Player Matchup

King Arthur
King Arthur
DINGLEHORN
King Arthur
Level 93
God Stats
3W - 8L
1,381 SR
Queue Stats
123W - 142L
1,432 Elo+
Party 1
Ra
Ra
PapiCheese
Ra
Level 27
God Stats
1W - 1L
1,783 SR
Queue Stats
37W - 27L
1,482 Elo+
Party 1
Ishtar
Ishtar
TheThinPanda
Ishtar
Level 126
God Stats
6W - 2L
1,747 SR
Queue Stats
124W - 58L
1,801 Elo+
Party 1
Team Averages
Level 82
1,637 SR
1,572 Elo+

VS

Team Averages
Level 40
1,498 SR
1,470 Elo+
Neith
Neith
LATAM4ever
Neith
Level 38
God Stats
0W - 2L
1,495 SR
Queue Stats
9W - 9L
1,462 Elo+
Party 2
Scylla
Scylla
Styxx1014
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 199L
1,448 Elo+
Solo
Thanatos
Thanatos
adrianmolina314
Thanatos
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DINGLEHORN
King Arthur
15
5 / 1 / 9
9,713
809
6,568
12,427
10,777
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 4 / 13
8,934
745
5,981
11,451
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
17
12 / 1 / 5
11,277
940
20,271
10,874
4,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
5 / 2 / 1
9,279
773
15,752
13,125
7,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Styxx1014
Scylla
11
0 / 9 / 5
7,537
628
9,226
12,652
4,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
11
1 / 7 / 3
7,242
604
4,100
11,465
6,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
18
Kills
6
6
Deaths
18
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DINGLEHORN
King Arthur
5
1
9
9.5
L
Neith
5
2
1
2.75
W
1
4
13
1.88
L
Scylla
Styxx1014
Scylla
0
9
5
0.28
W
Ishtar
12
1
5
14.5
L
Thanatos
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,820
Damage
29,078
34,752
Taken
37,242
19,867
Mitigated
18,213
12,794
Healing
5,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DINGLEHORN
King Arthur
6,568
1,172
0
962
12,427
10,777
351
2,710
9,717
65
19,997
L
Neith
15,752
6,824
0
1,377
13,125
7,360
152
3,470
9,655
0
47,569
W
5,981
1,192
2,977
4,237
11,451
4,352
306
3,933
7,518
23,485
0
L
Scylla
Styxx1014
Scylla
9,226
198
0
553
12,652
4,580
0
1,341
11,311
19,602
0
W
Ishtar
20,271
11,383
107
4,511
10,874
4,738
1,834
2,979
7,895
0
58,381
L
Thanatos
4,100
1,081
0
3,490
11,465
6,273
0
1,456
10,009
0
12,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,924
Gold Earned
24,058
140
Minions Killed
124
8
Camps Cleared
3
700,183
Distance Traveled
616,326
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,713
809
19
2
3
234,278
0
L
Neith
9,279
773
86
7
2
228,337
1
W
Ra
8,934
745
47
4
1
224,387
0
L
Scylla
7,537
628
21
2
0
200,438
3
W
Ishtar
11,277
940
74
6
4
241,518
0
L
Thanatos
7,242
604
17
1
1
187,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role