Player Matchup

Atlas
Atlas
AnotherguyDC
Atlas
Level 107
God Stats
17W - 13L
1,574 SR
Queue Stats
189W - 243L
1,463 Elo+
Party 2
Ishtar
Ishtar
Forgotten_Memez
Ishtar
Level 106
God Stats
13W - 9L
1,704 SR
Queue Stats
314W - 268L
1,645 Elo+
Solo
Susano
Susano
Kermit_The_G0D1
Susano
Level 25
God Stats
0W - 6L
1,688 SR
Queue Stats
5W - 22L
1,455 Elo+
Party 2
Ymir
Ymir
TheDieDGuy77
Ymir
Level 68
God Stats
0W - 1L
1,685 SR
Queue Stats
51W - 51L
1,533 Elo+
Party 2
Chang'e
Chang'e
gloritamesa235
Chang'e
Level 87
God Stats
34W - 41L
1,599 SR
Queue Stats
107W - 142L
1,485 Elo+
Party 2
Team Averages
Level 79
1,650 SR
1,517 Elo+

VS

Team Averages
Level 95
1,512 SR
1,409 Elo+
Zeus
Zeus
BaileyWayne
Zeus
Level 122
God Stats
1W - 0L
1,401 SR
Queue Stats
116W - 129L
1,481 Elo+
Party 1
Izanami
Izanami
CharlesOR
Izanami
Level 157
God Stats
7W - 2L
1,640 SR
Queue Stats
286W - 264L
1,561 Elo+
Solo
Hercules
Hercules
MexicanCoolGuy
Hercules
Level 153
God Stats
9W - 15L
1,501 SR
Queue Stats
403W - 369L
1,544 Elo+
Solo
Nemesis
Nemesis
Zaiphe
Nemesis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 9L
1,188 Elo+
Party 1
Raijin
Raijin
hayzeuus
Raijin
Level 16
God Stats
2W - 0L
1,520 SR
Queue Stats
2W - 1L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 5
7,909
719
7,776
14,980
14,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 2 / 0
8,560
778
6,720
9,728
4,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 5
7,500
682
7,737
6,750
3,785
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 4
7,827
712
6,874
16,632
19,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 0 / 4
7,443
677
6,505
8,588
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,416
674
10,086
6,599
2,899
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
CharlesOR
Izanami
15
1 / 1 / 5
8,173
743
11,011
7,046
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
14
2 / 0 / 6
7,658
696
12,395
16,712
11,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Zaiphe
Nemesis
14
1 / 2 / 3
7,536
685
4,123
9,501
5,268
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
hayzeuus
Raijin
14
2 / 1 / 6
7,593
690
7,971
4,267
2,200
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
8
Kills
8
8
Deaths
8
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
1
5
3.5
W
2
4
3
0.88
W
Izanami
CharlesOR
Izanami
1
1
5
3.5
L
4
2
0
2
L
1
1
5
3.5
W
Hercules
2
0
6
5
L
1
4
4
0.75
W
Nemesis
Zaiphe
Nemesis
1
2
3
1.25
L
1
0
4
3
W
Raijin
hayzeuus
Raijin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,612
Damage
45,586
56,678
Taken
44,125
46,798
Mitigated
25,491
14,732
Healing
12,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,776
2,970
0
1,818
14,980
14,411
0
6,269
8,420
18,286
0
W
10,086
1,619
0
0
6,599
2,899
0
3,763
2,836
28,823
0
W
Izanami
CharlesOR
Izanami
11,011
6,646
0
1,032
7,046
3,833
924
2,379
4,667
0
42,381
L
6,720
3,613
0
500
9,728
4,763
0
1,422
8,202
0
32,133
L
7,737
1,061
0
0
6,750
3,785
34
2,067
4,556
0
21,767
W
Hercules
12,395
5,264
0
10,778
16,712
11,291
0
8,406
8,306
0
22,467
L
6,874
716
0
732
16,632
19,925
0
6,030
10,193
17,355
0
W
Nemesis
Zaiphe
Nemesis
4,123
1,812
0
710
9,501
5,268
185
4,500
5,001
0
13,257
L
6,505
283
6,199
5,483
8,588
3,914
0
2,269
6,319
20,856
0
W
Raijin
hayzeuus
Raijin
7,971
819
0
66
4,267
2,200
0
2,107
2,160
21,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,239
Gold Earned
38,376
184
Minions Killed
202
0
Camps Cleared
0
1,094,353
Distance Traveled
1,061,626
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,909
719
15
1
0
238,378
2
W
Zeus
7,416
674
36
3
0
198,765
3
W
Izanami
8,173
743
83
8
0
204,293
4
L
Ishtar
8,560
778
75
7
0
200,468
1
L
Susano
7,500
682
34
3
0
225,294
0
W
Hercules
7,658
696
22
2
0
243,242
5
L
Ymir
7,827
712
23
2
0
201,224
5
W
Nemesis
7,536
685
31
3
0
214,154
0
L
Chang'e
7,443
677
37
3
0
228,989
3
W
Raijin
7,593
690
30
3
0
201,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role