Player Matchup

Jormungandr
Jormungandr
ImGlobal76
Jormungandr
Level 26
God Stats
37W - 32L
1,529 SR
Queue Stats
80W - 83L
1,438 Elo+
Party 2
Nemesis
Nemesis
Inviccta
Nemesis
Level 66
God Stats
17W - 11L
1,627 SR
Queue Stats
237W - 229L
1,518 Elo+
Party 2
Heimdallr
Heimdallr
SonlcSnipeZ9
Heimdallr
Level 60
God Stats
5W - 7L
1,348 SR
Queue Stats
264W - 269L
1,420 Elo+
Party 2
Scylla
Scylla
Yo it Antwon
Scylla
Level 75
God Stats
5W - 7L
1,533 SR
Queue Stats
276W - 276L
1,430 Elo+
Party 2
Osiris
Osiris
numbmallard990
Osiris
Level 88
God Stats
15W - 12L
1,527 SR
Queue Stats
127W - 129L
1,393 Elo+
Party 2
Team Averages
Level 63
1,513 SR
1,440 Elo+

VS

Team Averages
Level 123
1,461 SR
1,519 Elo+
Terra
Terra
Blackl3ull97
Terra
Level 158
God Stats
2W - 3L
1,464 SR
Queue Stats
402W - 367L
1,571 Elo+
Party 1
Ishtar
Ishtar
TheSUZYO
Ishtar
Level 109
God Stats
1W - 4L
1,275 SR
Queue Stats
8W - 9L
1,422 Elo+
Solo
Ra
Ra
itz_NARFMAN
Ra
Level 159
God Stats
3W - 5L
1,624 SR
Queue Stats
537W - 449L
1,535 Elo+
Party 1
Hun Batz
Hun Batz
laalabumba
Hun Batz
Level 160
God Stats
2W - 3L
1,440 SR
Queue Stats
475W - 415L
1,546 Elo+
Party 1
Tyr
Tyr
oExtrAvAgAncEo
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 42L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ImGlobal76
Jormungandr
13
1 / 0 / 2
7,965
531
4,564
9,152
7,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Inviccta
Nemesis
14
3 / 0 / 4
8,516
568
6,707
11,678
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
SonlcSnipeZ9
Heimdallr
14
3 / 0 / 2
8,399
560
5,954
6,441
3,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
13
0 / 0 / 1
7,391
493
3,006
5,307
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
7 / 1 / 3
10,285
686
10,367
13,673
11,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,459
431
4,043
9,329
8,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ishtar
TheSUZYO
Ishtar
8
0 / 1 / 0
5,420
361
2,905
5,153
1,524
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 1 / 0
7,368
491
5,558
6,584
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
laalabumba
Hun Batz
13
0 / 4 / 0
7,367
491
6,336
13,936
5,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 0
6,810
454
5,211
15,744
11,376
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
14
Kills
1
1
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Jormungandr
ImGlobal76
Jormungandr
1
0
2
2
W
Nemesis
Inviccta
Nemesis
3
0
4
5
W
Heimdallr
SonlcSnipeZ9
Heimdallr
3
0
2
4
L
Ishtar
TheSUZYO
Ishtar
0
1
0
0
W
Scylla
0
0
1
0.5
L
0
1
0
0
L
Hun Batz
laalabumba
Hun Batz
0
4
0
0
W
7
1
3
8.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,598
Damage
24,053
46,251
Taken
50,746
28,021
Mitigated
29,978
15,724
Healing
7,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,043
269
731
2,474
9,329
8,628
0
1,929
7,400
24,488
0
W
Jormungandr
ImGlobal76
Jormungandr
4,564
1,476
0
1,790
9,152
7,038
0
3,092
6,060
43,001
0
W
Nemesis
Inviccta
Nemesis
6,707
2,997
0
762
11,678
4,616
0
2,266
9,412
0
74,940
W
Heimdallr
SonlcSnipeZ9
Heimdallr
5,954
2,302
0
4,921
6,441
3,026
1,418
792
5,649
0
55,440
L
Ishtar
TheSUZYO
Ishtar
2,905
1,592
0
500
5,153
1,524
0
748
4,405
0
24,482
W
Scylla
3,006
74
0
1,858
5,307
2,152
0
2,899
2,408
49,520
0
L
5,558
176
320
1,808
6,584
3,059
0
3,630
2,954
64,188
0
L
Hun Batz
laalabumba
Hun Batz
6,336
2,374
0
370
13,936
5,391
0
1,263
12,673
0
71,487
W
10,367
5,323
0
6,393
13,673
11,189
2,617
552
13,121
0
76,731
L
5,211
2,523
0
1,429
15,744
11,376
0
0
15,744
0
38,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,556
Gold Earned
33,424
493
Minions Killed
369
0
Camps Cleared
0
1,569,401
Distance Traveled
1,355,548
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,459
431
23
2
0
316,517
2
W
Jormungandr
7,965
531
65
4
0
308,901
4
W
Nemesis
8,516
568
112
7
0
362,803
3
W
Heimdallr
8,399
560
89
6
0
289,319
3
L
Ishtar
5,420
361
36
2
0
155,936
2
W
Scylla
7,391
493
95
6
0
295,207
6
L
Ra
7,368
491
126
8
0
308,843
4
L
Hun Batz
7,367
491
122
8
0
345,349
3
W
Osiris
10,285
686
132
9
0
313,171
2
L
Tyr
6,810
454
62
4
0
228,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role