Player Matchup

Neith
Neith
LeyaLuv
Neith
Level 106
God Stats
2W - 5L
1,669 SR
Queue Stats
60W - 54L
1,546 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nifta
Ah Muzen Cab
Level 81
God Stats
1W - 1L
1,786 SR
Queue Stats
3W - 3L
1,737 Elo+
Party 1
Merlin
Merlin
Oleshlippity
Merlin
Level 122
God Stats
0W - 1L
1,672 SR
Queue Stats
7W - 5L
1,794 Elo+
Party 1
Mulan
Mulan
Zi TendHerloin
Mulan
Level 87
God Stats
0W - 1L
1,722 SR
Queue Stats
0W - 2L
1,332 Elo+
Party 1
Nu Wa
Nu Wa
thisisanamee
Nu Wa
Level 101
God Stats
0W - 1L
1,540 SR
Queue Stats
0W - 3L
1,204 Elo+
Party 1
Team Averages
Level 99
1,678 SR
1,523 Elo+

VS

Team Averages
Level 119
1,438 SR
1,470 Elo+
Ares
Ares
ChrisDogLips
Ares
Level 84
God Stats
6W - 9L
1,365 SR
Queue Stats
266W - 249L
1,501 Elo+
Party 2
Janus
Janus
R3GUL8
Janus
Level 125
God Stats
1W - 2L
1,384 SR
Queue Stats
3W - 4L
1,408 Elo+
Solo
Sun Wukong
Sun Wukong
REPLICANTE2008
Sun Wukong
Level 160
God Stats
2W - 3L
1,464 SR
Queue Stats
101W - 125L
1,462 Elo+
Solo
Ishtar
Ishtar
SaVe Murks
Ishtar
Level 125
God Stats
9W - 11L
1,478 SR
Queue Stats
197W - 213L
1,496 Elo+
Solo
Tsukuyomi
Tsukuyomi
lBinx
Tsukuyomi
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 281L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LeyaLuv
Neith
17
3 / 3 / 1
10,982
686
9,293
11,132
6,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
Nifta
Ah Muzen Cab
16
0 / 6 / 1
9,588
599
13,053
14,492
6,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Merlin
19
3 / 2 / 4
11,368
711
21,323
11,670
5,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 7 / 4
9,981
624
8,493
22,955
25,808
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
1 / 8 / 7
10,687
668
12,408
16,001
7,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 19
12,592
787
8,508
24,792
35,586
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
R3GUL8
Janus
19
5 / 1 / 14
12,103
756
14,752
10,250
6,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
REPLICANTE2008
Sun Wukong
20
2 / 1 / 9
12,365
773
8,984
22,353
16,433
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ishtar
SaVe Murks
Ishtar
20
7 / 0 / 13
12,836
802
16,922
15,937
10,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
lBinx
Tsukuyomi
20
9 / 4 / 13
12,867
804
18,967
23,343
14,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
8
Kills
26
26
Deaths
8
17
Assists
68
Player
Kills
Deaths
Assists
KDA
W
3
2
19
6.25
L
Neith
LeyaLuv
Neith
3
3
1
1.17
L
Ah Muzen Cab
Nifta
Ah Muzen Cab
0
6
1
0.08
L
Merlin
3
2
4
2.5
W
Janus
R3GUL8
Janus
5
1
14
12
W
Sun Wukong
REPLICANTE2008
Sun Wukong
2
1
9
6.5
W
Ishtar
SaVe Murks
Ishtar
7
0
13
13.5
L
1
7
4
0.43
W
Tsukuyomi
lBinx
Tsukuyomi
9
4
13
3.88
L
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,570
Damage
68,133
76,250
Taken
96,675
52,173
Mitigated
83,041
10,984
Healing
21,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,508
521
912
6,224
24,792
35,586
742
8,307
15,501
17,077
0
L
Neith
LeyaLuv
Neith
9,293
3,042
0
1,035
11,132
6,628
0
1,404
9,628
0
28,586
L
Ah Muzen Cab
Nifta
Ah Muzen Cab
13,053
3,643
0
2,004
14,492
6,762
0
4,746
9,647
0
40,428
L
Merlin
21,323
517
0
3,501
11,670
5,765
0
4,526
7,056
64,848
0
W
Janus
R3GUL8
Janus
14,752
821
0
1,263
10,250
6,277
2,040
4,528
5,334
47,362
0
W
Sun Wukong
REPLICANTE2008
Sun Wukong
8,984
1,253
0
2,655
22,353
16,433
426
5,985
15,780
774
57,184
W
Ishtar
SaVe Murks
Ishtar
16,922
9,868
0
3,938
15,937
10,270
4,245
5,627
9,737
0
76,258
L
8,493
667
45
3,336
22,955
25,808
0
7,930
14,806
0
15,402
W
Tsukuyomi
lBinx
Tsukuyomi
18,967
4,916
0
6,363
23,343
14,475
1,883
6,098
16,592
0
63,513
L
12,408
2,440
22
1,041
16,001
7,210
0
4,655
11,226
30,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,606
Gold Earned
62,763
241
Minions Killed
381
0
Camps Cleared
0
1,344,087
Distance Traveled
1,866,704
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,592
787
9
1
0
363,583
5
L
Neith
10,982
686
40
3
0
148,592
2
L
Ah Muzen Cab
9,588
599
52
3
0
289,679
1
L
Merlin
11,368
711
90
6
0
339,679
0
W
Janus
12,103
756
85
5
0
362,888
2
W
Sun Wukong
12,365
773
112
7
0
426,557
7
W
Ishtar
12,836
802
103
6
0
366,584
4
L
Mulan
9,981
624
12
1
0
290,865
0
W
Tsukuyomi
12,867
804
72
5
0
347,092
2
L
Nu Wa
10,687
668
47
3
0
275,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role