Player Matchup

Lancelot
Lancelot
Dryzzol
Lancelot
Level 64
God Stats
2W - 2L
1,282 SR
Queue Stats
50W - 39L
1,483 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Nobushi117
Kumbhakarna
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,297 Elo+
Party 1
Zhong Kui
Zhong Kui
OgreIord
Zhong Kui
Level 103
God Stats
0W - 2L
1,272 SR
Queue Stats
73W - 73L
1,425 Elo+
Party 1
Sun Wukong
Sun Wukong
Rokym1
Sun Wukong
Level 109
God Stats
0W - 1L
1,676 SR
Queue Stats
42W - 35L
1,484 Elo+
Party 1
He Bo
He Bo
SauceGay
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,379 Elo+
Party 1
Team Averages
Level 81
1,446 SR
1,413 Elo+

VS

Team Averages
Level 29
1,477 SR
1,568 Elo+
Loki
Loki
Dannyzaru
Loki
Level 59
God Stats
2W - 0L
1,460 SR
Queue Stats
147W - 127L
1,590 Elo+
Solo
Agni
Agni
StudMUff
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 31L
1,637 Elo+
Party 2
Bellona
Bellona
Themastershake9
Bellona
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,553 Elo+
Party 2
Discordia
Discordia
Yosopo
Discordia
Level 24
God Stats
16W - 2L
1,425 SR
Queue Stats
101W - 51L
1,517 Elo+
Party 2
Hera
Hera
rockgamers53
Hera
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 37L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dryzzol
Lancelot
17
3 / 9 / 11
12,033
633
8,179
28,850
18,046
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Nobushi117
Kumbhakarna
16
1 / 9 / 10
11,368
598
3,586
33,063
50,326
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
OgreIord
Zhong Kui
20
8 / 8 / 10
13,205
695
19,245
26,678
21,471
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Rokym1
Sun Wukong
20
5 / 7 / 16
12,406
653
22,245
32,041
47,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
SauceGay
He Bo
20
9 / 10 / 9
13,983
736
25,848
20,914
9,853
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
14 / 8 / 14
14,986
789
22,406
20,601
11,707
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
20
6 / 8 / 19
13,702
721
20,500
17,967
10,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 6 / 29
13,653
719
12,338
31,499
53,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
Yosopo
Discordia
20
11 / 2 / 26
15,367
809
37,949
11,086
6,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 2 / 26
14,591
768
33,483
13,605
8,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
157
26
Kills
43
43
Deaths
26
56
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Loki
14
8
14
2.63
L
Lancelot
Dryzzol
Lancelot
3
9
11
0.94
L
Kumbhakarna
Nobushi117
Kumbhakarna
1
9
10
0.67
L
Zhong Kui
OgreIord
Zhong Kui
8
8
10
1.63
L
Sun Wukong
Rokym1
Sun Wukong
5
7
16
1.86
L
He Bo
SauceGay
He Bo
9
10
9
1.35
W
Agni
6
8
19
1.94
W
3
6
29
2.92
W
Discordia
Yosopo
Discordia
11
2
26
12
W
9
2
26
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,103
Damage
126,676
141,546
Taken
94,758
147,171
Mitigated
90,317
38,720
Healing
26,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
22,406
3,232
2,528
2,501
20,601
11,707
82
12,226
8,375
0
38,242
L
Lancelot
Dryzzol
Lancelot
8,179
2,232
3,598
4,349
28,850
18,046
1,263
19,665
9,185
0
20,681
L
Kumbhakarna
Nobushi117
Kumbhakarna
3,586
635
2,309
5,263
33,063
50,326
0
20,972
12,091
15,223
0
L
Zhong Kui
OgreIord
Zhong Kui
19,245
1,827
2,075
6,259
26,678
21,471
401
18,695
7,983
36,961
0
L
Sun Wukong
Rokym1
Sun Wukong
22,245
2,883
3,320
7,075
32,041
47,475
658
21,710
10,331
0
54,568
L
He Bo
SauceGay
He Bo
25,848
1,713
2,411
2,061
20,914
9,853
168
10,890
10,024
49,923
0
W
Agni
20,500
1,078
2,227
2,335
17,967
10,187
1,346
9,215
8,752
45,108
0
W
12,338
1,043
2,751
4,965
31,499
53,598
458
15,853
15,646
0
18,565
W
Discordia
Yosopo
Discordia
37,949
971
2,517
2,206
11,086
6,589
2,061
6,165
4,921
69,416
0
W
33,483
7,734
2,920
1,992
13,605
8,236
2,962
5,220
8,385
57,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,995
Gold Earned
72,299
181
Minions Killed
195
0
Camps Cleared
0
1,561,201
Distance Traveled
1,730,252
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,986
789
30
2
0
341,262
0
L
Lancelot
12,033
633
26
1
0
335,874
4
L
Kumbhakarna
11,368
598
15
1
0
287,681
0
L
Zhong Kui
13,205
695
39
2
0
303,881
1
L
Sun Wukong
12,406
653
42
2
0
336,955
1
L
He Bo
13,983
736
59
3
0
296,810
0
W
Agni
13,702
721
51
3
0
330,592
1
W
Bellona
13,653
719
2
0
0
328,896
0
W
Discordia
15,367
809
63
3
0
382,239
0
W
Hera
14,591
768
49
3
0
347,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role