19
5 / 8 / 8
11,883
660
18,677
19,372
11,016
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
astigboy
Sun Wukong
18
0 / 8 / 11
10,190
566
11,627
24,738
21,266
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
68
41
Kills
22
24
Deaths
41
102
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
6
7
9
1.5
L
Hun Batz
AllGranVilla
Hun Batz
2
11
10
0.64
W
Baba Yaga
AssassinBan3304
Baba Yaga
3
6
20
2.17
L
9
7
8
1.86
W
18
6
15
4.25
L
Ah Muzen Cab
Snowvember
Ah Muzen Cab
5
8
8
1.13
W
Baron Samedi
THG Paranoia
Baron Samedi
7
2
25
9.75
W
Cerberus
THG Snake0
Cerberus
7
6
20
2.83
L
Sun Wukong
astigboy
Sun Wukong
0
8
11
0.69
W
Ishtar
itzDOOMguy
Ishtar
6
4
22
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,518
Damage
98,207
137,037
Taken
112,674
123,505
Mitigated
92,129
64,426
Healing
15,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
29,529
4,401
2,344
5,456
28,959
36,789
0
13,079
15,880
0
44,103
L
Hun Batz
AllGranVilla
Hun Batz
12,096
3,796
527
951
22,346
11,265
0
10,352
11,994
0
20,178
W
Baba Yaga
AssassinBan3304
Baba Yaga
15,079
2,256
2,128
5,597
21,125
12,395
1,644
2,127
18,826
32,540
0
L
26,278
2,096
1,080
1,314
17,259
11,793
135
7,844
9,415
46,911
0
W
22,890
6,981
1,195
5,901
25,399
18,719
1,786
5,076
20,073
0
28,813
L
Ah Muzen Cab
Snowvember
Ah Muzen Cab
18,677
7,247
527
1,444
19,372
11,016
0
10,247
9,125
0
35,929
W
Baron Samedi
THG Paranoia
Baron Samedi
27,445
1,414
12,707
11,844
21,998
15,375
1,545
3,695
17,977
56,356
0
W
Cerberus
THG Snake0
Cerberus
12,947
1,262
877
16,307
48,059
64,883
613
10,307
37,277
29,642
0
L
Sun Wukong
astigboy
Sun Wukong
11,627
2,381
239
1,808
24,738
21,266
0
13,949
10,789
0
22,396
W
Ishtar
itzDOOMguy
Ishtar
25,157
13,396
1,645
6,225
20,456
12,133
3,908
5,073
15,141
0
56,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,577
Gold Earned
57,985
243
Minions Killed
147
0
Camps Cleared
0
1,493,766
Distance Traveled
1,301,219
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,636
646
36
2
0
279,299
0
L
Hun Batz
10,664
592
16
1
0
220,309
1
W
Baba Yaga
11,780
654
33
2
0
309,085
0
L
Agni
13,612
756
47
3
0
276,360
0
W
Da Ji
13,990
777
17
1
0
292,887
0
L
Ah Muzen Cab
11,883
660
30
2
0
237,971
1
W
Baron Samedi
14,354
797
70
4
0
325,924
2
W
Cerberus
14,346
797
50
3
0
299,210
0
L
Sun Wukong
10,190
566
18
1
0
287,280
0
W
Ishtar
13,107
728
73
4
0
266,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role