Player Matchup

Sol
Sol
Barix-Ost
Sol
Level 62
God Stats
5W - 3L
1,149 SR
Queue Stats
230W - 263L
1,338 Elo+
Solo
The Morrigan
The Morrigan
InkdScotsman
The Morrigan
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 104L
1,265 Elo+
Solo
Heimdallr
Heimdallr
J4F SPAR3
Heimdallr
Level 62
God Stats
13W - 9L
1,503 SR
Queue Stats
70W - 72L
1,395 Elo+
Party 2
Baron Samedi
Baron Samedi
LORD FENRIR 95
Baron Samedi
Level 67
God Stats
8W - 5L
1,484 SR
Queue Stats
56W - 66L
1,352 Elo+
Party 2
Susano
Susano
barry_B_benson37
Susano
Level 98
God Stats
5W - 3L
1,596 SR
Queue Stats
267W - 357L
1,358 Elo+
Solo
Team Averages
Level 67
1,446 SR
1,342 Elo+

VS

Team Averages
Level 42
1,450 SR
1,398 Elo+
Ymir
Ymir
Magic-_-volca
Ymir
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Mouad-la-terreur
Amaterasu
Level 44
God Stats
5W - 8L
1,225 SR
Queue Stats
57W - 61L
1,391 Elo+
Party 1
Loki
Loki
SKiBiLiPaPaBmbm
Loki
Level 49
God Stats
10W - 12L
1,671 SR
Queue Stats
77W - 62L
1,494 Elo+
Party 1
Janus
Janus
Sweet-_-cherry22
Janus
Level 86
God Stats
10W - 12L
1,462 SR
Queue Stats
182W - 243L
1,283 Elo+
Solo
Ishtar
Ishtar
mister_coco89
Ishtar
Level 28
God Stats
2W - 4L
1,393 SR
Queue Stats
6W - 10L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
8,990
450
9,148
10,825
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
InkdScotsman
The Morrigan
16
3 / 1 / 4
10,129
506
5,179
6,924
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
J4F SPAR3
Heimdallr
15
9 / 1 / 2
9,895
495
17,317
12,616
6,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
LORD FENRIR 95
Baron Samedi
15
2 / 3 / 10
10,231
512
9,443
15,593
15,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 1 / 4
9,506
475
7,956
13,856
6,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,979
399
2,502
15,890
19,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
17
2 / 1 / 1
10,041
502
7,174
15,568
13,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 2 / 4
8,590
430
12,177
15,569
6,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 5 / 2
8,983
449
4,810
12,806
5,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 4 / 2
7,573
379
6,989
12,352
4,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
17
Kills
5
6
Deaths
17
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
The Morrigan
InkdScotsman
The Morrigan
3
1
4
5
W
Heimdallr
J4F SPAR3
Heimdallr
9
1
2
10
W
Baron Samedi
LORD FENRIR 95
Baron Samedi
2
3
10
2.33
L
0
5
2
0.2
L
Amaterasu
2
1
1
2.5
L
1
2
4
1.5
L
1
5
2
0.4
W
3
1
4
5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,043
Damage
33,652
59,814
Taken
72,185
36,604
Mitigated
49,921
29,701
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,148
3,927
0
6,876
10,825
3,769
1,435
72
10,351
58,957
0
W
The Morrigan
InkdScotsman
The Morrigan
5,179
530
0
2,459
6,924
3,437
543
1,463
5,130
73,235
0
W
Heimdallr
J4F SPAR3
Heimdallr
17,317
9,265
135
4,483
12,616
6,961
1,491
3,095
9,359
0
71,203
W
Baron Samedi
LORD FENRIR 95
Baron Samedi
9,443
1,109
4,300
5,602
15,593
15,826
349
1,607
13,983
42,819
0
L
2,502
0
0
1,234
15,890
19,063
0
4,918
10,972
21,087
0
L
Amaterasu
7,174
1,785
0
5,939
15,568
13,837
1,184
6,931
8,637
0
64,900
L
12,177
2,896
0
6,784
15,569
6,285
0
4,207
11,362
0
75,354
L
4,810
41
199
1,499
12,806
5,854
0
4,628
8,178
54,562
0
W
7,956
1,841
0
5,846
13,856
6,611
0
672
12,967
0
73,023
L
6,989
4,816
0
1,128
12,352
4,882
939
3,352
8,997
0
49,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,751
Gold Earned
43,166
512
Minions Killed
389
0
Camps Cleared
0
1,776,862
Distance Traveled
1,882,967
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,990
450
108
5
0
324,909
4
W
The Morrigan
10,129
506
129
6
0
345,908
3
W
Heimdallr
9,895
495
111
6
0
324,100
4
W
Baron Samedi
10,231
512
41
2
0
333,046
7
L
Ymir
7,979
399
27
1
0
380,587
4
L
Amaterasu
10,041
502
103
5
0
353,840
0
L
Loki
8,590
430
93
5
0
445,260
7
L
Janus
8,983
449
106
5
0
343,006
4
W
Susano
9,506
475
123
6
0
448,899
0
L
Ishtar
7,573
379
60
3
0
360,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role