Player Matchup

Sol
Sol
 
Sol
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Victor33chaos
Sun Wukong
Level 128
God Stats
24W - 31L
1,551 SR
Queue Stats
357W - 426L
1,496 Elo+
Solo
Thor
Thor
Znithh
Thor
Level 128
God Stats
52W - 35L
1,498 SR
Queue Stats
443W - 315L
1,576 Elo+
Solo
Team Averages
Level 105
1,516 SR
1,524 Elo+

VS

Team Averages
Level 121
1,487 SR
1,530 Elo+
Bastet
Bastet
Johnjones69
Bastet
Level 123
God Stats
1W - 1L
1,748 SR
Queue Stats
473W - 590L
1,432 Elo+
Solo
Gilgamesh
Gilgamesh
OKGOOBER-
Gilgamesh
Level 144
God Stats
6W - 9L
1,450 SR
Queue Stats
796W - 711L
1,620 Elo+
Party 1
Nu Wa
Nu Wa
dominatorx54
Nu Wa
Level 95
God Stats
0W - 1L
1,262 SR
Queue Stats
17W - 19L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 0 / 4
7,360
736
5,215
6,735
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
Victor33chaos
Sun Wukong
13
2 / 1 / 4
7,828
783
6,297
10,661
6,603
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
Znithh
Thor
12
3 / 3 / 3
7,470
747
8,921
9,941
4,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
2 / 1 / 2
6,799
680
6,552
5,449
1,865
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
OKGOOBER-
Gilgamesh
10
0 / 2 / 4
6,618
662
3,424
11,865
8,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 3
6,303
630
5,325
8,120
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
6
Kills
3
4
Deaths
6
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
4
3
L
Bastet
2
1
2
3
L
Gilgamesh
OKGOOBER-
Gilgamesh
0
2
4
1
W
Sun Wukong
Victor33chaos
Sun Wukong
2
1
4
4
W
Thor
Znithh
Thor
3
3
3
1.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,433
Damage
15,301
27,337
Taken
25,434
12,909
Mitigated
13,374
9,170
Healing
3,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,215
834
0
3,786
6,735
2,264
2,049
1,243
5,492
39,952
0
L
Bastet
6,552
1,591
135
489
5,449
1,865
0
347
5,074
0
18,777
L
Gilgamesh
OKGOOBER-
Gilgamesh
3,424
799
969
1,896
11,865
8,887
0
2,864
8,753
438
20,174
W
Sun Wukong
Victor33chaos
Sun Wukong
6,297
896
0
3,947
10,661
6,603
42
2,456
8,205
0
22,961
W
Thor
Znithh
Thor
8,921
1,618
0
1,437
9,941
4,042
308
2,967
6,974
0
20,061
L
5,325
1,407
0
26
8,120
2,622
0
1,636
6,392
16,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,658
Gold Earned
19,720
135
Minions Killed
78
9
Camps Cleared
0
579,558
Distance Traveled
553,736
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,360
736
74
7
6
187,716
4
L
Bastet
6,799
680
31
3
0
208,303
5
L
Gilgamesh
6,618
662
28
3
0
179,679
2
W
Sun Wukong
7,828
783
40
4
2
216,289
4
W
Thor
7,470
747
21
2
1
175,553
2
L
Nu Wa
6,303
630
19
2
0
165,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role