Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Alec9
Jing Wei
Level 104
God Stats
4W - 4L
1,743 SR
Queue Stats
73W - 81L
1,338 Elo+
Solo
Raijin
Raijin
Galdura
Raijin
Level 68
God Stats
1W - 2L
1,512 SR
Queue Stats
81W - 92L
1,433 Elo+
Party 1
Pele
Pele
SmokeDaTrees420
Pele
Level 92
God Stats
1W - 2L
1,264 SR
Queue Stats
184W - 184L
1,295 Elo+
Solo
Persephone
Persephone
iSoyAntonio
Persephone
Level 89
God Stats
1W - 1L
1,262 SR
Queue Stats
104W - 114L
1,402 Elo+
Party 1
Team Averages
Level 103
1,456 SR
1,394 Elo+

VS

Team Averages
Level 93
1,385 SR
1,489 Elo+
Da Ji
Da Ji
Evilbreed310
Da Ji
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 215L
1,426 Elo+
Solo
Fenrir
Fenrir
Ganzo760
Fenrir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,632 Elo+
Solo
Tiamat
Tiamat
Hªrlºt
Tiamat
Level 113
God Stats
1W - 1L
1,362 SR
Queue Stats
45W - 48L
1,442 Elo+
Party 2
Pele
Pele
Rhaenys_Velaryon
Pele
Level 84
God Stats
0W - 1L
1,291 SR
Queue Stats
8W - 10L
1,432 Elo+
Party 2
Heimdallr
Heimdallr
STELLR4TELLROSO
Heimdallr
Level 85
God Stats
0W - 1L
1,270 SR
Queue Stats
39W - 34L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
18
2 / 2 / 17
11,483
675
7,878
31,346
42,711
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
Alec9
Jing Wei
20
3 / 2 / 21
12,192
717
11,813
12,845
6,340
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Galdura
Raijin
20
8 / 5 / 19
13,322
784
22,772
17,421
9,271
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
6 / 3 / 16
12,139
714
12,014
13,255
6,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Persephone
iSoyAntonio
Persephone
20
13 / 3 / 14
14,581
858
25,716
15,019
7,590
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 7 / 2
12,872
757
13,443
17,363
8,472
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fenrir
Ganzo760
Fenrir
16
1 / 11 / 6
10,290
605
8,379
20,320
13,727
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Hªrlºt
Tiamat
20
2 / 5 / 4
11,580
681
23,490
22,067
14,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 9 / 6
10,747
632
15,876
26,734
11,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
STELLR4TELLROSO
Heimdallr
5
0 / 0 / 0
7,212
424
0
0
0

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
32
32
Kills
14
15
Deaths
32
87
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
2
17
5.25
W
Jing Wei
Alec9
Jing Wei
3
2
21
6.75
L
9
7
2
1.43
W
Raijin
Galdura
Raijin
8
5
19
3.5
L
Fenrir
Ganzo760
Fenrir
1
11
6
0.36
L
Tiamat
Hªrlºt
Tiamat
2
5
4
0.8
L
2
9
6
0.56
L
Heimdallr
STELLR4TELLROSO
Heimdallr
0
0
0
0
W
6
3
16
4.67
W
Persephone
iSoyAntonio
Persephone
13
3
14
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,193
Damage
61,188
89,886
Taken
86,484
72,433
Mitigated
47,615
46,438
Healing
26,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,878
2,591
2,761
15,644
31,346
42,711
594
8,266
23,080
17,334
0
W
Jing Wei
Alec9
Jing Wei
11,813
8,145
3,047
4,456
12,845
6,340
2,567
3,798
9,047
0
30,663
L
13,443
1,615
1,206
2,698
17,363
8,472
0
10,927
6,436
0
21,977
W
Raijin
Galdura
Raijin
22,772
2,246
1,753
4,239
17,421
9,271
2,238
3,774
13,647
51,460
0
L
Fenrir
Ganzo760
Fenrir
8,379
1,434
1,820
1,144
20,320
13,727
0
13,109
7,211
246
14,545
L
Tiamat
Hªrlºt
Tiamat
23,490
697
412
9,558
22,067
14,337
0
15,185
6,882
67,814
0
L
15,876
1,984
1,013
8,354
26,734
11,079
0
17,145
9,589
0
37,102
L
Heimdallr
STELLR4TELLROSO
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
12,014
2,581
2,626
4,190
13,255
6,521
1,609
4,394
8,861
0
23,460
W
Persephone
iSoyAntonio
Persephone
25,716
1,888
1,980
5,742
15,019
7,590
2,030
3,445
11,571
52,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,717
Gold Earned
52,701
182
Minions Killed
154
0
Camps Cleared
0
1,591,833
Distance Traveled
1,075,686
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,483
675
11
1
0
328,369
0
W
Jing Wei
12,192
717
50
3
0
277,793
0
L
Da Ji
12,872
757
19
1
0
288,585
0
W
Raijin
13,322
784
67
4
0
275,614
1
L
Fenrir
10,290
605
16
1
0
252,938
0
L
Tiamat
11,580
681
82
5
0
259,982
0
L
Pele
10,747
632
37
2
0
274,181
1
L
Heimdallr
7,212
424
0
0
0
0
0
W
Pele
12,139
714
12
1
0
369,077
0
W
Persephone
14,581
858
42
2
0
340,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role