Player Matchup

Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
HatsuneWitch_
Scylla
Level 61
God Stats
46W - 82L
1,411 SR
Queue Stats
69W - 105L
1,316 Elo+
Party 1
Ao Kuang
Ao Kuang
SeuVulski
Ao Kuang
Level 79
God Stats
2W - 3L
1,328 SR
Queue Stats
88W - 113L
1,384 Elo+
Solo
Anubis
Anubis
Swishbish
Anubis
Level 86
God Stats
3W - 1L
1,515 SR
Queue Stats
12W - 7L
1,578 Elo+
Party 1
Sol
Sol
YGuylhermeY
Sol
Level 45
God Stats
10W - 13L
1,420 SR
Queue Stats
10W - 18L
1,279 Elo+
Party 1
Team Averages
Level 71
1,435 SR
1,411 Elo+

VS

Team Averages
Level 45
1,602 SR
1,341 Elo+
Athena
Athena
FleX-LiPeSz
Athena
Level 54
God Stats
4W - 11L
1,428 SR
Queue Stats
170W - 207L
1,337 Elo+
Party 2
Hera
Hera
Teteuzin3273
Hera
Level 18
God Stats
18W - 21L
1,763 SR
Queue Stats
77W - 105L
1,297 Elo+
Party 2
Ishtar
Ishtar
anginho_afm
Ishtar
Level 115
God Stats
15W - 21L
1,819 SR
Queue Stats
477W - 485L
1,419 Elo+
Solo
Vamana
Vamana
bemyblues
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Lancelot
Lancelot
ishidauryu1997
Lancelot
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,150 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 0 / 3
7,885
563
6,646
7,354
6,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 2
7,825
559
4,990
4,150
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
SeuVulski
Ao Kuang
11
1 / 3 / 1
6,983
499
3,575
9,431
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
Swishbish
Anubis
12
3 / 2 / 2
7,231
517
5,284
8,873
4,299
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
2 / 1 / 1
7,028
502
6,518
8,463
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
1 / 0 / 1
6,482
463
2,088
8,342
5,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 2 / 1
7,025
502
4,705
6,172
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Ishtar
10
1 / 5 / 1
5,922
423
4,753
11,019
3,538
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
bemyblues
Vamana
9
1 / 5 / 0
5,837
417
1,592
9,301
5,365
Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
9
1 / 3 / 0
5,785
413
1,527
7,751
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
15
Kills
6
6
Deaths
15
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
3
6.5
L
Athena
1
0
1
1.5
W
4
0
2
5
W
Ao Kuang
SeuVulski
Ao Kuang
1
3
1
0.5
W
Anubis
Swishbish
Anubis
3
2
2
2
L
2
2
1
1.25
W
2
1
1
2.5
L
Ishtar
1
5
1
0.3
L
Vamana
bemyblues
Vamana
1
5
0
0.2
L
Lancelot
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,013
Damage
14,665
38,271
Taken
42,585
17,821
Mitigated
20,374
14,785
Healing
7,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,646
2,786
0
3,872
7,354
6,290
485
253
7,101
0
35,349
L
Athena
2,088
374
0
1,877
8,342
5,592
0
4,883
3,459
20,636
0
W
4,990
557
0
489
4,150
1,445
695
797
3,353
41,911
0
W
Ao Kuang
SeuVulski
Ao Kuang
3,575
1,099
0
1,233
9,431
3,444
0
2,121
7,310
33,434
0
W
Anubis
Swishbish
Anubis
5,284
363
301
4,342
8,873
4,299
336
2,718
6,155
51,338
0
L
4,705
1,780
0
500
6,172
2,646
0
3,924
2,062
54,661
0
W
6,518
2,549
0
4,548
8,463
2,343
5,720
904
7,559
41,869
0
L
Ishtar
4,753
3,018
0
3,125
11,019
3,538
0
7,209
3,758
0
29,228
L
Vamana
bemyblues
Vamana
1,592
1,114
0
1,586
9,301
5,365
887
1,921
7,230
0
20,326
L
Lancelot
1,527
646
0
46
7,751
3,233
0
2,038
5,709
0
31,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,952
Gold Earned
31,051
350
Minions Killed
261
0
Camps Cleared
0
1,278,986
Distance Traveled
1,244,188
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,885
563
52
4
0
239,802
2
L
Athena
6,482
463
22
2
0
301,812
2
W
Scylla
7,825
559
81
6
0
263,167
0
W
Ao Kuang
6,983
499
66
5
0
289,729
1
W
Anubis
7,231
517
80
6
0
239,021
4
L
Hera
7,025
502
99
7
0
274,484
4
W
Sol
7,028
502
71
5
0
247,267
6
L
Ishtar
5,922
423
48
3
0
225,157
4
L
Vamana
5,837
417
31
2
0
192,607
1
L
Lancelot
5,785
413
61
4
0
250,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role