Player Matchup

Bellona
Bellona
FrankGallagh652
Bellona
Level 11
God Stats
1W - 2L
1,430 SR
Queue Stats
2W - 3L
1,383 Elo+
Party 2
Lancelot
Lancelot
GOOD_OROCHI
Lancelot
Level 138
God Stats
3W - 7L
1,360 SR
Queue Stats
108W - 125L
1,407 Elo+
Solo
King Arthur
King Arthur
LtCarmichael420
King Arthur
Level 62
God Stats
3W - 4L
1,437 SR
Queue Stats
3W - 5L
1,324 Elo+
Party 2
Zeus
Zeus
quadgie01
Zeus
Level 118
God Stats
4W - 13L
1,402 SR
Queue Stats
806W - 901L
1,409 Elo+
Solo
Sol
Sol
squishy_poot
Sol
Level 44
God Stats
0W - 2L
1,241 SR
Queue Stats
67W - 44L
1,560 Elo+
Solo
Team Averages
Level 75
1,374 SR
1,417 Elo+

VS

Team Averages
Level 56
1,461 SR
1,364 Elo+
Thoth
Thoth
Ap3xVip3r1994
Thoth
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 225L
1,316 Elo+
Solo
Atlas
Atlas
NyC Simba
Atlas
Level 34
God Stats
28W - 21L
1,484 SR
Queue Stats
81W - 113L
1,359 Elo+
Party 1
Gilgamesh
Gilgamesh
RetrohashMcLean
Gilgamesh
Level 50
God Stats
3W - 6L
1,342 SR
Queue Stats
72W - 121L
1,208 Elo+
Party 1
Zeus
Zeus
WaveKazeKage
Zeus
Level 69
God Stats
560W - 525L
1,492 SR
Queue Stats
738W - 812L
1,392 Elo+
Party 1
Hun Batz
Hun Batz
textural_vein6
Hun Batz
Level 39
God Stats
6W - 5L
1,484 SR
Queue Stats
46W - 27L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 0
10,348
862
4,381
16,571
11,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
GOOD_OROCHI
Lancelot
16
1 / 12 / 2
11,332
944
10,749
28,801
11,642
King Arthur
LtCarmichael420
King Arthur
16
1 / 2 / 2
10,733
894
4,762
6,868
5,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
16
0 / 4 / 3
11,066
922
10,293
10,617
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
2 / 5 / 1
12,468
1,039
19,282
22,093
9,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 12
12,214
1,018
6,524
9,066
4,010
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
NyC Simba
Atlas
19
2 / 1 / 21
13,029
1,086
9,126
14,471
15,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
RetrohashMcLean
Gilgamesh
19
2 / 1 / 21
12,582
1,049
7,393
11,060
7,314
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
9 / 0 / 18
14,010
1,168
25,919
7,106
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
20
14 / 0 / 13
16,145
1,345
32,206
16,089
10,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
116
4
Kills
31
31
Deaths
4
8
Assists
85
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
L
0
8
0
0
L
Lancelot
GOOD_OROCHI
Lancelot
1
12
2
0.17
L
King Arthur
LtCarmichael420
King Arthur
1
2
2
1
W
Atlas
NyC Simba
Atlas
2
1
21
12.5
W
Gilgamesh
RetrohashMcLean
Gilgamesh
2
1
21
12.5
W
9
0
18
18
L
Zeus
0
4
3
0.38
L
2
5
1
0.5
W
Hun Batz
14
0
13
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,467
Damage
81,168
84,950
Taken
57,792
41,911
Mitigated
40,399
2,599
Healing
10,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,524
1,282
0
572
9,066
4,010
0
4,074
4,963
15,780
0
L
4,381
1,286
0
372
16,571
11,763
0
10,525
5,798
0
5,038
L
Lancelot
GOOD_OROCHI
Lancelot
10,749
2,304
0
160
28,801
11,642
0
15,519
12,876
0
26,639
L
King Arthur
LtCarmichael420
King Arthur
4,762
282
0
0
6,868
5,555
0
3,781
2,987
0
8,105
W
Atlas
NyC Simba
Atlas
9,126
3,168
948
3,139
14,471
15,212
0
7,072
7,335
14,408
0
W
Gilgamesh
RetrohashMcLean
Gilgamesh
7,393
1,822
0
103
11,060
7,314
0
5,158
5,871
0
24,564
W
25,919
2,602
0
626
7,106
3,423
0
4,139
2,869
48,096
0
L
Zeus
10,293
425
0
0
10,617
3,856
0
3,003
7,579
27,288
0
L
19,282
6,038
0
2,067
22,093
9,095
0
8,741
13,041
50,963
4,548
W
Hun Batz
32,206
7,747
0
5,260
16,089
10,440
0
7,335
8,624
0
75,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,947
Gold Earned
67,980
172
Minions Killed
239
4
Camps Cleared
13
897,306
Distance Traveled
1,163,224
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,214
1,018
22
2
0
200,592
0
L
Bellona
10,348
862
0
0
0
158,514
1
L
Lancelot
11,332
944
28
2
0
238,133
0
L
King Arthur
10,733
894
8
1
0
93,714
0
W
Atlas
13,029
1,086
19
2
1
198,357
0
W
Gilgamesh
12,582
1,049
31
3
3
247,023
1
W
Zeus
14,010
1,168
65
5
1
242,778
1
L
Zeus
11,066
922
40
3
1
153,926
4
L
Sol
12,468
1,039
96
8
3
253,019
0
W
Hun Batz
16,145
1,345
102
9
8
274,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role