Player Matchup

Horus
Horus
SaltyBongos
Horus
Level 29
God Stats
6W - 5L
1,497 SR
Queue Stats
8W - 8L
1,501 Elo+
Party 2
Poseidon
Poseidon
Yonatanortiz1989
Poseidon
Level 32
God Stats
18W - 8L
1,163 SR
Queue Stats
70W - 84L
1,282 Elo+
Solo
Pele
Pele
nicktheVslayer
Pele
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,538 Elo+
Party 2
Ishtar
Ishtar
pandora_box317
Ishtar
Level 124
God Stats
5W - 8L
1,532 SR
Queue Stats
38W - 42L
1,441 Elo+
Party 1
Tsukuyomi
Tsukuyomi
wdfki11j0y
Tsukuyomi
Level 29
God Stats
4W - 5L
1,499 SR
Queue Stats
5W - 9L
1,275 Elo+
Party 1
Team Averages
Level 62
1,438 SR
1,407 Elo+

VS

Team Averages
Level 47
1,455 SR
1,352 Elo+
Shiva
Shiva
Braedinth
Shiva
Level 17
God Stats
2W - 7L
1,380 SR
Queue Stats
9W - 21L
1,328 Elo+
Party 3
Bastet
Bastet
Cyberich
Bastet
Level 108
God Stats
30W - 30L
1,475 SR
Queue Stats
113W - 119L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
ShhKB
Baron Samedi
Level 38
God Stats
3W - 9L
1,333 SR
Queue Stats
10W - 29L
1,275 Elo+
Party 3
Bellona
Bellona
SpartacusWright
Bellona
Level 44
God Stats
0W - 1L
1,589 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
WolfKingRagnar
Sol
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 41L
1,277 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 8
8,088
476
4,856
12,770
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 1 / 1
8,865
521
6,014
8,377
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 4
9,022
531
10,383
15,425
5,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 3 / 4
9,011
530
11,078
12,464
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
wdfki11j0y
Tsukuyomi
16
5 / 2 / 1
9,416
554
13,643
17,631
7,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Braedinth
Shiva
12
0 / 4 / 0
7,481
440
3,195
14,769
8,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Cyberich
Bastet
15
3 / 2 / 1
8,771
516
11,370
14,094
8,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
ShhKB
Baron Samedi
11
0 / 3 / 1
7,729
455
5,053
13,825
10,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 5 / 0
8,591
505
10,010
16,348
9,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 1 / 0
8,657
509
7,650
12,377
4,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
15
Kills
7
8
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Shiva
Braedinth
Shiva
0
4
0
0
L
Bastet
Cyberich
Bastet
3
2
1
1.75
W
1
0
8
5
L
Baron Samedi
ShhKB
Baron Samedi
0
3
1
0.17
L
3
5
0
0.6
L
1
1
0
1
W
2
1
1
2.5
W
4
2
4
3
W
3
3
4
1.67
W
Tsukuyomi
wdfki11j0y
Tsukuyomi
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,974
Damage
37,278
66,667
Taken
71,413
32,570
Mitigated
40,902
25,337
Healing
24,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Braedinth
Shiva
3,195
753
0
4,280
14,769
8,344
196
0
14,769
0
43,007
L
Bastet
Cyberich
Bastet
11,370
2,808
0
4,034
14,094
8,143
0
452
13,642
0
60,752
W
4,856
2,356
1,750
4,376
12,770
11,726
621
5,306
7,464
0
14,881
L
Baron Samedi
ShhKB
Baron Samedi
5,053
625
2,542
4,173
13,825
10,305
198
2,089
11,736
32,322
0
L
10,010
2,884
0
3,732
16,348
9,646
0
684
15,664
0
59,569
L
7,650
3,117
0
5,917
12,377
4,464
1,278
2,789
9,588
73,007
0
W
6,014
362
0
3,130
8,377
3,162
414
2,588
5,789
85,436
0
W
10,383
3,019
0
4,434
15,425
5,532
1,440
2,445
12,980
0
89,216
W
11,078
7,018
156
4,003
12,464
4,361
2,285
2,058
10,406
0
70,819
W
Tsukuyomi
wdfki11j0y
Tsukuyomi
13,643
2,626
0
7,488
17,631
7,789
396
306
17,325
0
61,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,402
Gold Earned
41,229
474
Minions Killed
419
0
Camps Cleared
0
1,707,238
Distance Traveled
1,630,059
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,481
440
64
4
0
321,344
5
L
Bastet
8,771
516
85
5
0
375,484
3
W
Horus
8,088
476
21
1
0
357,076
0
L
Baron Samedi
7,729
455
43
3
0
302,501
10
L
Bellona
8,591
505
90
5
0
346,004
0
L
Sol
8,657
509
137
8
0
284,726
2
W
Poseidon
8,865
521
125
7
0
343,974
0
W
Pele
9,022
531
121
7
0
363,486
0
W
Ishtar
9,011
530
107
6
0
301,108
1
W
Tsukuyomi
9,416
554
100
6
0
341,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role