Player Matchup

Bacchus
Bacchus
GenGhost
Bacchus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 42L
1,187 Elo+
Party 2
Bakasura
Bakasura
Gordys69
Bakasura
Level 123
God Stats
8W - 12L
1,334 SR
Queue Stats
557W - 603L
1,280 Elo+
Solo
Agni
Agni
ManiacalSlasha
Agni
Level 138
God Stats
0W - 4L
1,182 SR
Queue Stats
62W - 61L
1,346 Elo+
Solo
Cliodhna
Cliodhna
Olympian_ZeusDC
Cliodhna
Level 106
God Stats
1W - 3L
1,180 SR
Queue Stats
78W - 65L
1,443 Elo+
Solo
Nemesis
Nemesis
PacificoClara
Nemesis
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 43L
1,209 Elo+
Party 2
Team Averages
Level 96
1,339 SR
1,293 Elo+

VS

Team Averages
Level 66
1,498 SR
1,363 Elo+
Fafnir
Fafnir
Chefblackboy2000
Fafnir
Level 72
God Stats
4W - 4L
1,612 SR
Queue Stats
87W - 80L
1,362 Elo+
Party 1
Serqet
Serqet
RememberParagon
Serqet
Level 87
God Stats
3W - 0L
1,381 SR
Queue Stats
58W - 49L
1,352 Elo+
Party 1
Nemesis
Nemesis
tony433534
Nemesis
Level 47
God Stats
1W - 1L
1,291 SR
Queue Stats
52W - 55L
1,334 Elo+
Party 1
Kukulkan
Kukulkan
x1x9x9x4
Kukulkan
Level 62
God Stats
2W - 1L
1,705 SR
Queue Stats
45W - 42L
1,417 Elo+
Party 1
Awilix
Awilix
xxAPOCALIPSExx
Awilix
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 32L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GenGhost
Bacchus
15
4 / 7 / 8
9,742
812
9,539
16,478
22,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
Gordys69
Bakasura
16
4 / 9 / 7
9,691
808
10,324
17,513
16,297
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 6 / 6
8,837
736
13,089
13,031
5,457
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cliodhna
13
3 / 9 / 3
8,641
720
8,367
15,464
8,300
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
13
3 / 10 / 5
8,597
716
9,864
16,500
7,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 20
10,607
884
7,484
18,831
20,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 2 / 26
10,245
854
12,076
15,138
15,680
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
tony433534
Nemesis
16
3 / 4 / 28
10,604
884
12,575
17,388
10,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
x1x9x9x4
Kukulkan
17
10 / 5 / 21
10,953
913
19,440
13,829
7,583
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
17 / 2 / 17
11,619
968
18,641
14,246
7,566
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
153
16
Kills
41
41
Deaths
18
29
Assists
112
Player
Kills
Deaths
Assists
KDA
W
6
5
20
3.2
L
Bacchus
GenGhost
Bacchus
4
7
8
1.14
L
Bakasura
Gordys69
Bakasura
4
9
7
0.83
L
2
6
6
0.83
L
Cliodhna
3
9
3
0.5
L
Nemesis
3
10
5
0.55
W
5
2
26
9
W
Nemesis
tony433534
Nemesis
3
4
28
4.25
W
Kukulkan
x1x9x9x4
Kukulkan
10
5
21
4.1
W
17
2
17
12.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,183
Damage
70,216
78,986
Taken
79,432
59,398
Mitigated
61,483
7,813
Healing
24,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,484
3,086
1,061
3,499
18,831
20,273
1,467
3,824
14,747
13,446
0
L
Bacchus
GenGhost
Bacchus
9,539
2,203
167
630
16,478
22,144
0
7,061
9,339
15,169
0
L
Bakasura
Gordys69
Bakasura
10,324
6,075
473
1,701
17,513
16,297
0
4,540
12,616
0
10,235
L
13,089
1,464
663
2,491
13,031
5,457
0
3,479
9,348
25,338
545
L
Cliodhna
8,367
978
0
39
15,464
8,300
0
5,893
9,551
0
17,206
L
Nemesis
9,864
3,520
376
1,273
16,500
7,200
384
5,951
10,549
0
15,042
W
12,076
3,363
1,156
1,032
15,138
15,680
1,053
6,530
7,898
0
19,304
W
Nemesis
tony433534
Nemesis
12,575
4,403
2,381
5,136
17,388
10,381
604
4,683
11,953
0
21,496
W
Kukulkan
x1x9x9x4
Kukulkan
19,440
4,423
2,031
2,983
13,829
7,583
1,256
3,116
10,220
34,781
0
W
18,641
8,636
1,895
3,702
14,246
7,566
2,794
4,140
8,866
0
28,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,508
Gold Earned
54,028
80
Minions Killed
113
0
Camps Cleared
0
904,274
Distance Traveled
1,163,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,607
884
5
0
0
197,243
0
L
Bacchus
9,742
812
10
1
0
181,705
0
L
Bakasura
9,691
808
20
2
0
181,522
0
L
Agni
8,837
736
24
2
0
201,087
0
L
Cliodhna
8,641
720
20
2
0
160,573
0
L
Nemesis
8,597
716
6
1
0
179,387
0
W
Serqet
10,245
854
22
2
0
231,757
0
W
Nemesis
10,604
884
16
1
0
260,829
0
W
Kukulkan
10,953
913
52
4
0
207,115
0
W
Awilix
11,619
968
18
2
0
266,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role