Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Firestalker77
Skadi
Level 118
God Stats
16W - 3L
1,752 SR
Queue Stats
253W - 145L
1,845 Elo+
Party 2
Sylvanus
Sylvanus
Ghogert
Sylvanus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 13L
1,738 Elo+
Party 2
Anubis
Anubis
Swarmso
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 11L
1,748 Elo+
Party 2
Rama
Rama
moonjumping
Rama
Level 159
God Stats
1W - 2L
1,889 SR
Queue Stats
57W - 30L
1,741 Elo+
Party 2
Team Averages
Level 113
1,628 SR
1,714 Elo+

VS

Team Averages
Level 59
1,569 SR
1,606 Elo+
Ishtar
Ishtar
Darrthbane
Ishtar
Level 29
God Stats
2W - 3L
1,367 SR
Queue Stats
294W - 175L
1,751 Elo+
Party 1
Horus
Horus
MrWindyCS
Horus
Level 129
God Stats
26W - 9L
1,743 SR
Queue Stats
899W - 568L
1,728 Elo+
Party 1
Janus
Janus
Reasecup
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 52L
1,376 Elo+
Party 3
Bakasura
Bakasura
Zerkcius
Bakasura
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 38L
1,455 Elo+
Party 3
Olorun
Olorun
jtalk123
Olorun
Level 69
God Stats
2W - 1L
1,733 SR
Queue Stats
778W - 511L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 1 / 5
5,711
571
2,106
9,929
5,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
6 / 1 / 1
6,256
626
8,625
5,131
1,848
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Ghogert
Sylvanus
11
4 / 1 / 4
6,680
668
4,955
7,424
3,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Swarmso
Anubis
11
3 / 1 / 1
6,283
628
4,189
5,270
2,797
Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 3
6,729
673
7,705
8,980
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Darrthbane
Ishtar
10
1 / 5 / 1
6,096
610
5,469
8,340
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
MrWindyCS
Horus
6
0 / 4 / 1
4,613
461
4,228
11,031
7,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
Reasecup
Janus
8
0 / 1 / 0
4,802
480
1,676
5,101
1,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Zerkcius
Bakasura
9
1 / 5 / 0
5,324
532
2,222
7,813
3,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
jtalk123
Olorun
9
2 / 2 / 0
5,663
566
6,282
7,469
2,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
16
Kills
4
4
Deaths
17
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
5
3.5
L
Ishtar
Darrthbane
Ishtar
1
5
1
0.3
W
6
1
1
6.5
W
Sylvanus
Ghogert
Sylvanus
4
1
4
6
L
Horus
MrWindyCS
Horus
0
4
1
0.13
L
Janus
Reasecup
Janus
0
1
0
0
W
Anubis
Swarmso
Anubis
3
1
1
3.5
L
Bakasura
Zerkcius
Bakasura
1
5
0
0.2
L
Olorun
jtalk123
Olorun
2
2
0
1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,580
Damage
19,877
36,734
Taken
39,754
17,656
Mitigated
18,090
13,175
Healing
10,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,106
672
216
2,795
9,929
5,681
0
3,501
5,510
14,701
0
L
Ishtar
Darrthbane
Ishtar
5,469
3,086
0
1,331
8,340
2,968
0
5,384
2,956
0
43,688
W
8,625
4,059
0
660
5,131
1,848
0
2,047
3,084
0
41,355
W
Sylvanus
Ghogert
Sylvanus
4,955
2,117
309
3,413
7,424
3,943
0
520
6,874
36,134
13,160
L
Horus
MrWindyCS
Horus
4,228
2,433
657
2,527
11,031
7,476
0
2,301
8,730
0
14,648
L
Janus
Reasecup
Janus
1,676
297
0
633
5,101
1,813
0
273
4,828
29,316
0
W
Anubis
Swarmso
Anubis
4,189
292
0
1,875
5,270
2,797
0
0
5,270
37,510
0
L
Bakasura
Zerkcius
Bakasura
2,222
1,621
0
2,116
7,813
3,336
0
1,813
6,000
0
26,520
L
Olorun
jtalk123
Olorun
6,282
4,311
170
2,823
7,469
2,497
0
663
6,806
37,014
0
W
7,705
6,396
0
3,907
8,980
3,387
0
1,890
7,045
0
56,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,659
Gold Earned
26,498
348
Minions Killed
254
0
Camps Cleared
0
979,452
Distance Traveled
999,705
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,711
571
17
2
0
222,940
3
L
Ishtar
6,096
610
66
7
0
182,272
2
W
Skadi
6,256
626
71
7
0
201,619
3
W
Sylvanus
6,680
668
90
9
0
185,535
4
L
Horus
4,613
461
25
3
0
208,018
3
L
Janus
4,802
480
38
4
0
190,318
0
W
Anubis
6,283
628
65
7
0
183,019
2
L
Bakasura
5,324
532
64
6
0
218,309
4
L
Olorun
5,663
566
61
6
0
200,788
0
W
Rama
6,729
673
105
11
0
186,339
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role