Player Matchup

Cerberus
Cerberus
AMADOR05
Cerberus
Level 129
God Stats
3W - 3L
1,430 SR
Queue Stats
114W - 103L
1,510 Elo+
Solo
Janus
Janus
DarkBloodFlare
Janus
Level 69
God Stats
15W - 16L
1,495 SR
Queue Stats
243W - 289L
1,421 Elo+
Solo
King Arthur
King Arthur
HeWolf2100
King Arthur
Level 142
God Stats
7W - 5L
1,748 SR
Queue Stats
317W - 367L
1,502 Elo+
Party 1
Kali
Kali
Obiwan133218
Kali
Level 94
God Stats
3W - 6L
1,312 SR
Queue Stats
102W - 110L
1,502 Elo+
Solo
Apollo
Apollo
jack tunner2458
Apollo
Level 88
God Stats
9W - 4L
1,582 SR
Queue Stats
204W - 206L
1,429 Elo+
Party 1
Team Averages
Level 104
1,513 SR
1,473 Elo+

VS

Team Averages
Level 114
1,404 SR
1,456 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Andywillow04
Khepri
Level 123
God Stats
1W - 4L
1,108 SR
Queue Stats
189W - 216L
1,406 Elo+
Solo
Arachne
Arachne
Joohnyz
Arachne
Level 81
God Stats
20W - 13L
1,630 SR
Queue Stats
298W - 312L
1,467 Elo+
Solo
Tiamat
Tiamat
Królu
Tiamat
Level 116
God Stats
12W - 28L
1,352 SR
Queue Stats
75W - 96L
1,474 Elo+
Party 2
Sol
Sol
Lenki2000
Sol
Level 123
God Stats
1W - 5L
1,432 SR
Queue Stats
58W - 82L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AMADOR05
Cerberus
5
1 / 1 / 3
3,856
771
2,292
5,211
1,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 1 / 2
3,835
767
2,402
2,001
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
HeWolf2100
King Arthur
6
1 / 0 / 1
3,815
763
783
1,944
704
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

5
1 / 0 / 4
3,623
725
1,441
3,717
1,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
2 / 0 / 2
3,809
762
2,588
2,461
852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
1
0 / 0 / 0
1,053
211
0
0
0
Khepri
5
1 / 1 / 0
3,530
706
1,715
3,737
1,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
Joohnyz
Arachne
6
1 / 1 / 1
3,561
712
1,461
3,231
882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiamat
Królu
Tiamat
5
0 / 1 / 0
3,258
652
1,637
4,250
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 3 / 1
3,273
655
3,931
3,913
831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
6
Kills
2
2
Deaths
6
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
W
Cerberus
AMADOR05
Cerberus
1
1
3
2.5
L
Khepri
1
1
0
1
W
1
1
2
2
W
King Arthur
HeWolf2100
King Arthur
1
0
1
1.5
L
Arachne
Joohnyz
Arachne
1
1
1
1.5
L
Tiamat
Królu
Tiamat
0
1
0
0
L
0
3
1
0.17
W
1
0
4
3
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,506
Damage
8,744
15,334
Taken
15,131
5,290
Mitigated
4,754
5,698
Healing
5,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
AMADOR05
Cerberus
2,292
279
799
2,190
5,211
1,889
0
3,612
1,599
9,556
0
L
Khepri
1,715
404
496
1,658
3,737
1,307
0
1,099
2,638
6,958
0
W
2,402
632
0
500
2,001
691
0
1,067
934
16,289
0
W
King Arthur
HeWolf2100
King Arthur
783
48
0
346
1,944
704
0
215
1,729
0
16,627
L
Arachne
Joohnyz
Arachne
1,461
1,074
0
797
3,231
882
0
448
2,725
0
11,811
L
Tiamat
Królu
Tiamat
1,637
283
0
1,994
4,250
1,734
0
1,692
2,372
16,875
0
L
3,931
2,391
0
523
3,913
831
115
1,211
2,702
17,303
0
W
1,441
630
0
1,340
3,717
1,154
0
526
3,191
0
10,870
W
2,588
1,833
0
523
2,461
852
0
1,863
598
0
15,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,938
Gold Earned
14,675
151
Minions Killed
92
0
Camps Cleared
0
553,560
Distance Traveled
431,017
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
1,053
211
0
0
0
0
0
W
Cerberus
3,856
771
18
4
0
109,122
0
L
Khepri
3,530
706
8
2
0
109,854
1
W
Janus
3,835
767
41
8
0
99,464
1
W
King Arthur
3,815
763
32
6
0
116,479
1
L
Arachne
3,561
712
26
5
0
126,929
2
L
Tiamat
3,258
652
26
5
0
98,707
0
L
Sol
3,273
655
32
6
0
95,527
1
W
Kali
3,623
725
26
5
0
133,888
1
W
Apollo
3,809
762
34
7
0
94,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role