Player Matchup

Vulcan
Vulcan
BigJigs69
Vulcan
Level 66
God Stats
0W - 2L
1,431 SR
Queue Stats
5W - 11L
1,276 Elo+
Party 1
Cthulhu
Cthulhu
Mr_Cabbagepants
Cthulhu
Level 128
God Stats
1W - 1L
1,841 SR
Queue Stats
8W - 15L
1,292 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XxPREMIXEDxX
Ah Muzen Cab
Level 33
God Stats
1W - 2L
1,395 SR
Queue Stats
5W - 10L
1,266 Elo+
Party 1
Team Averages
Level 76
1,555 SR
1,278 Elo+

VS

Team Averages
Level 52
1,516 SR
1,318 Elo+
Gilgamesh
Gilgamesh
Darkyoshi5
Gilgamesh
Level 45
God Stats
1W - 3L
1,489 SR
Queue Stats
7W - 23L
1,146 Elo+
Solo
Vulcan
Vulcan
KSI Arquimides
Vulcan
Level 66
God Stats
40W - 29L
1,486 SR
Queue Stats
520W - 580L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
elCHOYxdxd2662
Cthulhu
Level 46
God Stats
62W - 53L
1,572 SR
Queue Stats
187W - 237L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BigJigs69
Vulcan
13
2 / 6 / 3
8,939
688
6,148
11,649
5,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 5
9,667
744
9,324
19,845
14,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
XxPREMIXEDxX
Ah Muzen Cab
12
3 / 6 / 2
8,745
673
9,899
14,484
6,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darkyoshi5
Gilgamesh
14
9 / 4 / 5
10,253
789
8,777
14,251
8,148
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 0 / 13
9,916
763
22,524
8,759
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 3 / 6
9,477
729
11,085
13,092
7,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
16
16
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BigJigs69
Vulcan
2
6
3
0.58
W
Gilgamesh
Darkyoshi5
Gilgamesh
9
4
5
2.88
W
2
0
13
8.5
L
2
4
5
1.13
L
Ah Muzen Cab
XxPREMIXEDxX
Ah Muzen Cab
3
6
2
0.67
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,371
Damage
42,386
45,978
Taken
36,102
27,156
Mitigated
20,275
8,049
Healing
5,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BigJigs69
Vulcan
6,148
3,313
560
1,238
11,649
5,675
0
7,391
4,258
27,267
0
W
Gilgamesh
Darkyoshi5
Gilgamesh
8,777
3,434
0
756
14,251
8,148
288
6,087
8,084
0
23,064
W
22,524
7,073
0
2,274
8,759
4,151
92
3,410
5,289
55,695
0
L
9,324
702
437
2,921
19,845
14,684
0
16,146
3,699
29,801
0
L
Ah Muzen Cab
XxPREMIXEDxX
Ah Muzen Cab
9,899
3,797
210
2,683
14,484
6,797
0
10,393
4,091
0
24,956
W
11,085
0
1,548
501
13,092
7,976
0
6,061
6,866
34,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,351
Gold Earned
29,646
141
Minions Killed
181
3
Camps Cleared
8
701,563
Distance Traveled
738,770
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,939
688
63
5
3
212,483
5
W
Gilgamesh
10,253
789
24
2
3
219,575
0
W
Vulcan
9,916
763
95
7
4
269,070
0
L
Cthulhu
9,667
744
42
3
0
262,094
4
L
Ah Muzen Cab
8,745
673
36
3
0
226,986
0
W
Cthulhu
9,477
729
62
5
1
250,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role