Player Matchup

Chaac
Chaac
Blazen Phantom
Chaac
Level 141
God Stats
3W - 3L
1,485 SR
Queue Stats
43W - 25L
1,639 Elo+
Party 1
Hercules
Hercules
Revise nF
Hercules
Level 120
God Stats
2W - 2L
1,383 SR
Queue Stats
42W - 36L
1,559 Elo+
Party 1
Ao Kuang
Ao Kuang
clapper_hard
Ao Kuang
Level 29
God Stats
2W - 0L
1,906 SR
Queue Stats
68W - 34L
1,515 Elo+
Party 1
Team Averages
Level 97
1,592 SR
1,571 Elo+

VS

Team Averages
Level 52
1,483 SR
1,620 Elo+
Ymir
Ymir
Awsor
Ymir
Level 78
God Stats
17W - 9L
1,634 SR
Queue Stats
250W - 164L
1,583 Elo+
Party 2
Ra
Ra
BareMinimumBndt
Ra
Level 48
God Stats
0W - 2L
1,315 SR
Queue Stats
93W - 64L
1,587 Elo+
Party 2
Ishtar
Ishtar
DraVen_9-9-9
Ishtar
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 6L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
8,799
733
14,365
10,957
6,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Revise nF
Hercules
14
2 / 0 / 7
8,408
701
7,467
10,489
10,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
clapper_hard
Ao Kuang
12
2 / 1 / 4
7,721
643
6,642
6,743
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Awsor
Ymir
12
0 / 0 / 1
7,914
660
6,889
12,916
10,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 5 / 1
7,007
584
3,628
7,075
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
10
1 / 4 / 0
7,149
596
6,825
10,808
4,600
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
Awsor
Ymir
0
0
1
0.5
L
0
5
1
0.1
W
5
0
4
7
L
Ishtar
1
4
0
0.25
W
Hercules
Revise nF
Hercules
2
0
7
5.5
W
Ao Kuang
clapper_hard
Ao Kuang
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,474
Damage
17,342
28,189
Taken
30,799
20,957
Mitigated
17,819
8,752
Healing
6,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Awsor
Ymir
6,889
1,414
0
5,553
12,916
10,468
0
4,016
8,900
24,394
0
L
3,628
241
185
725
7,075
2,751
0
715
6,360
19,321
0
W
14,365
1,044
0
4,038
10,957
6,500
0
3,315
7,642
0
36,864
L
Ishtar
6,825
4,311
0
0
10,808
4,600
0
1,374
9,434
0
19,280
W
Hercules
Revise nF
Hercules
7,467
1,065
210
2,422
10,489
10,858
41
4,179
6,310
0
21,573
W
Ao Kuang
clapper_hard
Ao Kuang
6,642
2,551
0
2,082
6,743
3,599
0
3,509
3,234
21,652
4,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,928
Gold Earned
22,070
139
Minions Killed
109
10
Camps Cleared
2
693,030
Distance Traveled
591,733
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,914
660
36
3
2
199,972
1
L
Ra
7,007
584
41
3
0
180,180
1
W
Chaac
8,799
733
70
6
2
237,596
3
L
Ishtar
7,149
596
32
3
0
211,581
5
W
Hercules
8,408
701
25
2
2
225,980
2
W
Ao Kuang
7,721
643
44
4
6
229,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role