Player Matchup

Thanatos
Thanatos
DopeDadOfRad
Thanatos
Level 34
God Stats
2W - 2L
1,720 SR
Queue Stats
15W - 20L
1,478 Elo+
Party 2
Ymir
Ymir
HokeeP
Ymir
Level 28
God Stats
2W - 2L
1,616 SR
Queue Stats
7W - 8L
1,513 Elo+
Party 2
Sol
Sol
dontbeafk
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,517 Elo+
Party 2
Team Averages
Level 29
1,612 SR
1,503 Elo+

VS

Team Averages
Level 101
1,511 SR
1,481 Elo+
Sun Wukong
Sun Wukong
CrakaChris222
Sun Wukong
Level 130
God Stats
16W - 11L
1,589 SR
Queue Stats
440W - 399L
1,536 Elo+
Party 1
Horus
Horus
bigfeet147
Horus
Level 105
God Stats
5W - 6L
1,543 SR
Queue Stats
419W - 360L
1,539 Elo+
Party 1
He Bo
He Bo
dado2902
He Bo
Level 69
God Stats
1W - 4L
1,402 SR
Queue Stats
156W - 235L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DopeDadOfRad
Thanatos
13
5 / 2 / 9
9,146
762
14,228
11,778
5,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
HokeeP
Ymir
14
1 / 1 / 12
9,519
793
6,503
8,056
6,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
8 / 1 / 5
9,761
813
14,512
6,350
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrakaChris222
Sun Wukong
12
1 / 4 / 3
7,939
662
6,171
15,010
7,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
11
0 / 5 / 4
7,994
666
4,299
17,365
17,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
dado2902
He Bo
11
3 / 5 / 1
7,967
664
7,529
8,631
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
14
Kills
4
4
Deaths
14
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CrakaChris222
Sun Wukong
1
4
3
0.63
W
Thanatos
DopeDadOfRad
Thanatos
5
2
9
4.75
W
Ymir
HokeeP
Ymir
1
1
12
7
L
Horus
0
5
4
0.4
L
He Bo
dado2902
He Bo
3
5
1
0.7
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,243
Damage
17,999
26,184
Taken
41,006
15,287
Mitigated
28,685
14,045
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CrakaChris222
Sun Wukong
6,171
581
0
5,331
15,010
7,167
0
6,742
8,268
0
37,666
W
Thanatos
DopeDadOfRad
Thanatos
14,228
4,692
0
7,953
11,778
5,414
685
3,741
8,037
0
28,998
W
Ymir
HokeeP
Ymir
6,503
1,402
0
2,902
8,056
6,734
78
2,606
5,450
22,432
0
L
Horus
4,299
1,759
378
3,286
17,365
17,752
0
7,890
9,475
0
6,980
L
He Bo
dado2902
He Bo
7,529
531
0
0
8,631
3,766
0
4,770
3,861
22,768
0
W
14,512
6,478
0
3,190
6,350
3,139
1,525
1,849
4,501
41,159
4,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,426
Gold Earned
23,900
129
Minions Killed
100
6
Camps Cleared
2
672,101
Distance Traveled
658,440
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,939
662
66
6
1
243,050
4
W
Thanatos
9,146
762
27
2
0
238,365
0
W
Ymir
9,519
793
31
3
2
218,688
4
L
Horus
7,994
666
8
1
0
220,927
4
L
He Bo
7,967
664
26
2
1
194,463
0
W
Sol
9,761
813
71
6
4
215,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role