Player Matchup

Discordia
Discordia
G8TR HEM1
Discordia
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
87W - 85L
1,451 Elo+
Solo
Jing Wei
Jing Wei
LvWorthy
Jing Wei
Level 28
God Stats
1W - 1L
1,613 SR
Queue Stats
44W - 57L
1,453 Elo+
Party 1
Janus
Janus
TJFLEISCHERTV
Janus
Level 98
God Stats
2W - 2L
1,471 SR
Queue Stats
50W - 60L
1,475 Elo+
Party 1
Chang'e
Chang'e
Turniptasterepic
Chang'e
Level 29
God Stats
1W - 2L
1,565 SR
Queue Stats
46W - 53L
1,453 Elo+
Party 3
Thor
Thor
UselessZ3ro
Thor
Level 100
God Stats
0W - 1L
1,473 SR
Queue Stats
46W - 41L
1,483 Elo+
Party 3
Team Averages
Level 76
1,524 SR
1,463 Elo+

VS

Team Averages
Level 62
1,457 SR
1,462 Elo+
Sobek
Sobek
AidsSandwhich
Sobek
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,305 Elo+
Party 2
Guan Yu
Guan Yu
ButtplugBugglug
Guan Yu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,669 Elo+
Party 2
Artemis
Artemis
ProjectSuccubus
Artemis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,305 Elo+
Party 2
Da Ji
Da Ji
Sectxr
Da Ji
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,669 Elo+
Party 2
Kali
Kali
xPinkishDiamond
Kali
Level 27
God Stats
2W - 2L
1,283 SR
Queue Stats
45W - 71L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
G8TR HEM1
Discordia
16
4 / 6 / 16
10,420
651
17,427
14,374
6,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
LvWorthy
Jing Wei
18
4 / 7 / 12
11,145
697
17,862
16,464
6,912
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
5 / 6 / 20
12,919
807
16,938
14,903
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
11 / 7 / 18
12,298
769
21,696
22,298
13,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 5 / 16
11,232
702
19,309
16,504
7,439
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 19
11,146
697
11,757
28,053
40,954
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
5 / 6 / 21
12,736
796
12,165
24,628
34,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
14 / 3 / 14
14,762
923
28,981
19,535
10,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Sectxr
Da Ji
20
9 / 8 / 12
13,113
820
18,997
18,561
10,374
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 10 / 13
11,276
705
4,789
22,807
11,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
110
31
Kills
31
31
Deaths
32
82
Assists
79
Player
Kills
Deaths
Assists
KDA
W
2
5
19
2.3
W
5
6
21
2.58
L
Discordia
G8TR HEM1
Discordia
4
6
16
2
L
Jing Wei
LvWorthy
Jing Wei
4
7
12
1.43
W
14
3
14
7
W
Da Ji
Sectxr
Da Ji
9
8
12
1.88
L
5
6
20
2.5
L
11
7
18
2.86
L
7
5
16
3
W
1
10
13
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,232
Damage
76,689
84,543
Taken
113,584
40,880
Mitigated
108,152
26,552
Healing
47,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,757
717
2,228
6,240
28,053
40,954
308
12,392
15,661
24,911
0
W
12,165
881
10,623
7,938
24,628
34,766
900
11,966
12,662
135
24,102
L
Discordia
G8TR HEM1
Discordia
17,427
1,013
622
1,630
14,374
6,193
350
2,646
11,728
26,615
0
L
Jing Wei
LvWorthy
Jing Wei
17,862
12,829
2,657
1,950
16,464
6,912
395
3,210
13,254
0
29,554
W
28,981
16,020
4,740
6,742
19,535
10,839
4,027
11,264
8,271
116
58,953
W
Da Ji
Sectxr
Da Ji
18,997
3,742
979
629
18,561
10,374
1,498
7,398
11,163
0
38,894
L
16,938
622
868
1,140
14,903
6,892
259
2,816
12,087
38,856
0
L
21,696
1,058
5,378
6,965
22,298
13,444
612
2,314
19,984
33,211
0
L
19,309
1,734
3,175
2,167
16,504
7,439
0
1,022
15,482
0
32,497
W
4,789
618
3,265
4,305
22,807
11,219
1,091
13,041
9,766
0
14,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,014
Gold Earned
63,033
145
Minions Killed
154
0
Camps Cleared
0
1,411,159
Distance Traveled
1,481,392
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,146
697
15
1
0
300,148
3
W
Guan Yu
12,736
796
26
2
0
324,400
1
L
Discordia
10,420
651
24
2
0
283,732
1
L
Jing Wei
11,145
697
25
2
0
296,528
0
W
Artemis
14,762
923
64
4
0
294,842
0
W
Da Ji
13,113
820
40
3
0
269,945
0
L
Janus
12,919
807
56
4
0
278,307
0
L
Chang'e
12,298
769
24
2
0
278,742
1
L
Thor
11,232
702
16
1
0
273,850
2
W
Kali
11,276
705
9
1
0
292,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role