Player Matchup

Baron Samedi
Baron Samedi
HyperQid
Baron Samedi
Level 102
God Stats
32W - 17L
1,673 SR
Queue Stats
109W - 134L
1,513 Elo+
Solo
Hercules
Hercules
T9 DefJam
Hercules
Level 89
God Stats
11W - 10L
1,500 SR
Queue Stats
33W - 36L
1,500 Elo+
Party 2
Medusa
Medusa
jiessqc
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2
Team Averages
Level 73
1,558 SR
1,504 Elo+

VS

Team Averages
Level 83
1,612 SR
1,428 Elo+
Hera
Hera
NaC Blood
Hera
Level 34
God Stats
7W - 7L
1,581 SR
Queue Stats
19W - 23L
1,312 Elo+
Party 1
Ullr
Ullr
Smipalo
Ullr
Level 154
God Stats
4W - 3L
1,754 SR
Queue Stats
28W - 34L
1,546 Elo+
Solo
Sol
Sol
YBZ Zer0
Sol
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HyperQid
Baron Samedi
15
3 / 4 / 3
10,090
631
11,357
12,920
8,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
T9 DefJam
Hercules
14
0 / 2 / 7
9,625
602
6,554
18,238
20,061
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Medusa
jiessqc
Medusa
15
6 / 5 / 0
11,468
717
9,429
15,213
6,964
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
2 / 5 / 6
10,750
672
12,001
10,042
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
Smipalo
Ullr
19
8 / 1 / 3
13,044
815
17,756
10,893
5,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 3 / 6
9,931
621
10,987
10,335
5,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
9
Kills
11
11
Deaths
9
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
HyperQid
Baron Samedi
3
4
3
1.13
W
Hera
2
5
6
1
W
Ullr
Smipalo
Ullr
8
1
3
9.5
L
Hercules
T9 DefJam
Hercules
0
2
7
1.75
W
1
3
6
1.33
L
Medusa
jiessqc
Medusa
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,340
Damage
40,744
46,371
Taken
31,270
35,890
Mitigated
15,546
14,262
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
HyperQid
Baron Samedi
11,357
309
3,007
3,761
12,920
8,865
33
4,697
8,223
40,687
0
W
Hera
12,001
4,475
0
408
10,042
4,549
229
4,710
5,332
31,311
0
W
Ullr
Smipalo
Ullr
17,756
7,980
0
1,185
10,893
5,724
2,004
3,653
7,240
0
79,547
L
Hercules
T9 DefJam
Hercules
6,554
929
244
5,018
18,238
20,061
0
10,994
7,244
0
20,599
W
10,987
2,048
0
2,306
10,335
5,273
897
3,512
6,823
23,100
1,176
L
Medusa
jiessqc
Medusa
9,429
4,188
0
2,232
15,213
6,964
0
7,385
7,828
0
39,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,183
Gold Earned
33,725
163
Minions Killed
205
4
Camps Cleared
9
834,627
Distance Traveled
881,085
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,090
631
71
4
4
267,023
7
W
Hera
10,750
672
47
3
1
290,119
2
W
Ullr
13,044
815
131
8
5
324,158
3
L
Hercules
9,625
602
24
2
0
291,195
4
W
Sol
9,931
621
27
2
3
266,808
4
L
Medusa
11,468
717
68
4
0
276,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role