Player Matchup

King Arthur
King Arthur
Arcxde
King Arthur
Level 158
God Stats
2W - 2L
1,662 SR
Queue Stats
53W - 54L
1,584 Elo+
Party 1
Baron Samedi
Baron Samedi
Astralogic
Baron Samedi
Level 138
God Stats
3W - 1L
1,609 SR
Queue Stats
37W - 34L
1,576 Elo+
Party 1
Charybdis
Charybdis
zRahbee
Charybdis
Level 144
God Stats
0W - 1L
1,293 SR
Queue Stats
18W - 21L
1,588 Elo+
Party 1
Team Averages
Level 147
1,521 SR
1,583 Elo+

VS

Team Averages
Level 92
1,456 SR
1,639 Elo+
Nike
Nike
SmashNpasS_
Nike
Level 108
God Stats
1W - 1L
1,234 SR
Queue Stats
26W - 23L
1,628 Elo+
Party 2
Janus
Janus
blackstalker845
Janus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 69L
1,684 Elo+
Party 2
Cupid
Cupid
brooklynnyc1994
Cupid
Level 41
God Stats
3W - 1L
1,635 SR
Queue Stats
24W - 13L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arcxde
King Arthur
10
0 / 4 / 0
6,996
583
6,642
14,056
12,033
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Astralogic
Baron Samedi
11
1 / 5 / 0
7,400
617
6,647
9,227
4,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
zRahbee
Charybdis
10
0 / 4 / 1
7,074
590
5,888
8,256
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 11
8,052
671
6,424
10,851
8,664
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
10 / 0 / 3
10,218
852
13,739
6,305
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 10
8,524
710
7,165
8,710
3,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
13
13
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arcxde
King Arthur
0
4
0
0
L
Baron Samedi
Astralogic
Baron Samedi
1
5
0
0.2
W
1
0
11
6.5
W
10
0
3
11.5
W
2
1
10
7
L
Charybdis
zRahbee
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,177
Damage
27,328
31,539
Taken
25,866
20,485
Mitigated
14,261
3,342
Healing
5,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arcxde
King Arthur
6,642
508
0
1,544
14,056
12,033
0
4,270
9,508
0
20,798
L
Baron Samedi
Astralogic
Baron Samedi
6,647
91
824
876
9,227
4,741
50
5,754
3,187
23,720
0
W
6,424
1,008
0
495
10,851
8,664
717
2,523
8,107
0
15,929
W
13,739
822
0
1,669
6,305
2,349
528
1,838
4,311
45,034
0
W
7,165
3,831
1,225
2,150
8,710
3,248
233
1,952
6,492
0
32,384
L
Charybdis
zRahbee
Charybdis
5,888
2,469
0
98
8,256
3,711
0
3,792
4,282
0
19,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,470
Gold Earned
26,794
116
Minions Killed
144
5
Camps Cleared
7
629,292
Distance Traveled
702,531
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,996
583
27
2
1
225,129
5
L
Baron Samedi
7,400
617
48
4
1
203,130
2
W
Nike
8,052
671
14
1
0
238,965
3
W
Janus
10,218
852
75
6
5
236,922
1
W
Cupid
8,524
710
55
5
2
226,644
1
L
Charybdis
7,074
590
41
3
3
201,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role